Table of Content
1 Study Coverage
1.1 eSports Organization Product Introduction
1.2 Market by Type
1.2.1 Global eSports Organization Market Size Growth Rate by Type, 2018 VS 2023 VS 2029
1.3 Market by Application
1.3.1 Global eSports Organization Market Size Growth Rate by Application, 2018 VS 2023 VS 2029
1.4 Global eSports Organization Market by Region
1.4.1 Global eSports Organization Market by Region: 2018 VS 2023 VS 2029
1.4.2 Global eSports Organization Revenue Market
1.5 Study Objectives
1.6 Years Considered
1.7 Inflation Analysis
1.8 The Impact of the Russian-Ukrainian War on the Market
1.9 Coronavirus Disease (COVID-19) Impact on Global
2 Competition by Players
2.1 Global eSports Organization Revenue by Players
2.1.1 Global eSports Organization Revenue by Players (2018-2023)
2.1.2 Global eSports Organization Revenue Market Share by Players (2018-2023)
2.1.3 Global Top 5 and Top 10 Companies by eSports Organization Revenue in 2023
2.2 Global eSports Organization Gross Margin by Players
2.3 Analysis of Competitive Landscape
2.3.1 Players Market Concentration Ratio (CR5)
2.3.2 Global eSports Organization Players Geographical Distribution
2.4 Mergers & Acquisitions, Expansion Plans
3 Company Overview
3.1 Fnatic
3.1.1 Fnatic Information
3.1.2 Fnatic Overview
3.1.3 Fnatic eSports Organization Revenue and Gross Margin (2018-2023)
3.1.4 Fnatic Related Developments
3.2 C9
3.2.1 C9 Information
3.2.2 C9 Overview
3.2.3 C9 eSports Organization Revenue and Gross Margin (2018-2023)
3.2.4 C9 Related Developments
3.3 SKT
3.3.1 SKT Information
3.3.2 SKT Overview
3.3.3 SKT eSports Organization Revenue and Gross Margin (2018-2023)
3.3.4 SKT Related Developments
3.4 Samsung
3.4.1 Samsung Information
3.4.2 Samsung Overview
3.4.3 Samsung eSports Organization Revenue and Gross Margin (2018-2023)
3.4.4 Samsung Related Developments
3.5 RNG
3.5.1 RNG Information
3.5.2 RNG Overview
3.5.3 RNG eSports Organization Revenue and Gross Margin (2018-2023)
3.5.4 RNG Related Developments
3.6 EDG
3.6.1 EDG Information
3.6.2 EDG Overview
3.6.3 EDG eSports Organization Revenue and Gross Margin (2018-2023)
3.6.4 EDG Related Developments
3.7 Invictus
3.7.1 Invictus Information
3.7.2 Invictus Overview
3.7.3 Invictus eSports Organization Revenue and Gross Margin (2018-2023)
3.7.4 Invictus Related Developments
3.8 OG
3.8.1 OG Information
3.8.2 OG Overview
3.8.3 OG eSports Organization Revenue and Gross Margin (2018-2023)
3.8.4 OG Related Developments
3.9 LGD
3.9.1 LGD Information
3.9.2 LGD Overview
3.9.3 LGD eSports Organization Revenue and Gross Margin (2018-2023)
3.9.4 LGD Related Developments
3.10 G2
3.10.1 G2 Information
3.10.2 G2 Overview
3.10.3 G2 eSports Organization Revenue and Gross Margin (2018-2023)
3.10.4 G2 Related Developments
3.11 TSM
3.11.1 TSM Information
3.11.2 TSM Overview
3.11.3 TSM eSports Organization Revenue and Gross Margin (2018-2023)
3.11.4 TSM Related Developments
3.12 CLG
3.12.1 CLG Information
3.12.2 CLG Overview
3.12.3 CLG eSports Organization Revenue and Gross Margin (2018-2023)
3.12.4 CLG Related Developments
3.13 Team Liquid
3.13.1 Team Liquid Information
3.13.2 Team Liquid Overview
3.13.3 Team Liquid eSports Organization Revenue and Gross Margin (2018-2023)
3.13.4 Team Liquid Related Developments
3.14 Echo Fox
3.14.1 Echo Fox Information
3.14.2 Echo Fox Overview
3.14.3 Echo Fox eSports Organization Revenue and Gross Margin (2018-2023)
3.14.4 Echo Fox Related Developments
3.15 100 Thieves
3.15.1 100 Thieves Information
3.15.2 100 Thieves Overview
3.15.3 100 Thieves eSports Organization Revenue and Gross Margin (2018-2023)
3.15.4 100 Thieves Related Developments
3.16 Clutch Gaming
3.16.1 Clutch Gaming Information
3.16.2 Clutch Gaming Overview
3.16.3 Clutch Gaming eSports Organization Revenue and Gross Margin (2018-2023)
3.16.4 Clutch Gaming Related Developments
3.17 Optic
3.17.1 Optic Information
3.17.2 Optic Overview
3.17.3 Optic eSports Organization Revenue and Gross Margin (2018-2023)
