Table of Content
1 Market Overview
1.1 Turn-based Game Introduction
1.2 Market Analysis by Types
1.3 Market Analysis by Applications
1.4 Global Turn-based Game Market Size & Forecast
1.4.1 Global Turn-based Game Revenue (2018 VS 2022 VS 2029)
1.4.2 Global Turn-based Game Revenue in Value (2018-2029)
1.5 Market Drivers, Restraints and Trends
1.5.1 Turn-based Game Market Drivers
1.5.2 Turn-based Game Market Restraints
1.5.3 Turn-based Game Trends Analysis
1.6 Economic Analysis of Global Regions
1.7 Inflation Analysis
1.8 The Impact of the Russian-Ukrainian War on the Market
1.9 Coronavirus Disease 2020 (COVID-19) Impact on Global
2 Manufacturers Profiles
2.1 KRAFTON, INC
2.1.1 Business Overview
2.1.2 KRAFTON, INC SWOT Analysis
2.1.3 KRAFTON, INC Turn-based Game Products and Service Offered
2.1.4 KRAFTON, INC Turn-based Game Revenue and Gross Margin
2.2 Changyou Company
2.2.1 Business Overview
2.2.2 Changyou Company SWOT Analysis
2.2.3 Changyou Company Turn-based Game Products and Service Offered
2.2.4 Changyou Company Turn-based Game Revenue and Gross Margin
2.3 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game)
2.3.1 Business Overview
2.3.2 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) SWOT Analysis
2.3.3 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Turn-based Game Products and Service Offered
2.3.4 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Turn-based Game Revenue and Gross Margin
2.4 Playkot
2.4.1 Business Overview
2.4.2 Playkot SWOT Analysis
2.4.3 Playkot Turn-based Game Products and Service Offered
2.4.4 Playkot Turn-based Game Revenue and Gross Margin
2.5 Tencent Games
2.5.1 Business Overview
2.5.2 Tencent Games SWOT Analysis
2.5.3 Tencent Games Turn-based Game Products and Service Offered
2.5.4 Tencent Games Turn-based Game Revenue and Gross Margin
2.6 Notagamestudio
2.6.1 Business Overview
2.6.2 Notagamestudio SWOT Analysis
2.6.3 Notagamestudio Turn-based Game Products and Service Offered
2.6.4 Notagamestudio Turn-based Game Revenue and Gross Margin
2.7 Konami Holdings Corporation
2.7.1 Business Overview
2.7.2 Konami Holdings Corporation SWOT Analysis
2.7.3 Konami Holdings Corporation Turn-based Game Products and Service Offered
2.7.4 Konami Holdings Corporation Turn-based Game Revenue and Gross Margin
2.8 Blizzard Entertainment
2.8.1 Business Overview
2.8.2 Blizzard Entertainment SWOT Analysis
2.8.3 Blizzard Entertainment Turn-based Game Products and Service Offered
2.8.4 Blizzard Entertainment Turn-based Game Revenue and Gross Margin
2.9 Bushiroad
2.9.1 Business Overview
2.9.2 Bushiroad SWOT Analysis
2.9.3 Bushiroad Turn-based Game Products and Service Offered
2.9.4 Bushiroad Turn-based Game Revenue and Gross Margin
2.10 Cyber??Agent, Inc
2.10.1 Business Overview
2.10.2 Cyber??Agent, Inc SWOT Analysis
2.10.3 Cyber??Agent, Inc Turn-based Game Products and Service Offered
2.10.4 Cyber??Agent, Inc Turn-based Game Revenue and Gross Margin
2.11 Fantasy Flight Games
2.11.1 Business Overview
2.11.2 Fantasy Flight Games SWOT Analysis
2.11.3 Fantasy Flight Games Turn-based Game Products and Service Offered
2.11.4 Fantasy Flight Games Turn-based Game Revenue and Gross Margin
2.12 Riot Games
2.12.1 Business Overview
2.12.2 Riot Games SWOT Analysis
2.12.3 Riot Games Turn-based Game Products and Service Offered
2.12.4 Riot Games Turn-based Game Revenue and Gross Margin
2.13 Kyy Games
2.13.1 Business Overview
2.13.2 Kyy Games SWOT Analysis
2.13.3 Kyy Games Turn-based Game Products and Service Offered
2.13.4 Kyy Games Turn-based Game Revenue and Gross Margin
2.14 Legend Story Studios
2.14.1 Business Overview
2.14.2 Legend Story Studios SWOT Analysis
2.14.3 Legend Story Studios Turn-based Game Products and Service Offered
2.14.4 Legend Story Studios Turn-based Game Revenue and Gross Margin
2.15 Sorare
2.15.1 Business Overview
2.15.2 Sorare SWOT Analysis
2.15.3 Sorare Turn-based Game Products and Service Offered
2.15.4 Sorare Turn-based Game Revenue and Gross Margin
2.16 Splinterlands
