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Global Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Industry Research Report 2021 Segmented by Major Market Players, Types, Applications and Countries Forecast to 2027

Global Virtual Electronic Music Festival (Live Broadcast) and Cloud Club...

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Global Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Industry Research Report 2021 Segmented by Major Market Players, Types, Applications and Countries Forecast to 2027
Global Virtual Electronic Music Festival...
Report Code
RO9/129/2341

Publish Date
18/May/2021

Pages
151
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1 Report Overview

1.1 Study Scope and Definition

1.2 Research Methodology

1.2.1 Methodology/Research Approach

1.2.2 Data Source

1.3 Key Market Segments

1.4 Players Covered: Ranking by Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Revenue

1.5 Market Analysis by Type

1.5.1 Global Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Market Size Growth Rate by Type: 2021 VS 2027

1.5.2 Content

1.5.3 Platform

1.5.4 Service

1.6 Market by Application

1.6.1 Global Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Market Share by Application: 2022-2027

1.6.2 Less than 18 Years Old

1.6.3 18-30 Years Old

1.6.4 Above 30 Years Old

1.7 Coronavirus Disease 2019 (Covid-19) Impact Will Have a Severe Impact on Global Growth

1.7.1 Covid-19 Impact: Global GDP Growth, 2019, 2021 and 2022 Projections

1.7.2 Covid-19 Impact: Commodity Prices Indices

1.7.3 Covid-19 Impact: Global Major Government Policy

1.8 Study Objectives

1.9 Years Considered

2 Global Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Market Trends and Growth Strategy

2.1 Market Top Trends

2.2 Market Drivers

2.3 Market Challenges

2.4 Porters Five Forces Analysis

2.5 Market Growth Strategy

2.6 SWOT Analysis

3 Global Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Market Players Profiles

3.1 Ultra Worldwide

3.1.1 Ultra Worldwide Company Profile

3.1.2 Ultra Worldwide Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Product Specification

3.1.3 Ultra Worldwide Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Production Capacity, Revenue, Price and Gross Margin (2016-2021)

3.2 A2LiVE

3.2.1 A2LiVE Company Profile

3.2.2 A2LiVE Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Product Specification

3.2.3 A2LiVE Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Production Capacity, Revenue, Price and Gross Margin (2016-2021)

3.3 LiveStyle

3.3.1 LiveStyle Company Profile

3.3.2 LiveStyle Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Product Specification

3.3.3 LiveStyle Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Production Capacity, Revenue, Price and Gross Margin (2016-2021)

3.4 Your EDM

3.4.1 Your EDM Company Profile

3.4.2 Your EDM Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Product Specification

3.4.3 Your EDM Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Production Capacity, Revenue, Price and Gross Margin (2016-2021)

3.5 Starry Asia Entertainment

3.5.1 Starry Asia Entertainment Company Profile

3.5.2 Starry Asia Entertainment Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Product Specification

3.5.3 Starry Asia Entertainment Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Production Capacity, Revenue, Price and Gross Margin (2016-2021)

3.6 LifeInColor

3.6.1 LifeInColor Company Profile

3.6.2 LifeInColor Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Product Specification

3.6.3 LifeInColor Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Production Capacity, Revenue, Price and Gross Margin (2016-2021)

3.7 Beijing Mai Ai Culture Communication Co., Ltd.

3.7.1 Beijing Mai Ai Culture Communication Co., Ltd. Company Profile

3.7.2 Beijing Mai Ai Culture Communication Co., Ltd. Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Product Specification

3.7.3 Beijing Mai Ai Culture Communication Co., Ltd. Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Production Capacity, Revenue, Price and Gross Margin (2016-2021)

3.8 Beijing Mai Ai Culture Communication Co., Ltd.

3.8.1 Beijing Mai Ai Culture Communication Co., Ltd. Company Profile

3.8.2 Beijing Mai Ai Culture Communication Co., Ltd. Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Product Specification

3.8.3 Beijing Mai Ai Culture Communication Co., Ltd. Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Production Capacity, Revenue, Price and Gross Margin (2016-2021)