3.17.4 Optic Related Developments
3.18 GGS
3.18.1 GGS Information
3.18.2 GGS Overview
3.18.3 GGS eSports Organization Revenue and Gross Margin (2018-2023)
3.18.4 GGS Related Developments
3.19 Flyquest
3.19.1 Flyquest Information
3.19.2 Flyquest Overview
3.19.3 Flyquest eSports Organization Revenue and Gross Margin (2018-2023)
3.19.4 Flyquest Related Developments
3.20 Splyce
3.20.1 Splyce Information
3.20.2 Splyce Overview
3.20.3 Splyce eSports Organization Revenue and Gross Margin (2018-2023)
3.20.4 Splyce Related Developments
3.21 Misfits
3.21.1 Misfits Information
3.21.2 Misfits Overview
3.21.3 Misfits eSports Organization Revenue and Gross Margin (2018-2023)
3.21.4 Misfits Related Developments
3.22 Schalke 04
3.22.1 Schalke 04 Information
3.22.2 Schalke 04 Overview
3.22.3 Schalke 04 eSports Organization Revenue and Gross Margin (2018-2023)
3.22.4 Schalke 04 Related Developments
3.23 Counter Logic Gaming
3.23.1 Counter Logic Gaming Information
3.23.2 Counter Logic Gaming Overview
3.23.3 Counter Logic Gaming eSports Organization Revenue and Gross Margin (2018-2023)
3.23.4 Counter Logic Gaming Related Developments
4 Market Size by Type
4.1 Global eSports Organization Revenue by Type
4.2 Global eSports Organization Market Size Growth by Type 2018-2023
5 Market Size by Application
5.1 Global eSports Organization Revenue by Application
5.2 Global eSports Organization Market Size Growth by Application 2018-2023
6 Global eSports Organization Market Insights
6.1 Global eSports Organization Market Revenue 2018-2023
6.2 Global eSports Organization Revenue by Region
6.3 Americas
6.4 Europe
6.5 Asia-Pacific
6.6 Middle East & Africa
7 Americas
7.1 Americas eSports Organization Market Size by Country
7.1.1 Americas eSports Organization Revenue by Country (2018-2023)
7.1.2 U.S.
7.1.3 Canada
7.1.4 Mexico
7.1.5 Brazil
7.1.6 Argentina
8 Europe
8.1 Europe eSports Organization Market Size by Country
8.1.1 Europe eSports Organization Revenue by Country (2018-2023)
8.1.2 Germany
8.1.3 France
8.1.4 U.K.
8.1.5 Italy
8.1.6 Russia
9 Asia Pacific
9.1 Asia Pacific eSports Organization Market Size by Region
9.1.1 Asia Pacific eSports Organization Revenue by Region (2018-2023)
9.1.2 China
9.1.3 Japan
9.1.4 South Korea
9.1.5 India
9.1.6 Southeast Asia
9.1.7 Australia
10 Middle East and Africa
10.1 Middle East and Africa eSports Organization Market Size by Country
10.1.1 Middle East and Africa eSports Organization Revenue by Country (2018-2023)
10.1.2 Turkey
10.1.3 Saudi Arabia
10.1.4 U.A.E
11 Market Drivers, Opportunities, Challenges and Risks Factors Analysis
11.1 eSports Organization Industry Trends
11.2 eSports Organization Market Drivers
11.3 eSports Organization Market Challenges
11.4 eSports Organization Market Restraints
12 eSports Organization Forecasted Market Size by Type
12.1 Global eSports Organization Forecasted Revenue by Type
12.2 Global eSports Organization Forecasted Market Size Growth by Type 2023-2029
13 eSports Organization Forecasted Market Size by Application
13.1 Global eSports Organization Forecasted Revenue by Application
13.2 Global eSports Organization Forecasted Market Size Growth by Application 2023-2029
14 Global eSports Organization Market Forecasts
14.1 Global eSports Organization Market Revenue Forecasts 2023-2029
14.2 Global eSports Organization Forecasts Revenue by Region
14.3 Americas
14.3.1 Americas eSports Organization Forecasts Revenue by Country (2018-2023)
14.4 Europe
14.4.1 Europe eSports Organization Forecasts Revenue by Country (2018-2023)
14.5 Asia-Pacific
14.5.1 Asia Pacific eSports Organization Forecasts Revenue by Country (2018-2023)
14.6 Middle East & Africa
14.6.1 Middle East and Africa eSports Organization Forecasts Revenue by Country (2018-2023)
15 Research Findings and Conclusion
16 Methodology and Data Source
16.1 Methodology
16.1.1 Research Process
16.1.2 Market Size Estimation
16.1.3 Market Breakdown and Data Triangulation
16.2 Data Source
16.2.1 Legal Disclaimer