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Global VR Equipment Market Insight and Forecast to 2026

Global VR Equipment Market Insight and Forecast to 2026

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Global VR Equipment Market Insight and Forecast to 2026
Global VR Equipment Market Insight...
Report Code
RO8/129/29337

Publish Date
23/Aug/2020

Pages
179
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1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered: Ranking by VR Equipment Revenue
1.4 Market Analysis by Type
1.4.1 Global VR Equipment Market Size Growth Rate by Type: 2020 VS 2026
1.4.2 Head Mounted Displays
1.4.3 Head Trackers
1.4.4 Motion Trackers
1.4.5 3D Controllers
1.4.6 Data Gloves
1.4.7 Haptic Devices
1.4.8 Others
1.5 Market by Application
1.5.1 Global VR Equipment Market Share by Application: 2021-2026
1.5.2 Educational
1.5.3 Industrial
1.5.4 Medical
1.5.5 Entertainment
1.5.6 Others
1.6 Coronavirus Disease 2019 (Covid-19) Impact Will Have a Severe Impact on Global Growth
1.6.1 Covid-19 Impact: Global GDP Growth, 2019, 2020 and 2021 Projections
1.6.2 Covid-19 Impact: Commodity Prices Indices
1.6.3 Covid-19 Impact: Global Major Government Policy
1.7 Study Objectives
1.8 Years Considered
2 Global Growth Trends
2.1 Global VR Equipment Market Perspective (2021-2026)
2.2 VR Equipment Growth Trends by Regions
2.2.1 VR Equipment Market Size by Regions: 2015 VS 2021 VS 2026
2.2.2 VR Equipment Historic Market Size by Regions (2015-2020)
2.2.3 VR Equipment Forecasted Market Size by Regions (2021-2026)
3 Market Competition by Manufacturers
3.1 Global VR Equipment Production Capacity Market Share by Manufacturers (2015-2020)
3.2 Global VR Equipment Revenue Market Share by Manufacturers (2015-2020)
3.3 Global VR Equipment Average Price by Manufacturers (2015-2020)
4 VR Equipment Production by Regions
4.1 North America
4.1.1 North America VR Equipment Market Size (2015-2026)
4.1.2 VR Equipment Key Players in North America (2015-2020)
4.1.3 North America VR Equipment Market Size by Type (2015-2020)
4.1.4 North America VR Equipment Market Size by Application (2015-2020)
4.2 East Asia
4.2.1 East Asia VR Equipment Market Size (2015-2026)
4.2.2 VR Equipment Key Players in East Asia (2015-2020)
4.2.3 East Asia VR Equipment Market Size by Type (2015-2020)
4.2.4 East Asia VR Equipment Market Size by Application (2015-2020)
4.3 Europe
4.3.1 Europe VR Equipment Market Size (2015-2026)
4.3.2 VR Equipment Key Players in Europe (2015-2020)
4.3.3 Europe VR Equipment Market Size by Type (2015-2020)
4.3.4 Europe VR Equipment Market Size by Application (2015-2020)
4.4 South Asia
4.4.1 South Asia VR Equipment Market Size (2015-2026)
4.4.2 VR Equipment Key Players in South Asia (2015-2020)
4.4.3 South Asia VR Equipment Market Size by Type (2015-2020)
4.4.4 South Asia VR Equipment Market Size by Application (2015-2020)
4.5 Southeast Asia
4.5.1 Southeast Asia VR Equipment Market Size (2015-2026)
4.5.2 VR Equipment Key Players in Southeast Asia (2015-2020)
4.5.3 Southeast Asia VR Equipment Market Size by Type (2015-2020)
4.5.4 Southeast Asia VR Equipment Market Size by Application (2015-2020)
4.6 Middle East
4.6.1 Middle East VR Equipment Market Size (2015-2026)
4.6.2 VR Equipment Key Players in Middle East (2015-2020)
4.6.3 Middle East VR Equipment Market Size by Type (2015-2020)
4.6.4 Middle East VR Equipment Market Size by Application (2015-2020)
4.7 Africa
4.7.1 Africa VR Equipment Market Size (2015-2026)
4.7.2 VR Equipment Key Players in Africa (2015-2020)
4.7.3 Africa VR Equipment Market Size by Type (2015-2020)
4.7.4 Africa VR Equipment Market Size by Application (2015-2020)
4.8 Oceania
4.8.1 Oceania VR Equipment Market Size (2015-2026)
4.8.2 VR Equipment Key Players in Oceania (2015-2020)
4.8.3 Oceania VR Equipment Market Size by Type (2015-2020)
4.8.4 Oceania VR Equipment Market Size by Application (2015-2020)
4.9 South America
