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Global Blockchain in Gaming Market Size Study & Forecast, by Game Type (Role Playing Games, Open World Games, Collectible Games), by Platform (ETH, BNB Chain, Polygon, Others), by Device (Android, Web, IOS, Others), and Regional Analysis, 2023-2030

Global Blockchain in Gaming Market Size Study & Forecast, by...

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Global Blockchain in Gaming Market Size Study & Forecast, by Game Type (Role Playing Games, Open World Games, Collectible Games), by Platform (ETH, BNB Chain, Polygon, Others), by Device (Android, Web, IOS, Others), and Regional Analysis, 2023-2030
Global Blockchain in Gaming Market...
Report Code
RO5/103/1681

Publish Date
26/Sep/2024

Pages
200
PRICE
$ 1800/-
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Table of Contents
Chapter 1. Executive Summary
1.1. Market Snapshot
1.2. Global & Segmental Market Estimates & Forecasts, 2020-2030 (USD Billion)
1.2.1. Blockchain in Gaming Market, by Region, 2020-2030 (USD Billion)
1.2.2. Blockchain in Gaming Market, by Game Type, 2020-2030 (USD Billion)
1.2.3. Blockchain in Gaming Market, by Platform, 2020-2030 (USD Billion)
1.2.4. Blockchain in Gaming Market, by Device, 2020-2030 (USD Billion)
1.3. Key Trends
1.4. Estimation Methodology
1.5. Research Assumption
Chapter 2. Global Blockchain in Gaming Market Definition and Scope
2.1. Objective of the Study
2.2. Market Definition & Scope
2.2.1. Industry Evolution
2.2.2. Scope of the Study
2.3. Years Considered for the Study
2.4. Currency Conversion Rates
Chapter 3. Global Blockchain in Gaming Market Dynamics
3.1. Blockchain in Gaming Market Impact Analysis (2020-2030)
3.1.1. Market Drivers
3.1.1.1. Increasing integration of cryptocurrencies within gaming ecosystems
3.1.1.2. High internet and mobile penetration
3.1.2. Market Challenges
3.1.2.1. Limited awareness of blockchain and NFT technologies
3.1.2.2. Initial investments and complexity associated with playing blockchain games
3.1.3. Market Opportunities
3.1.3.1. Rising interest in Play-to-Earn
3.1.3.2. Increasing demand for virtual assets
Chapter 4. Global Blockchain in Gaming Market Industry Analysis
4.1. Porter's 5 Force Model
4.1.1. Bargaining Power of Suppliers
4.1.2. Bargaining Power of Buyers
4.1.3. Threat of New Entrants
4.1.4. Threat of Substitutes
4.1.5. Competitive Rivalry
4.2. Porter's 5 Force Impact Analysis
4.3. PEST Analysis
4.3.1. Political
4.3.2. Economical
4.3.3. Social
4.3.4. Technological
4.3.5. Environmental
4.3.6. Legal
4.4. Top investment opportunity
4.5. Top winning strategies
4.6. COVID-19 Impact Analysis
4.7. Disruptive Trends
4.8. Industry Expert Perspective
4.9. Analyst Recommendation & Conclusion
Chapter 5. Global Blockchain in Gaming Market, by Game Type
5.1. Market Snapshot
5.2. Global Blockchain in Gaming Market by Game Type, Performance - Potential Analysis
5.3. Global Blockchain in Gaming Market Estimates & Forecasts by Game Type 2020-2030 (USD Billion)
5.4. Blockchain in Gaming Market, Sub Segment Analysis
5.4.1. Role Playing Games
5.4.2. Open World Games
5.4.3. Collectible Games
Chapter 6. Global Blockchain in Gaming Market, by Platform
6.1. Market Snapshot
6.2. Global Blockchain in Gaming Market by Platform, Performance - Potential Analysis
6.3. Global Blockchain in Gaming Market Estimates & Forecasts by Platform 2020-2030 (USD Billion)
6.4. Blockchain in Gaming Market, Sub Segment Analysis
6.4.1. ETH
6.4.2. BNB Chain
6.4.3. Polygon
6.4.4. Others
Chapter 7. Global Blockchain in Gaming Market, by Device
7.1. Market Snapshot
7.2. Global Blockchain in Gaming Market by Device, Performance - Potential Analysis
7.3. Global Blockchain in Gaming Market Estimates & Forecasts by Device 2020-2030 (USD Billion)
7.4. Blockchain in Gaming Market, Sub Segment Analysis
7.4.1. Android
7.4.2. Web
7.4.3. IOS
7.4.4. Others
Chapter 8. Global Blockchain in Gaming Market, Regional Analysis
8.1. Top Leading Countries
8.2. Top Emerging Countries
8.3. Blockchain in Gaming Market, Regional Market Snapshot
8.4. North America Blockchain in Gaming Market
8.4.1. U.S. Blockchain in Gaming Market
8.4.1.1. Game Type breakdown estimates & forecasts, 2020-2030
8.4.1.2. Platform breakdown estimates & forecasts, 2020-2030
8.4.1.3. Device breakdown estimates & forecasts, 2020-2030
8.4.2. Canada Blockchain in Gaming Market
8.5. Europe Blockchain in Gaming Market Snapshot
8.5.1. U.K. Blockchain in Gaming Market
8.5.2. Germany Blockchain in Gaming Market
8.5.3. France Blockchain in Gaming Market
8.5.4. Spain Blockchain in Gaming Market
8.5.5. Italy Blockchain in Gaming Market
8.5.6. Rest of Europe Blockchain in Gaming Market
8.6. Asia-Pacific Blockchain in Gaming Market Snapshot
8.6.1. China Blockchain in Gaming Market
8.6.2. India Blockchain in Gaming Market
8.6.3. Japan Blockchain in Gaming Market
8.6.4. Australia Blockchain in Gaming Market
8.6.5. South Korea Blockchain in Gaming Market
8.6.6. Rest of Asia Pacific Blockchain in Gaming Market
8.7. Latin America Blockchain in Gaming Market Snapshot
8.7.1. Brazil Blockchain in Gaming Market
8.7.2. Mexico Blockchain in Gaming Market
8.8. Middle East & Africa Blockchain in Gaming Market
8.8.1. Saudi Arabia Blockchain in Gaming Market
8.8.2. South Africa Blockchain in Gaming Market
8.8.3. Rest of Middle East & Africa Blockchain in Gaming Market
Chapter 9. Competitive Intelligence
9.1. Key Company SWOT Analysis
9.1.1. Company 1
9.1.2. Company 2
9.1.3. Company 3
9.2. Top Market Strategies
9.3. Company Profiles
9.3.1. Dapper Labs, Inc.
9.3.1.1. Key Information
9.3.1.2. Overview
9.3.1.3. Financial (Subject to Data Availability)
9.3.1.4. Product Summary
9.3.1.5. Recent Developments
9.3.2. Sky Mavis
9.3.3. Splinterlands
9.3.4. Animoca Brands Corporation Limited
9.3.5. Immutable
9.3.6. Uplandme, Inc.
9.3.7. Illuvium
9.3.8. Mythical Inc.
9.3.9. ROKO GAME STUDIOS
9.3.10. Autonomous Worlds Ltd.
Chapter 10. Research Process
10.1. Research Process
10.1.1. Data Mining
10.1.2. Analysis
10.1.3. Market Estimation
10.1.4. Validation
10.1.5. Publishing
10.2. Research Attributes
10.3. Research Assumption

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