Table of Content
1 Market Overview
1.1 Product Definition and Market Characteristics
1.2 Global Virtual Goods Market Size
1.3 Market Segmentation
1.4 Global Macroeconomic Analysis
1.5 SWOT Analysis
2. Market Dynamics
2.1 Market Drivers
2.2 Market Constraints and Challenges
2.3 Emerging Market Trends
2.4 Impact of COVID-19
2.4.1 Short-term Impact
2.4.2 Long-term Impact
3 Associated Industry Assessment
3.1 Supply Chain Analysis
3.2 Industry Active Participants
3.2.1 Suppliers of Raw Materials
3.2.2 Key Distributors/Retailers
3.3 Alternative Analysis
3.4 The Impact of Covid-19 From the Perspective of Industry Chain
4 Market Competitive Landscape
4.1 Industry Leading Players
4.2 Industry News
4.2.1 Key Product Launch News
4.2.2 M&A and Expansion Plans
5 Analysis of Leading Companies
5.1 KakaoTalk
5.1.1 KakaoTalk Company Profile
5.1.2 KakaoTalk Business Overview
5.1.3 KakaoTalk Virtual Goods Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.1.4 KakaoTalk Virtual Goods Products Introduction
5.2 Zynga Inc.
5.2.1 Zynga Inc. Company Profile
5.2.2 Zynga Inc. Business Overview
5.2.3 Zynga Inc. Virtual Goods Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.2.4 Zynga Inc. Virtual Goods Products Introduction
5.3 Bebo Inc.
5.3.1 Bebo Inc. Company Profile
5.3.2 Bebo Inc. Business Overview
5.3.3 Bebo Inc. Virtual Goods Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.3.4 Bebo Inc. Virtual Goods Products Introduction
5.4 Facebook Inc.
5.4.1 Facebook Inc. Company Profile
5.4.2 Facebook Inc. Business Overview
5.4.3 Facebook Inc. Virtual Goods Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.4.4 Facebook Inc. Virtual Goods Products Introduction
5.5 Gree Inc.
5.5.1 Gree Inc. Company Profile
5.5.2 Gree Inc. Business Overview
5.5.3 Gree Inc. Virtual Goods Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.5.4 Gree Inc. Virtual Goods Products Introduction
5.6 Tagged Inc.
5.6.1 Tagged Inc. Company Profile
5.6.2 Tagged Inc. Business Overview
5.6.3 Tagged Inc. Virtual Goods Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.6.4 Tagged Inc. Virtual Goods Products Introduction
5.7 Hi5 Networks Inc.
5.7.1 Hi5 Networks Inc. Company Profile
5.7.2 Hi5 Networks Inc. Business Overview
5.7.3 Hi5 Networks Inc. Virtual Goods Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.7.4 Hi5 Networks Inc. Virtual Goods Products Introduction
5.8 Mixi Inc.
5.8.1 Mixi Inc. Company Profile
5.8.2 Mixi Inc. Business Overview
5.8.3 Mixi Inc. Virtual Goods Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.8.4 Mixi Inc. Virtual Goods Products Introduction
5.9 Tencent Holdings Ltd.
5.9.1 Tencent Holdings Ltd. Company Profile
5.9.2 Tencent Holdings Ltd. Business Overview
5.9.3 Tencent Holdings Ltd. Virtual Goods Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.9.4 Tencent Holdings Ltd. Virtual Goods Products Introduction
5.10 Kabam Inc
5.10.1 Kabam Inc Company Profile
5.10.2 Kabam Inc Business Overview
5.10.3 Kabam Inc Virtual Goods Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.10.4 Kabam Inc Virtual Goods Products Introduction
5.11 Line
5.11.1 Line Company Profile
5.11.2 Line Business Overview
5.11.3 Line Virtual Goods Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.11.4 Line Virtual Goods Products Introduction
5.12 Myspace LLC
5.12.1 Myspace LLC Company Profile
5.12.2 Myspace LLC Business Overview
5.12.3 Myspace LLC Virtual Goods Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.12.4 Myspace LLC Virtual Goods Products Introduction
