Table of Contents
Chapter 1. Global In-App Purchase (IAP) Market Executive Summary
1.1. Global In-App Purchase (IAP) Market Size & Forecast (2022-2032)
1.2. Regional Summary
1.3. Segmental Summary
1.3.1. By Operating System
1.3.2. By Type
1.3.3. By Application
1.4. Key Trends
1.5. Recession Impact
1.6. Analyst Recommendation & Conclusion
Chapter 2. Global In-App Purchase (IAP) Market Definition and Research Assumptions
2.1. Research Objective
2.2. Market Definition
2.3. Research Assumptions
2.3.1. Inclusion & Exclusion
2.3.2. Limitations
2.3.3. Supply Side Analysis
2.3.3.1. Availability
2.3.3.2. Infrastructure
2.3.3.3. Regulatory Environment
2.3.3.4. Market Competition
2.3.3.5. Economic Viability (Consumer's Perspective)
2.3.4. Demand Side Analysis
2.3.4.1. Regulatory frameworks
2.3.4.2. Technological Advancements
2.3.4.3. Environmental Considerations
2.3.4.4. Consumer Awareness & Acceptance
2.4. Estimation Methodology
2.5. Years Considered for the Study
2.6. Currency Conversion Rates
Chapter 3. Global In-App Purchase (IAP) Market Dynamics
3.1. Market Drivers
3.1.1. Increasing smartphone penetration
3.1.2. Popularity of free-to-play gaming models
3.1.3. Advancements in payment technology
3.2. Market Challenges
3.2.1. Regulatory and legal issues
3.2.2. High implementation costs
3.3. Market Opportunities
3.3.1. Integration into various industries
3.3.2. Growth in emerging markets
Chapter 4. Global In-App Purchase (IAP) Market Industry Analysis
4.1. Porter's 5 Force Model
4.1.1. Bargaining Power of Suppliers
4.1.2. Bargaining Power of Buyers
4.1.3. Threat of New Entrants
4.1.4. Threat of Substitutes
4.1.5. Competitive Rivalry
4.1.6. Futuristic Approach to Porter's 5 Force Model
4.1.7. Porter's 5 Force Impact Analysis
4.2. PESTEL Analysis
4.2.1. Political
4.2.2. Economical
4.2.3. Social
4.2.4. Technological
4.2.5. Environmental
4.2.6. Legal
4.3. Top investment opportunity
4.4. Top winning strategies
4.5. Disruptive Trends
4.6. Industry Expert Perspective
4.7. Analyst Recommendation & Conclusion
Chapter 5. Global In-App Purchase (IAP) Market Size & Forecasts by Operating System 2022-2032
5.1. Segment Dashboard
5.2. Global In-App Purchase (IAP) Market: Operating System Revenue Trend Analysis, 2022 & 2032 (USD Billion)
5.2.1. Android
5.2.2. iOS
5.2.3. Others
Chapter 6. Global In-App Purchase (IAP) Market Size & Forecasts by Type 2022-2032
6.1. Segment Dashboard
6.2. Global In-App Purchase (IAP) Market: Type Revenue Trend Analysis, 2022 & 2032 (USD Billion)
6.2.1. Consumable
6.2.2. Non-consumable
6.2.3. Auto-renewable
6.2.4. Non-renewing subscription
Chapter 7. Global In-App Purchase (IAP) Market Size & Forecasts by Application 2022-2032
7.1. Segment Dashboard
7.2. Global In-App Purchase (IAP) Market: Application Revenue Trend Analysis, 2022 & 2032 (USD Billion)
7.2.1. Gaming
7.2.2. Entertainment and Music
7.2.3. Health and Fitness
7.2.4. Travel and Action
7.2.5. Finance
7.2.6. Others
Chapter 8. Global In-App Purchase (IAP) Market Size & Forecasts by Region 2022-2032
8.1. North America In-App Purchase (IAP) Market
8.1.1. U.S. In-App Purchase (IAP) Market
8.1.1.1. Operating System breakdown size & forecasts, 2022-2032
8.1.1.2. Type breakdown size & forecasts, 2022-2032
8.1.1.3. Application breakdown size & forecasts, 2022-2032
8.1.2. Canada In-App Purchase (IAP) Market
8.2. Europe In-App Purchase (IAP) Market
8.2.1. U.K. In-App Purchase (IAP) Market
8.2.2. Germany In-App Purchase (IAP) Market
8.2.3. France In-App Purchase (IAP) Market
8.2.4. Spain In-App Purchase (IAP) Market
8.2.5. Italy In-App Purchase (IAP) Market
8.2.6. Rest of Europe In-App Purchase (IAP) Market
8.3. Asia-Pacific In-App Purchase (IAP) Market
8.3.1. China In-App Purchase (IAP) Market
8.3.2. India In-App Purchase (IAP) Market
8.3.3. Japan In-App Purchase (IAP) Market
8.3.4. Australia In-App Purchase (IAP) Market
8.3.5. South Korea In-App Purchase (IAP) Market
8.3.6. Rest of Asia Pacific In-App Purchase (IAP) Market
8.4. Latin America In-App Purchase (IAP) Market
8.4.1. Brazil In-App Purchase (IAP) Market
8.4.2. Mexico In-App Purchase (IAP) Market
8.4.3. Rest of Latin America In-App Purchase (IAP) Market
8.5. Middle East & Africa In-App Purchase (IAP) Market
8.5.1. Saudi Arabia In-App Purchase (IAP) Market
8.5.2. South Africa In-App Purchase (IAP) Market
8.5.3. Rest of Middle East & Africa In-App Purchase (IAP) Market
Chapter 9. Competitive Intelligence
9.1. Key Company SWOT Analysis
9.1.1. Disney
9.1.2. Roblox
9.1.3. InMobi
9.2. Top Market Strategies
9.3. Company Profiles
9.3.1. PubMatic
9.3.1.1. Key Information
9.3.1.2. Overview
9.3.1.3. Financial (Subject to Data Availability)
9.3.1.4. Product Summary
9.3.1.5. Market Strategies
9.3.2. Creative Clicks
9.3.3. Brainly
9.3.4. Recurly
9.3.5. AdMaven
9.3.6. Apple Inc.
9.3.7. Netflix, Inc.
9.3.8. Google LLC
9.3.9. King.com Ltd.
9.3.10. Propeller Ads
9.3.11. POCKETGUARD
9.3.12. Disney
9.3.13. Roblox
9.3.14. InMobi
Chapter 10. Research Process
10.1. Research Process
10.1.1. Data Mining
10.1.2. Analysis
10.1.3. Market Estimation
10.1.4. Validation
10.1.5. Publishing
10.2. Research Attributes