2.16.1 Business Overview
2.16.2 Splinterlands SWOT Analysis
2.16.3 Splinterlands Turn-based Game Products and Service Offered
2.16.4 Splinterlands Turn-based Game Revenue and Gross Margin
2.17 Gods Unchained
2.17.1 Business Overview
2.17.2 Gods Unchained SWOT Analysis
2.17.3 Gods Unchained Turn-based Game Products and Service Offered
2.17.4 Gods Unchained Turn-based Game Revenue and Gross Margin
2.18 Crypto Spells
2.18.1 Business Overview
2.18.2 Crypto Spells SWOT Analysis
2.18.3 Crypto Spells Turn-based Game Products and Service Offered
2.18.4 Crypto Spells Turn-based Game Revenue and Gross Margin
2.19 Dawn of Gods
2.19.1 Business Overview
2.19.2 Dawn of Gods SWOT Analysis
2.19.3 Dawn of Gods Turn-based Game Products and Service Offered
2.19.4 Dawn of Gods Turn-based Game Revenue and Gross Margin
2.20 Metropolis Origins
2.20.1 Business Overview
2.20.2 Metropolis Origins SWOT Analysis
2.20.3 Metropolis Origins Turn-based Game Products and Service Offered
2.20.4 Metropolis Origins Turn-based Game Revenue and Gross Margin
2.21 Kepithor Studios
2.21.1 Business Overview
2.21.2 Kepithor Studios SWOT Analysis
2.21.3 Kepithor Studios Turn-based Game Products and Service Offered
2.21.4 Kepithor Studios Turn-based Game Revenue and Gross Margin
2.22 Reality Gaming Group Limited
2.22.1 Business Overview
2.22.2 Reality Gaming Group Limited SWOT Analysis
2.22.3 Reality Gaming Group Limited Turn-based Game Products and Service Offered
2.22.4 Reality Gaming Group Limited Turn-based Game Revenue and Gross Margin
2.23 Horizon Blockchain Games
2.23.1 Business Overview
2.23.2 Horizon Blockchain Games SWOT Analysis
2.23.3 Horizon Blockchain Games Turn-based Game Products and Service Offered
2.23.4 Horizon Blockchain Games Turn-based Game Revenue and Gross Margin
2.24 AXEL MARK INC.
2.24.1 Business Overview
2.24.2 AXEL MARK INC. SWOT Analysis
2.24.3 AXEL MARK INC. Turn-based Game Products and Service Offered
2.24.4 AXEL MARK INC. Turn-based Game Revenue and Gross Margin
2.25 TaleCraft
2.25.1 Business Overview
2.25.2 TaleCraft SWOT Analysis
2.25.3 TaleCraft Turn-based Game Products and Service Offered
2.25.4 TaleCraft Turn-based Game Revenue and Gross Margin
2.26 Rose City Games(Floppy Knights)
2.26.1 Business Overview
2.26.2 Rose City Games(Floppy Knights) SWOT Analysis
2.26.3 Rose City Games(Floppy Knights) Turn-based Game Products and Service Offered
2.26.4 Rose City Games(Floppy Knights) Turn-based Game Revenue and Gross Margin
2.27 Cybernetic Walrus(Rise of Humanity)
2.27.1 Business Overview
2.27.2 Cybernetic Walrus(Rise of Humanity) SWOT Analysis
2.27.3 Cybernetic Walrus(Rise of Humanity) Turn-based Game Products and Service Offered
2.27.4 Cybernetic Walrus(Rise of Humanity) Turn-based Game Revenue and Gross Margin
2.28 Doolittle Gaming
2.28.1 Business Overview
2.28.2 Doolittle Gaming SWOT Analysis
2.28.3 Doolittle Gaming Turn-based Game Products and Service Offered
2.28.4 Doolittle Gaming Turn-based Game Revenue and Gross Margin
3 Global Turn-based Game Market Competition, by Manufacturer
3.1 Global Turn-based Game Revenue and Market Share by Manufacturer
3.2 Market Concentration Rate
3.2.1 Top 3 Turn-based Game Players Market Share in 2022
3.2.2 Top 6 Turn-based Game Players Market Share in 2022
3.2.3 Market Competition Trend
3.3 Turn-based Game Players Head Office, Business Provided
3.4 Turn-based Game Mergers & Acquisitions
3.5 Turn-based Game New Entrants and Expansion Plans
4 Market Segment by Type
4.1 Global Turn-based Game Revenue in Value by Type (2018-2029)
4.2 Global Turn-based Game Revenue Share by Type (2018-2029)
5 Market Segment by Application
5.1 Global Turn-based Game Revenue by Application (2018-2029)
5.2 Global Turn-based Game Revenue Share by Application (2018-2029)
6 Global Turn-based Game Market Analysis by Regions
6.1 Global Turn-based Game Revenue and Market Share by Regions
6.1.1 Global Turn-based Game Revenue by Regions (2018-2029)
6.1.2 Global Turn-based Game Revenue Market Share by Regions (2018-2029)