4.9.1 South America VR Equipment Market Size (2015-2026)
4.9.2 VR Equipment Key Players in South America (2015-2020)
4.9.3 South America VR Equipment Market Size by Type (2015-2020)
4.9.4 South America VR Equipment Market Size by Application (2015-2020)
4.10 Rest of the World
4.10.1 Rest of the World VR Equipment Market Size (2015-2026)
4.10.2 VR Equipment Key Players in Rest of the World (2015-2020)
4.10.3 Rest of the World VR Equipment Market Size by Type (2015-2020)
4.10.4 Rest of the World VR Equipment Market Size by Application (2015-2020)
5 VR Equipment Consumption by Region
5.1 North America
5.1.1 North America VR Equipment Consumption by Countries
5.1.2 United States
5.1.3 Canada
5.1.4 Mexico
5.2 East Asia
5.2.1 East Asia VR Equipment Consumption by Countries
5.2.2 China
5.2.3 Japan
5.2.4 South Korea
5.3 Europe
5.3.1 Europe VR Equipment Consumption by Countries
5.3.2 Germany
5.3.3 United Kingdom
5.3.4 France
5.3.5 Italy
5.3.6 Russia
5.3.7 Spain
5.3.8 Netherlands
5.3.9 Switzerland
5.3.10 Poland
5.4 South Asia
5.4.1 South Asia VR Equipment Consumption by Countries
5.4.2 India
5.4.3 Pakistan
5.4.4 Bangladesh
5.5 Southeast Asia
5.5.1 Southeast Asia VR Equipment Consumption by Countries
5.5.2 Indonesia
5.5.3 Thailand
5.5.4 Singapore
5.5.5 Malaysia
5.5.6 Philippines
5.5.7 Vietnam
5.5.8 Myanmar
5.6 Middle East
5.6.1 Middle East VR Equipment Consumption by Countries
5.6.2 Turkey
5.6.3 Saudi Arabia
5.6.4 Iran
5.6.5 United Arab Emirates
5.6.6 Israel
5.6.7 Iraq
5.6.8 Qatar
5.6.9 Kuwait
5.6.10 Oman
5.7 Africa
5.7.1 Africa VR Equipment Consumption by Countries
5.7.2 Nigeria
5.7.3 South Africa
5.7.4 Egypt
5.7.5 Algeria
5.7.6 Morocco
5.8 Oceania
5.8.1 Oceania VR Equipment Consumption by Countries
5.8.2 Australia
5.8.3 New Zealand
5.9 South America
5.9.1 South America VR Equipment Consumption by Countries
5.9.2 Brazil
5.9.3 Argentina
5.9.4 Columbia
5.9.5 Chile
5.9.6 Venezuela
5.9.7 Peru
5.9.8 Puerto Rico
5.9.9 Ecuador
5.10 Rest of the World
5.10.1 Rest of the World VR Equipment Consumption by Countries
5.10.2 Kazakhstan
6 VR Equipment Sales Market by Type (2015-2026)
6.1 Global VR Equipment Historic Market Size by Type (2015-2020)
6.2 Global VR Equipment Forecasted Market Size by Type (2021-2026)
7 VR Equipment Consumption Market by Application(2015-2026)
7.1 Global VR Equipment Historic Market Size by Application (2015-2020)
7.2 Global VR Equipment Forecasted Market Size by Application (2021-2026)
8 Company Profiles and Key Figures in VR Equipment Business
8.1 Starbreeze
8.1.1 Starbreeze Company Profile
8.1.2 Starbreeze VR Equipment Product Specification
8.1.3 Starbreeze VR Equipment Production Capacity, Revenue, Price and Gross Margin (2015-2020)
8.2 Freefly
8.2.1 Freefly Company Profile
8.2.2 Freefly VR Equipment Product Specification
8.2.3 Freefly VR Equipment Production Capacity, Revenue, Price and Gross Margin (2015-2020)
8.3 HTC
8.3.1 HTC Company Profile
8.3.2 HTC VR Equipment Product Specification
8.3.3 HTC VR Equipment Production Capacity, Revenue, Price and Gross Margin (2015-2020)
8.4 Google
8.4.1 Google Company Profile
8.4.2 Google VR Equipment Product Specification
8.4.3 Google VR Equipment Production Capacity, Revenue, Price and Gross Margin (2015-2020)
8.5 Meta
8.5.1 Meta Company Profile
8.5.2 Meta VR Equipment Product Specification
8.5.3 Meta VR Equipment Production Capacity, Revenue, Price and Gross Margin (2015-2020)
8.6 Vuzix
8.6.1 Vuzix Company Profile
8.6.2 Vuzix VR Equipment Product Specification
8.6.3 Vuzix VR Equipment Production Capacity, Revenue, Price and Gross Margin (2015-2020)
8.7 Samsung
8.7.1 Samsung Company Profile
8.7.2 Samsung VR Equipment Product Specification
8.7.3 Samsung VR Equipment Production Capacity, Revenue, Price and Gross Margin (2015-2020)
8.8 Microsoft
8.8.1 Microsoft Company Profile
8.8.2 Microsoft VR Equipment Product Specification
8.8.3 Microsoft VR Equipment Production Capacity, Revenue, Price and Gross Margin (2015-2020)