3.9 Kanjian Music

3.9.1 Kanjian Music Company Profile

3.9.2 Kanjian Music Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Product Specification

3.9.3 Kanjian Music Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Production Capacity, Revenue, Price and Gross Margin (2016-2021)

3.10 Kanjian Music

3.10.1 Kanjian Music Company Profile

3.10.2 Kanjian Music Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Product Specification

3.10.3 Kanjian Music Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Production Capacity, Revenue, Price and Gross Margin (2016-2021)

3.11 Watergate

3.11.1 Watergate Company Profile

3.11.2 Watergate Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Product Specification

3.11.3 Watergate Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Production Capacity, Revenue, Price and Gross Margin (2016-2021)

3.12 Facebook

3.12.1 Facebook Company Profile

3.12.2 Facebook Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Product Specification

3.12.3 Facebook Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Production Capacity, Revenue, Price and Gross Margin (2016-2021)

3.13 Starry Asia Entertainment

3.13.1 Starry Asia Entertainment Company Profile

3.13.2 Starry Asia Entertainment Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Product Specification

3.13.3 Starry Asia Entertainment Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Production Capacity, Revenue, Price and Gross Margin (2016-2021)

3.14 Google

3.14.1 Google Company Profile

3.14.2 Google Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Product Specification

3.14.3 Google Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Production Capacity, Revenue, Price and Gross Margin (2016-2021)

3.15 Festicket

3.15.1 Festicket Company Profile

3.15.2 Festicket Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Product Specification

3.15.3 Festicket Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Production Capacity, Revenue, Price and Gross Margin (2016-2021)

3.16 Griessmuehle

3.16.1 Griessmuehle Company Profile

3.16.2 Griessmuehle Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Product Specification

3.16.3 Griessmuehle Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Production Capacity, Revenue, Price and Gross Margin (2016-2021)

3.17 A2LiVE

3.17.1 A2LiVE Company Profile

3.17.2 A2LiVE Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Product Specification

3.17.3 A2LiVE Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Production Capacity, Revenue, Price and Gross Margin (2016-2021)

3.18 Twitter

3.18.1 Twitter Company Profile

3.18.2 Twitter Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Product Specification

3.18.3 Twitter Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Production Capacity, Revenue, Price and Gross Margin (2016-2021)

3.19 SiriusXM

3.19.1 SiriusXM Company Profile

3.19.2 SiriusXM Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Product Specification

3.19.3 SiriusXM Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Production Capacity, Revenue, Price and Gross Margin (2016-2021)

3.20 Tresor Berlin

3.20.1 Tresor Berlin Company Profile

3.20.2 Tresor Berlin Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Product Specification

3.20.3 Tresor Berlin Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Production Capacity, Revenue, Price and Gross Margin (2016-2021)

3.21 Tencent

3.21.1 Tencent Company Profile

3.21.2 Tencent Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Product Specification

3.21.3 Tencent Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Production Capacity, Revenue, Price and Gross Margin (2016-2021)

3.22 Guangzhou Huya Information Technology Co., Ltd

3.22.1 Guangzhou Huya Information Technology Co., Ltd Company Profile

3.22.2 Guangzhou Huya Information Technology Co., Ltd Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Product Specification

3.22.3 Guangzhou Huya Information Technology Co., Ltd Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Production Capacity, Revenue, Price and Gross Margin (2016-2021)

3.23 Bilibili

3.23.1 Bilibili Company Profile

3.23.2 Bilibili Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Product Specification

3.23.3 Bilibili Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Production Capacity, Revenue, Price and Gross Margin (2016-2021)

4 Global Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Market Competition by Market Players

4.1 Global Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Production Capacity Market Share by Market Players (2016-2021)

4.2 Global Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Revenue Market Share by Market Players (2016-2021)

4.3 Global Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Average Price by Market Players (2016-2021)

5 Global Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Production by Regions (2016-2021)

5.1 North America

5.1.1 North America Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Market Size (2016-2021)

5.1.2 Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Key Players in North America (2016-2021)