5.13 Epic Games, Inc.
5.13.1 Epic Games, Inc. Company Profile
5.13.2 Epic Games, Inc. Business Overview
5.13.3 Epic Games, Inc. Virtual Goods Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.13.4 Epic Games, Inc. Virtual Goods Products Introduction
6 Market Analysis and Forecast, By Product Types
6.1 Global Virtual Goods Sales, Revenue and Market Share by Types (2015-2020)
6.1.1 Global Virtual Goods Sales and Market Share by Types (2015-2020)
6.1.2 Global Virtual Goods Revenue and Market Share by Types (2015-2020)
6.1.3 Global Virtual Goods Price by Types (2015-2020)
6.2 Global Virtual Goods Market Forecast by Types (2020-2025)
6.2.1 Global Virtual Goods Market Forecast Sales and Market Share by Types (2020-2025)
6.2.2 Global Virtual Goods Market Forecast Revenue and Market Share by Types (2020-2025)
6.3 Global Virtual Goods Sales, Price and Growth Rate by Types (2015-2020)
6.3.1 Global Virtual Goods Sales, Price and Growth Rate of Game Skin Virtual Goods
6.3.2 Global Virtual Goods Sales, Price and Growth Rate of Game Fashion Virtual Goods
6.3.3 Global Virtual Goods Sales, Price and Growth Rate of Digital Chat Stickers
6.3.4 Global Virtual Goods Sales, Price and Growth Rate of Others
6.4 Global Virtual Goods Market Revenue and Sales Forecast, by Types (2020-2025)
6.4.1 Game Skin Virtual Goods Market Revenue and Sales Forecast (2020-2025)
6.4.2 Game Fashion Virtual Goods Market Revenue and Sales Forecast (2020-2025)
6.4.3 Digital Chat Stickers Market Revenue and Sales Forecast (2020-2025)
6.4.4 Others Market Revenue and Sales Forecast (2020-2025)
7 Market Analysis and Forecast, By Applications
7.1 Global Virtual Goods Sales, Revenue and Market Share by Applications (2015-2020)
7.1.1 Global Virtual Goods Sales and Market Share by Applications (2015-2020)
7.1.2 Global Virtual Goods Revenue and Market Share by Applications (2015-2020)
7.2 Global Virtual Goods Market Forecast by Applications (2020-2025)
7.2.1 Global Virtual Goods Market Forecast Sales and Market Share by Applications (2020-2025)
7.2.2 Global Virtual Goods Market Forecast Revenue and Market Share by Applications (2020-2025)
7.3 Global Revenue, Sales and Growth Rate by Applications (2015-2020)
7.3.1 Global Virtual Goods Revenue, Sales and Growth Rate of Female (2015-2020)
7.3.2 Global Virtual Goods Revenue, Sales and Growth Rate of Male (2015-2020)
7.4 Global Virtual Goods Market Revenue and Sales Forecast, by Applications (2020-2025)
7.4.1 Female Market Revenue and Sales Forecast (2020-2025)
7.4.2 Male Market Revenue and Sales Forecast (2020-2025)
8 Market Analysis and Forecast, By Regions
8.1 Global Virtual Goods Sales by Regions (2015-2020)
8.2 Global Virtual Goods Market Revenue by Regions (2015-2020)
8.3 Global Virtual Goods Market Forecast by Regions (2020-2025)
9 North America Virtual Goods Market Analysis
9.1 Market Overview and Prospect Analysis
9.2 North America Virtual Goods Market Sales and Growth Rate (2015-2020)
9.3 North America Virtual Goods Market Revenue and Growth Rate (2015-2020)
9.4 North America Virtual Goods Market Forecast
9.5 The Influence of COVID-19 on North America Market
9.6 North America Virtual Goods Market Analysis by Country
9.6.1 U.S. Virtual Goods Sales and Growth Rate
9.6.2 Canada Virtual Goods Sales and Growth Rate
9.6.3 Mexico Virtual Goods Sales and Growth Rate
10 Europe Virtual Goods Market Analysis
10.1 Market Overview and Prospect Analysis
10.2 Europe Virtual Goods Market Sales and Growth Rate (2015-2020)
10.3 Europe Virtual Goods Market Revenue and Growth Rate (2015-2020)
10.4 Europe Virtual Goods Market Forecast
10.5 The Influence of COVID-19 on Europe Market
10.6 Europe Virtual Goods Market Analysis by Country
10.6.1 Germany Virtual Goods Sales and Growth Rate
10.6.2 United Kingdom Virtual Goods Sales and Growth Rate
10.6.3 France Virtual Goods Sales and Growth Rate
10.6.4 Italy Virtual Goods Sales and Growth Rate
10.6.5 Spain Virtual Goods Sales and Growth Rate
10.6.6 Russia Virtual Goods Sales and Growth Rate
11 Asia-Pacific Virtual Goods Market Analysis
11.1 Market Overview and Prospect Analysis
11.2 Asia-Pacific Virtual Goods Market Sales and Growth Rate (2015-2020)
11.3 Asia-Pacific Virtual Goods Market Revenue and Growth Rate (2015-2020)
11.4 Asia-Pacific Virtual Goods Market Forecast
11.5 The Influence of COVID-19 on Asia Pacific Market
11.6 Asia-Pacific Virtual Goods Market Analysis by Country
11.6.1 China Virtual Goods Sales and Growth Rate
11.6.2 Japan Virtual Goods Sales and Growth Rate
11.6.3 South Korea Virtual Goods Sales and Growth Rate
11.6.4 Australia Virtual Goods Sales and Growth Rate
11.6.5 India Virtual Goods Sales and Growth Rate
12 South America Virtual Goods Market Analysis
12.1 Market Overview and Prospect Analysis
12.2 South America Virtual Goods Market Sales and Growth Rate (2015-2020)
12.3 South America Virtual Goods Market Revenue and Growth Rate (2015-2020)
12.4 South America Virtual Goods Market Forecast
12.5 The Influence of COVID-19 on South America Market
12.6 South America Virtual Goods Market Analysis by Country
12.6.1 Brazil Virtual Goods Sales and Growth Rate
12.6.2 Argentina Virtual Goods Sales and Growth Rate
12.6.3 Columbia Virtual Goods Sales and Growth Rate
13 Middle East and Africa Virtual Goods Market Analysis
13.1 Market Overview and Prospect Analysis
13.2 Middle East and Africa Virtual Goods Market Sales and Growth Rate (2015-2020)
13.3 Middle East and Africa Virtual Goods Market Revenue and Growth Rate (2015-2020)
13.4 Middle East and Africa Virtual Goods Market Forecast
13.5 The Influence of COVID-19 on Middle East and Africa Market
13.6 Middle East and Africa Virtual Goods Market Analysis by Country
13.6.1 UAE Virtual Goods Sales and Growth Rate
13.6.2 Egypt Virtual Goods Sales and Growth Rate
13.6.3 South Africa Virtual Goods Sales and Growth Rate
14 Conclusions and Recommendations
14.1 Key Market Findings and Prospects
14.2 Advice for Investors
15 Appendix
15.1 Methodology
15.2 Research Data Source