6.2 North America Turn-based Game Revenue and Growth (2018-2029)
6.3 Europe Turn-based Game Revenue and Growth (2018-2029)
6.4 Asia Pacific Turn-based Game Revenue and Growth (2018-2029)
6.5 South America Turn-based Game Revenue and Growth (2018-2029)
6.6 Middle East and Africa Turn-based Game Revenue and Growth (2018-2029)
7 North America Turn-based Game by Country, by Type, and by Application
7.1 North America Turn-based Game Revenue by Type (2018-2029)
7.2 North America Turn-based Game Revenue by Application (2018-2029)
7.3 North America Turn-based Game Revenue and Market Share by Countries
7.3.1 North America Turn-based Game Revenue in Value by Country (2018-2029)
7.3.2 United States Turn-based Game Revenue and Growth (2018-2029)
7.3.3 Canada Turn-based Game Revenue and Growth (2018-2029)
7.3.4 Mexico Turn-based Game Revenue and Growth (2018-2029)
7.4 North America SWOT Analysis
8 Europe Turn-based Game by Country, by Type, and by Application
8.1 Europe Turn-based Game Revenue by Type (2018-2029)
8.2 Europe Turn-based Game Revenue by Application (2018-2029)
8.3 Europe Turn-based Game Revenue and Market Share by Countries
8.3.1 Europe Turn-based Game Revenue in Value by Country (2018-2029)
8.3.2 Germany Turn-based Game Revenue and Growth (2018-2029)
8.3.3 France Turn-based Game Revenue and Growth (2018-2029)
8.3.4 United Kingdom Turn-based Game Revenue and Growth (2018-2029)
8.3.5 Russia Turn-based Game Revenue and Growth (2018-2029)
8.3.6 Italy Turn-based Game Revenue and Growth (2018-2029)
8.3.7 Nordic Turn-based Game Revenue and Growth (2018-2029)
8.4 Europe SWOT Analysis
9 Asia Pacific Turn-based Game by Country, by Type, and by Application
9.1 Asia Pacific Turn-based Game Revenue by Type (2018-2029)
9.2 Asia Pacific Turn-based Game Revenue by Application (2018-2029)
9.3 Asia Pacific Turn-based Game Revenue and Market Share by Countries
9.3.1 Asia Pacific Turn-based Game Revenue in Value by Country (2018-2029)
9.3.2 China Turn-based Game Revenue and Growth (2018-2029)
9.3.3 Japan Turn-based Game Revenue and Growth (2018-2029)
9.3.4 Korea Turn-based Game Revenue and Growth (2018-2029)
9.3.5 India Turn-based Game Revenue and Growth (2018-2029)
9.3.6 Southeast Asia Turn-based Game Revenue and Growth (2018-2029)
9.3.7 Australia Turn-based Game Revenue and Growth (2018-2029)
9.4 Asia Pacific SWOT Analysis
10 South America Turn-based Game by Country, by Type, and by Application
10.1 South America Turn-based Game Revenue by Type (2018-2029)
10.2 South America Turn-based Game Revenue by Application (2018-2029)
10.3 South America Turn-based Game Revenue and Market Share by Countries
10.3.1 South America Turn-based Game Revenue in Value by Country (2018-2029)
10.3.2 Brazil Turn-based Game Revenue and Growth (2018-2029)
10.3.3 Argentina Turn-based Game Revenue and Growth (2018-2029)
10.4 South America SWOT Analysis
11 Middle East & Africa Turn-based Game by Country, by Type, and by Application
11.1 Middle East & Africa Turn-based Game Revenue by Type (2018-2029)
11.2 Middle East & Africa Turn-based Game Revenue by Application (2018-2029)
11.3 Middle East & Africa Turn-based Game Revenue and Market Share by Countries
11.3.1 Middle East & Africa Turn-based Game Revenue in Value by Country (2018-2029)
11.3.2 Turkey Turn-based Game Revenue and Growth (2018-2029)
11.3.3 Egypt Turn-based Game Revenue and Growth (2018-2029)
11.3.4 Saudi Arabia Turn-based Game Revenue and Growth (2018-2029)
11.3.5 UAE Turn-based Game Revenue and Growth (2018-2029)
11.3.6 South Africa Turn-based Game Revenue and Growth (2018-2029)
11.4 Middle East and Africa SWOT Analysis
12 Turn-based Game Business Cost Analysis
12.1 Proportion of Business Cost Structure
12.1.1 Labor Cost
12.1.2 Operating Expenses
12.2 Turn-based Game Industrial Chain Analysis
13 Research Findings and Conclusion
14 Methodology and Data Source
14.1 A Methodology
14.1.1 Research Process
14.1.2 Market Size Estimation
14.1.3 Market Breakdown and Data Triangulation
14.2 B Data Source
14.2.1 Legal Disclaimer