1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research & Forecasting
2.1. Research Methodology
2.1.1. Research Process
2.1.2. Research Framework
2.1.3. Research Reliability & Validity
2.1.4. Research Assumptions
2.2. Forecasting Methodology
2.3. Research Outcome
2.3.1. 360iResearch Competitive Strategic Window
2.3.1.1. Leverage Zone
2.3.1.2. Vantage Zone
2.3.1.3. Speculative Zone
2.3.1.4. Bottleneck Zone
2.3.2. 360iResearch FPNV Positioning Matrix
2.3.2.1. 360iResearch Quadrants
2.3.2.1.1. Forefront
2.3.2.1.2. Pathfinders
2.3.2.1.3. Niche
2.3.2.1.4. Vital
2.3.2.2. Business Strategy
2.3.2.2.1. Business Growth
2.3.2.2.2. Industry Coverage
2.3.2.2.3. Financial Viability
2.3.2.2.4. Channel Support
2.3.2.3. Product Satisfaction
2.3.2.3.1. Value for Money
2.3.2.3.2. Ease of Use
2.3.2.3.3. Product Features
2.3.2.3.4. Customer Support
3. Executive Summary
3.1. Outlook in the Virtual Classroom Market
3.2. Opportunities in the Virtual Classroom Market
4. Premium Insight
4.1. Market Connectivity
4.2. Market Dynamics
4.2.1. Drivers
4.2.2. Restraints
4.2.3. Opportunities
4.2.4. Challenges
4.3. Porter's Five Forces Analysis
4.3.1. Threat of New Entrants
4.3.2. Threat of Substitutes
4.3.3. Bargaining Power of Customers
4.3.4. Bargaining Power of Suppliers
4.3.5. Industry Rivalry
4.4. Industry Trends
5. Global Virtual Classroom Market, by Component
5.1. Overview
5.2. Market Sizing & Forecasting
5.3. Hardware
5.3.1. Interactive Displays and Projectors
5.3.2. Interactive Whiteboards
5.3.3. Mobile Computing Devices
5.3.4. Security and Video Cameras
5.3.5. Virtual Reality Devices
5.3.5.1. Gesture-Tracking Device
5.3.5.2. Head-Mounted Gear
5.4. Services
5.4.1. Deployment and Integration
5.4.2. Managed Services
5.4.3. Professional Services
5.4.4. Support and Maintenance
5.4.5. Training and Consulting
5.5. Solutions
5.5.1. Analytics and Data Visualization
5.5.2. Content Management
5.5.3. Device Management
5.5.4. Security
5.5.5. Unified Communications and Collaboration
6. Global Virtual Classroom Market, by Solution
6.1. Overview
6.2. Market Sizing & Forecasting
6.3. Analytics & Data Visualization
6.4. Content Management
6.5. Device Management
6.6. Security
6.7. Unified Communications and Collaboration
7. Global Virtual Classroom Market, by Deployment
7.1. Overview
7.2. Market Sizing & Forecasting
7.3. Cloud
7.4. On-Premises
8. Global Virtual Classroom Market, by End User
8.1. Overview
8.2. Market Sizing & Forecasting
8.3. Academic Institutions
8.3.1. Higher Education
8.3.2. K-12
8.4. Corporates
8.4.1. Banking, Financial Services, and Insurance
8.4.2. Government and Public Sector
8.4.3. Healthcare and Life Sciences
8.4.4. Manufacturing
8.4.5. Retail and Ecommerce
8.4.6. Telecommunications and It
9. Global Virtual Classroom Market, by Geography
9.1. Overview
9.2. Market Sizing & Forecasting
9.3. Americas
9.3.1. Overview
9.3.2. Market Sizing & Forecasting
9.3.3. Argentina
9.3.4. Brazil
9.3.5. Canada
9.3.6. Mexico
9.3.7. United States
9.4. Asia-Pacific
9.4.1. Overview
9.4.2. Market Sizing & Forecasting
9.4.3. Australia
9.4.4. China
9.4.5. India
9.4.6. Japan
9.5. Europe, Middle East & Africa
9.5.1. Overview
9.5.2. Market Sizing & Forecasting
9.5.3. France
9.5.4. Germany
9.5.5. Italy
9.5.6. Spain
9.5.7. United Kingdom
10. Competitive Landscape
10.1. 360iResearch FPNV Positioning Matrix for Global Virtual Classroom Market
10.2. Market Vendor Ranking Analysis for Global Virtual Classroom Market
10.3. Competitive News Feed Analysis for Global Virtual Classroom Market
11. Company Usability Profiles
11.1. Blackboard Inc.
11.1.1. Overview
11.1.2. Strategy
11.1.3. SWOT
11.2. Google LLC
11.2.1. Overview
11.2.2. Strategy
11.2.3. SWOT
11.3. International Business Machines Corporation
11.3.1. Overview
11.3.2. Strategy
11.3.3. SWOT
11.4. Microsoft Corp
11.4.1. Overview
11.4.2. Strategy
11.4.3. SWOT
11.5. Saba Software, Inc.
11.5.1. Overview
11.5.2. Strategy
11.5.3. SWOT
11.6. Cisco Systems, Inc.
11.7. Dell Inc.
11.8. HTC Corp
11.9. Hitachi, Ltd.
11.10. LG Electronics
11.11. Oracle Corp
11.12. Panasonic Corporation
11.13. Samsung Electronics
11.14. Sony Corporation
12. Appendix
12.1. Discussion Guide
12.2. Top Reports
12.2.1. Global Crane Rental Market - Premium Insight, Competitive News Feed Analysis, Company Usability Profiles, Market Sizing & Forecasts to 2025
12.2.2. Global Computer Vision Market - Premium Insight, Competitive News Feed Analysis, Company Usability Profiles, Market Sizing & Forecasts to 2025
12.2.3. Global Payment Gateway Market - Premium Insight, Competitive News Feed Analysis, Company Usability Profiles, Market Sizing & Forecasts to 2025
12.2.4. Global B2B Travel Market - Premium Insight, Competitive News Feed Analysis, Company Usability Profiles, Market Sizing & Forecasts to 2025
12.2.5. Global Varicose Vein Treatment Devices Market - Premium Insight, Competitive News Feed Analysis, Company Usability Profiles, Market Sizing & Forecasts to 2025
12.3. Author Details