5.1.3 North America Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Market Size by Type (2016-2021)

5.1.4 North America Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Market Size by Application (2016-2021)

5.2 East Asia

5.2.1 East Asia Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Market Size (2016-2021)

5.2.2 Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Key Players in East Asia (2016-2021)

5.2.3 East Asia Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Market Size by Type (2016-2021)

5.2.4 East Asia Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Market Size by Application (2016-2021)

5.3 Europe

5.3.1 Europe Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Market Size (2016-2021)

5.3.2 Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Key Players in Europe (2016-2021)

5.3.3 Europe Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Market Size by Type (2016-2021)

5.3.4 Europe Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Market Size by Application (2016-2021)

5.4 South Asia

5.4.1 South Asia Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Market Size (2016-2021)

5.4.2 Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Key Players in South Asia (2016-2021)

5.4.3 South Asia Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Market Size by Type (2016-2021)

5.4.4 South Asia Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Market Size by Application (2016-2021)

5.5 Southeast Asia

5.5.1 Southeast Asia Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Market Size (2016-2021)

5.5.2 Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Key Players in Southeast Asia (2016-2021)

5.5.3 Southeast Asia Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Market Size by Type (2016-2021)

5.5.4 Southeast Asia Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Market Size by Application (2016-2021)

5.6 Middle East

5.6.1 Middle East Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Market Size (2016-2021)

5.6.2 Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Key Players in Middle East (2016-2021)

5.6.3 Middle East Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Market Size by Type (2016-2021)

5.6.4 Middle East Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Market Size by Application (2016-2021)

5.7 Africa

5.7.1 Africa Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Market Size (2016-2021)

5.7.2 Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Key Players in Africa (2016-2021)

5.7.3 Africa Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Market Size by Type (2016-2021)

5.7.4 Africa Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Market Size by Application (2016-2021)

5.8 Oceania

5.8.1 Oceania Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Market Size (2016-2021)

5.8.2 Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Key Players in Oceania (2016-2021)

5.8.3 Oceania Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Market Size by Type (2016-2021)

5.8.4 Oceania Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Market Size by Application (2016-2021)

5.9 South America

5.9.1 South America Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Market Size (2016-2021)

5.9.2 Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Key Players in South America (2016-2021)

5.9.3 South America Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Market Size by Type (2016-2021)

5.9.4 South America Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Market Size by Application (2016-2021)

5.10 Rest of the World

5.10.1 Rest of the World Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Market Size (2016-2021)

5.10.2 Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Key Players in Rest of the World (2016-2021)

5.10.3 Rest of the World Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Market Size by Type (2016-2021)

5.10.4 Rest of the World Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Market Size by Application (2016-2021)

6 Global Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Consumption by Region (2016-2021)

6.1 North America

6.1.1 North America Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Consumption by Countries

6.1.2 United States

6.1.3 Canada

6.1.4 Mexico

6.2 East Asia

6.2.1 East Asia Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Consumption by Countries

6.2.2 China

6.2.3 Japan

6.2.4 South Korea

6.3 Europe

6.3.1 Europe Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Consumption by Countries

6.3.2 Germany

6.3.3 United Kingdom

6.3.4 France

6.3.5 Italy

6.3.6 Russia

6.3.7 Spain

6.3.8 Netherlands

6.3.9 Switzerland

6.3.10 Poland

6.4 South Asia

6.4.1 South Asia Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Consumption by Countries

6.4.2 India

6.5 Southeast Asia

6.5.1 Southeast Asia Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Consumption by Countries

6.5.2 Indonesia

6.5.3 Thailand

6.5.4 Singapore

6.5.5 Malaysia

6.5.6 Philippines

6.6 Middle East

6.6.1 Middle East Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Consumption by Countries

6.6.2 Turkey

6.6.3 Saudi Arabia

6.6.4 Iran

6.6.5 United Arab Emirates

6.7 Africa

6.7.1 Africa Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Consumption by Countries

6.7.2 Nigeria

6.7.3 South Africa

6.8 Oceania

6.8.1 Oceania Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Consumption by Countries

6.8.2 Australia

6.9 South America

6.9.1 South America Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Consumption by Countries

6.9.2 Brazil

6.9.3 Argentina

6.10 Rest of the World

6.10.1 Rest of the World Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Consumption by Countries

7 Global Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Production Forecast by Regions (2022-2027)

7.1 Global Forecasted Production of Virtual Electronic Music Festival (Live Broadcast) and Cloud Club (2022-2027)

7.2 Global Forecasted Revenue of Virtual Electronic Music Festival (Live Broadcast) and Cloud Club (2022-2027)

7.3 Global Forecasted Price of Virtual Electronic Music Festival (Live Broadcast) and Cloud Club (2022-2027)

7.4 Global Forecasted Production of Virtual Electronic Music Festival (Live Broadcast) and Cloud Club by Region (2022-2027)