8.9 Sony
8.9.1 Sony Company Profile
8.9.2 Sony VR Equipment Product Specification
8.9.3 Sony VR Equipment Production Capacity, Revenue, Price and Gross Margin (2015-2020)
8.10 Oculus
8.10.1 Oculus Company Profile
8.10.2 Oculus VR Equipment Product Specification
8.10.3 Oculus VR Equipment Production Capacity, Revenue, Price and Gross Margin (2015-2020)
8.11 VisusVR
8.11.1 VisusVR Company Profile
8.11.2 VisusVR VR Equipment Product Specification
8.11.3 VisusVR VR Equipment Production Capacity, Revenue, Price and Gross Margin (2015-2020)
8.12 Vive
8.12.1 Vive Company Profile
8.12.2 Vive VR Equipment Product Specification
8.12.3 Vive VR Equipment Production Capacity, Revenue, Price and Gross Margin (2015-2020)
8.13 FOVE
8.13.1 FOVE Company Profile
8.13.2 FOVE VR Equipment Product Specification
8.13.3 FOVE VR Equipment Production Capacity, Revenue, Price and Gross Margin (2015-2020)
8.14 Zeiss
8.14.1 Zeiss Company Profile
8.14.2 Zeiss VR Equipment Product Specification
8.14.3 Zeiss VR Equipment Production Capacity, Revenue, Price and Gross Margin (2015-2020)
8.15 Avegant
8.15.1 Avegant Company Profile
8.15.2 Avegant VR Equipment Product Specification
8.15.3 Avegant VR Equipment Production Capacity, Revenue, Price and Gross Margin (2015-2020)
8.16 Razer
8.16.1 Razer Company Profile
8.16.2 Razer VR Equipment Product Specification
8.16.3 Razer VR Equipment Production Capacity, Revenue, Price and Gross Margin (2015-2020)
9 Production and Supply Forecast
9.1 Global Forecasted Production of VR Equipment (2021-2026)
9.2 Global Forecasted Revenue of VR Equipment (2021-2026)
9.3 Global Forecasted Price of VR Equipment (2015-2026)
9.4 Global Forecasted Production of VR Equipment by Region (2021-2026)
9.4.1 North America VR Equipment Production, Revenue Forecast (2021-2026)
9.4.2 East Asia VR Equipment Production, Revenue Forecast (2021-2026)
9.4.3 Europe VR Equipment Production, Revenue Forecast (2021-2026)
9.4.4 South Asia VR Equipment Production, Revenue Forecast (2021-2026)
9.4.5 Southeast Asia VR Equipment Production, Revenue Forecast (2021-2026)
9.4.6 Middle East VR Equipment Production, Revenue Forecast (2021-2026)
9.4.7 Africa VR Equipment Production, Revenue Forecast (2021-2026)
9.4.8 Oceania VR Equipment Production, Revenue Forecast (2021-2026)
9.4.9 South America VR Equipment Production, Revenue Forecast (2021-2026)
9.4.10 Rest of the World VR Equipment Production, Revenue Forecast (2021-2026)
9.5 Forecast by Type and by Application (2021-2026)
9.5.1 Global Sales Volume, Sales Revenue and Sales Price Forecast by Type (2021-2026)
9.5.2 Global Forecasted Consumption of VR Equipment by Application (2021-2026)
10 Consumption and Demand Forecast
10.1 North America Forecasted Consumption of VR Equipment by Country
10.2 East Asia Market Forecasted Consumption of VR Equipment by Country
10.3 Europe Market Forecasted Consumption of VR Equipment by Countriy
10.4 South Asia Forecasted Consumption of VR Equipment by Country
10.5 Southeast Asia Forecasted Consumption of VR Equipment by Country
10.6 Middle East Forecasted Consumption of VR Equipment by Country
10.7 Africa Forecasted Consumption of VR Equipment by Country
10.8 Oceania Forecasted Consumption of VR Equipment by Country
10.9 South America Forecasted Consumption of VR Equipment by Country
10.10 Rest of the world Forecasted Consumption of VR Equipment by Country
11 Marketing Channel, Distributors and Customers
11.1 Marketing Channel
11.2 VR Equipment Distributors List
11.3 VR Equipment Customers
12 Industry Trends and Growth Strategy
12.1 Market Top Trends
12.2 Market Drivers
12.3 Market Challenges
12.4 Porters Five Forces Analysis
12.5 VR Equipment Market Growth Strategy
13 Analyst's Viewpoints/Conclusions
14 Appendix
14.1 Research Methodology
14.1.1 Methodology/Research Approach
14.1.2 Data Source
14.2 Disclaimer

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