1. Research Framework
1.1. Research Objective
1.2. Product Overview
1.3. Market Segmentation
2. Research Methodology
2.1. Qualitative Research
2.1.1. Primary & Secondary Sources
2.2. Quantitative Research
2.3. Market Breakdown & Data Triangulation
2.3.1. Primary & Secondary Sources
2.3.2. Secondary Research
2.3.3. Primary Research
2.4. Breakdown of Primary Research Respondents, By Region
2.5. Assumption & Limitation
3. Executive Summary
4. Global Virtual Fitness App Market Industry Insights
4.1. DROC Analysis
4.1.1. Growth Drivers
4.1.2. Restraints
4.1.3. Opportunities
4.1.4. Challenges
4.2. Recent Development
4.3. Technological Advancement
4.4. Porter’s Five Forces Analysis
4.4.1. Bargaining Power of Suppliers
4.4.2. Bargaining Power of Buyers
4.4.3. Threat of New Entrants
4.4.4. Threat of Substitutes
4.4.5. Intensity of Rivalry
5. Global Virtual Fitness App Market Overview
5.1. Market Size & Forecast by Value, 2016-2027
5.1.1. By Value (USD Billion)
5.2. Market Share & Forecast
5.2.1. By Streaming Type
5.2.1.1. Live Streaming
5.2.1.2. On Demand Streaming
5.2.2. By Session Type
5.2.2.1. Group
5.2.2.2. Solo
5.2.3. Device Type
5.2.3.1. Smart TV
5.2.3.2. Smartphone
5.2.3.3. Laptops, Desktops, And Tablets
5.2.3.4. Others
5.2.4. Revenue Model
5.2.4.1. Subscription
5.2.4.2. Advertisement
5.2.4.3. Hybrid
5.2.5. By End User Industry
5.2.5.1. Gyms
5.2.5.2. Sports Institutes
5.2.5.3. Defense Institutes
5.2.5.4. Educational Institutes
5.2.5.5. Corporate Institution
5.2.5.6. Individuals
5.2.5.7. Other
5.2.6. By Region
5.2.6.1. North America
5.2.6.2. Europe
5.2.6.3. Asia Pacific
5.2.6.4. Latin America
5.2.6.5. Middle East and Africa
6. North America Virtual Fitness App Market Outlook
6.1. Market Size & Forecast
6.1.1. By Value (USD Billion)
6.2. Market Share & Forecast
6.2.1. By Streaming Type
6.2.2. By Device Type
6.2.3. By Session Type
6.2.4. By Revenue Model
6.2.5. By End-User
6.2.6. By Country
6.2.6.1. United States
6.2.6.2. Canada
7. Europe Virtual Fitness App Market Outlook
7.1. Market Size & Forecast
7.1.1. By Value (USD Billion)
7.2. Market Share & Forecast
7.2.1. By Streaming Type
7.2.2. By Device Type
7.2.3. By Session Type
7.2.4. By Revenue Model
7.2.5. By End-User
7.2.6. By Country
7.2.6.1. Germany
7.2.6.2. United States
7.2.6.3. France
7.2.6.4. Italy
7.2.6.5. Spain
7.2.6.6. Rest of Europe
8. Asia-Pacific Virtual Fitness App Market Outlook
8.1. Market Size & Forecast
8.1.1. By Value (USD Billion)
8.2. Market Share & Forecast
8.2.1. By Streaming Type
8.2.2. By Device Type
8.2.3. By Session Type
8.2.4. By Revenue Model
8.2.5. By End-User
8.2.6. By Country
8.2.6.1. China
8.2.6.2. India
8.2.6.3. Japan
8.2.6.4. South Korea
8.2.6.5. Rest of Asia Pacific
9. Latin America Virtual Fitness App Market Outlook
9.1. Market Size & Forecast
9.1.1. By Value (USD Billion)
9.2. Market Share & Forecast
9.2.1. By Streaming Type
9.2.2. By Device Type
9.2.3. By Session Type
9.2.4. By Revenue Model
9.2.5. By End-User
9.2.6. By Country
9.2.6.1. Brazil
9.2.6.2. Mexico
9.2.6.3. Argentina
9.2.6.4. Rest of Latin America
10. Middle East and Africa Virtual Fitness App Market Outlook
10.1. Market Size & Forecast
10.1.1. By Value (USD Billion)
10.2. Market Share & Forecast
10.2.1. By Streaming Type
10.2.2. By Device Type
10.2.3. By Session Type
10.2.4. By Revenue Model
10.2.5. By End-User
10.2.6. By Country
10.2.6.1. UAE
10.2.6.2. Saudi Arabia
10.2.6.3. South Africa
10.2.6.4. Rest of Middle East & Africa
11.Competitive Landscape
12.Impact of Covid-19 Across Global Virtual Fitness App Market
13.Company Profiles
13.1. Dom and Tom Tom,
13.2. Grandapps,
13.3. MyFitnessPal Inc.,
13.4. WillowTree, Inc.,
13.5. Appster,
13.6. Under Armour,
13.7. Fitbit,
13.8. Azumio,
13.9. ASICS
13.10. Motorola Mobility LLC
13.11. Runtastic Results,
13.12. Kayla Itsines Fitness,
13.13. Calorie Counter & Diet Tracker
13.14. Other Prominent Players
14.Strategic Recommendations