7.4.1 North America Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Production, Revenue Forecast (2022-2027)

7.4.2 East Asia Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Production, Revenue Forecast (2022-2027)

7.4.3 Europe Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Production, Revenue Forecast (2022-2027)

7.4.4 South Asia Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Production, Revenue Forecast (2022-2027)

7.4.5 Southeast Asia Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Production, Revenue Forecast (2022-2027)

7.4.6 Middle East Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Production, Revenue Forecast (2022-2027)

7.4.7 Africa Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Production, Revenue Forecast (2022-2027)

7.4.8 Oceania Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Production, Revenue Forecast (2022-2027)

7.4.9 South America Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Production, Revenue Forecast (2022-2027)

7.4.10 Rest of the World Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Production, Revenue Forecast (2022-2027)

7.5 Forecast by Type and by Application (2022-2027)

7.5.1 Global Sales Volume, Sales Revenue and Sales Price Forecast by Type (2022-2027)

7.5.2 Global Forecasted Consumption of Virtual Electronic Music Festival (Live Broadcast) and Cloud Club by Application (2022-2027)

8 Global Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Consumption Forecast by Regions (2022-2027)

8.1 North America Forecasted Consumption of Virtual Electronic Music Festival (Live Broadcast) and Cloud Club by Country

8.2 East Asia Market Forecasted Consumption of Virtual Electronic Music Festival (Live Broadcast) and Cloud Club by Country

8.3 Europe Market Forecasted Consumption of Virtual Electronic Music Festival (Live Broadcast) and Cloud Club by Countriy

8.4 South Asia Forecasted Consumption of Virtual Electronic Music Festival (Live Broadcast) and Cloud Club by Country

8.5 Southeast Asia Forecasted Consumption of Virtual Electronic Music Festival (Live Broadcast) and Cloud Club by Country

8.6 Middle East Forecasted Consumption of Virtual Electronic Music Festival (Live Broadcast) and Cloud Club by Country

8.7 Africa Forecasted Consumption of Virtual Electronic Music Festival (Live Broadcast) and Cloud Club by Country

8.8 Oceania Forecasted Consumption of Virtual Electronic Music Festival (Live Broadcast) and Cloud Club by Country

8.9 South America Forecasted Consumption of Virtual Electronic Music Festival (Live Broadcast) and Cloud Club by Country

8.10 Rest of the world Forecasted Consumption of Virtual Electronic Music Festival (Live Broadcast) and Cloud Club by Country

9 Global Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Sales by Type (2016-2027)

9.1 Global Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Historic Market Size by Type (2016-2021)

9.2 Global Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Forecasted Market Size by Type (2022-2027)

10 Global Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Consumption by Application (2016-2027)

10.1 Global Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Historic Market Size by Application (2016-2021)

10.2 Global Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Forecasted Market Size by Application (2022-2027)

11 Global Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Manufacturing Cost Analysis

11.1 Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Key Raw Materials Analysis

11.1.1 Key Raw Materials

11.2 Proportion of Manufacturing Cost Structure

11.3 Manufacturing Process Analysis of Virtual Electronic Music Festival (Live Broadcast) and Cloud Club

12 Global Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Marketing Channel, Distributors, Customers and Supply Chain

12.1 Marketing Channel

12.2 Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Distributors List

12.3 Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Customers

12.4 Virtual Electronic Music Festival (Live Broadcast) and Cloud Club Supply Chain Analysis

13 Analyst's Viewpoints/Conclusions

14 Disclaimer

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