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Asia Pacific Digital Gaming Market 2020-2026 by Device (Mobile, PC, Console), Platform, Audience, Business Mode, Distribution Channel, and Country: Trend Forecast and Growth Opportunity

Asia Pacific Digital Gaming Market 2020-2026 by Device (Mobile, PC,...

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Asia Pacific Digital Gaming Market 2020-2026 by Device (Mobile, PC, Console), Platform, Audience, Business Mode, Distribution Channel, and Country: Trend Forecast and Growth Opportunity
Asia Pacific Digital Gaming Market...
Report Code
RO5/105/1009

Publish Date
28/Jul/2020

Pages
123
PRICE
$ 2480/-
$ 3500/-
$ 4600/-
1 Introduction 7
1.1 Industry Definition and Research Scope 7
1.1.1 Industry Definition 7
1.1.2 Research Scope 8
1.2 Research Methodology 11
1.2.1 Overview of Market Research Methodology 11
1.2.2 Market Assumption 12
1.2.3 Secondary Data 12
1.2.4 Primary Data 12
1.2.5 Data Filtration and Model Design 14
1.2.6 Market Size/Share Estimation 15
1.2.7 Research Limitations 16
1.3 Executive Summary 17
2 Market Overview and Dynamics 20
2.1 Market Size and Forecast 20
2.1.1 Impact of COVID-19 on the Market 21
2.2 Major Growth Drivers 23
2.3 Market Restraints and Challenges 26
2.4 Emerging Opportunities and Market Trends 29
2.5 Porter's Fiver Forces Analysis 33
3 Segmentation of Asia Pacific Market by Device 37
3.1 Market Overview by Device 37
3.2 Mobile Devices Based Gaming 39
3.2.1 Smartphones 41
3.2.2 Tablets 42
3.2.3 Other Mobile Devices 43
3.3 PC Based Gaming 44
3.3.1 Boxed and Downloaded PC Games 45
3.3.2 Browser PC Games 46
3.4 Console Units Based Gaming 47
3.5 Other Devices Based Gaming 48
4 Segmentation of Asia Pacific Market by Platform 49
4.1 Market Overview by Platform 49
4.2 Offline Gaming 51
4.3 Cloud Gaming 52
4.4 Online Gaming 53
5 Segmentation of Asia Pacific Market by Audience 54
5.1 Market Overview by Audience 54
5.2 Social Gamers 56
5.3 Serious Gamers 57
5.4 Core Gamers 58
6 Segmentation of Asia Pacific Market by Business Mode 59
6.1 Market Overview by Business Mode 59
6.2 Paymium 62
6.3 Freemium 63
6.4 Subscription 64
6.5 Advertising 65
6.6 Player to Player 66
6.7 Microtransaction 67
7 Segmentation of Asia Pacific Market by Distribution Channel 68
7.1 Market Overview by Distribution Channel 68
7.2 Retail Channels 70
7.3 Online Channels 71
8 Asia-Pacific Market 2019-2026 by Country 72
8.1 Overview of Asia-Pacific Market 72
8.2 China 75
8.3 Japan 77
8.4 India 80
8.5 Australia 82
8.6 South Korea 84
8.7 Rest of APAC Region 86
9 Competitive Landscape 88
9.1 Overview of Key Vendors 88
9.2 New Product Launch, Partnership, Investment, and M&A 91
9.3 Company Profiles 92
APAR GAMES 92
Apple Inc 94
Electronic Arts Inc 95
Facebook Inc 96
Google Inc 97
International Business Machines Corp 98
Kabam 99
King Digital Entertainment Plc 100
Microsoft Corporation 101
NetEase Inc 102
Nintendo Co., Ltd. 103
NVidia Corporation 104
Rockstar Games Inc 105
Rolocule 106
Samsung Electronics Co Ltd 107
Sega Games Co. Ltd 108
Sony Corporation 109
Supercell Oy 110
Tapinator, Inc 111
Tencent Holdings Ltd 112
Ubisoft Inc 113
Visa Inc 114
Zatun 115
Zynga Inc. 116
10 Investing in Asia Pacific Market: Risk Assessment and Management 117
10.1 Risk Evaluation of Asia Pacific Market 117
10.2 Critical Success Factors (CSFs) 120
Related Reports and Products 123

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