Table of Content
1 Market Overview
1.1 STEAM Education Introduction
1.2 Market Analysis by Types
1.3 Market Analysis by Applications
1.4 Global STEAM Education Market Size & Forecast
1.4.1 Global STEAM Education Revenue (2018 VS 2022 VS 2029)
1.4.2 Global STEAM Education Revenue in Value (2018-2029)
1.5 Market Drivers, Restraints and Trends
1.5.1 STEAM Education Market Drivers
1.5.2 STEAM Education Market Restraints
1.5.3 STEAM Education Trends Analysis
1.6 Economic Analysis of Global Regions
1.7 Inflation Analysis
1.8 The Impact of the Russian-Ukrainian War on the Market
1.9 Coronavirus Disease 2020 (COVID-19) Impact on Global
2 Manufacturers Profiles
2.1 Youbetter
2.1.1 Business Overview
2.1.2 Youbetter SWOT Analysis
2.1.3 Youbetter STEAM Education Products and Service Offered
2.1.4 Youbetter STEAM Education Revenue and Gross Margin
2.2 Makeblock
2.2.1 Business Overview
2.2.2 Makeblock SWOT Analysis
2.2.3 Makeblock STEAM Education Products and Service Offered
2.2.4 Makeblock STEAM Education Revenue and Gross Margin
2.3 LEGO
2.3.1 Business Overview
2.3.2 LEGO SWOT Analysis
2.3.3 LEGO STEAM Education Products and Service Offered
2.3.4 LEGO STEAM Education Revenue and Gross Margin
2.4 Ubtech Robotics
2.4.1 Business Overview
2.4.2 Ubtech Robotics SWOT Analysis
2.4.3 Ubtech Robotics STEAM Education Products and Service Offered
2.4.4 Ubtech Robotics STEAM Education Revenue and Gross Margin
2.5 Roblox Corporation
2.5.1 Business Overview
2.5.2 Roblox Corporation SWOT Analysis
2.5.3 Roblox Corporation STEAM Education Products and Service Offered
2.5.4 Roblox Corporation STEAM Education Revenue and Gross Margin
2.6 Byju's
2.6.1 Business Overview
2.6.2 Byju's SWOT Analysis
2.6.3 Byju's STEAM Education Products and Service Offered
2.6.4 Byju's STEAM Education Revenue and Gross Margin
2.7 DFrobot
2.7.1 Business Overview
2.7.2 DFrobot SWOT Analysis
2.7.3 DFrobot STEAM Education Products and Service Offered
2.7.4 DFrobot STEAM Education Revenue and Gross Margin
2.8 Chaihuo
2.8.1 Business Overview
2.8.2 Chaihuo SWOT Analysis
2.8.3 Chaihuo STEAM Education Products and Service Offered
2.8.4 Chaihuo STEAM Education Revenue and Gross Margin
2.9 Gaotu Techedu Inc
2.9.1 Business Overview
2.9.2 Gaotu Techedu Inc SWOT Analysis
2.9.3 Gaotu Techedu Inc STEAM Education Products and Service Offered
2.9.4 Gaotu Techedu Inc STEAM Education Revenue and Gross Margin
2.10 Stride
2.10.1 Business Overview
2.10.2 Stride SWOT Analysis
2.10.3 Stride STEAM Education Products and Service Offered
2.10.4 Stride STEAM Education Revenue and Gross Margin
2.11 Pearson
2.11.1 Business Overview
2.11.2 Pearson SWOT Analysis
2.11.3 Pearson STEAM Education Products and Service Offered
2.11.4 Pearson STEAM Education Revenue and Gross Margin
3 Global STEAM Education Market Competition, by Manufacturer
3.1 Global STEAM Education Revenue and Market Share by Manufacturer
3.2 Market Concentration Rate
3.2.1 Top 3 STEAM Education Players Market Share in 2022
3.2.2 Top 6 STEAM Education Players Market Share in 2022
3.2.3 Market Competition Trend
3.3 STEAM Education Players Head Office, Business Provided
3.4 STEAM Education Mergers & Acquisitions
3.5 STEAM Education New Entrants and Expansion Plans
4 Market Segment by Type
4.1 Global STEAM Education Revenue in Value by Type (2018-2029)
4.2 Global STEAM Education Revenue Share by Type (2018-2029)
5 Market Segment by Application
5.1 Global STEAM Education Revenue by Application (2018-2029)
5.2 Global STEAM Education Revenue Share by Application (2018-2029)
6 Global STEAM Education Market Analysis by Regions
6.1 Global STEAM Education Revenue and Market Share by Regions
6.1.1 Global STEAM Education Revenue by Regions (2018-2029)
6.1.2 Global STEAM Education Revenue Market Share by Regions (2018-2029)
6.2 North America STEAM Education Revenue and Growth (2018-2029)
6.3 Europe STEAM Education Revenue and Growth (2018-2029)
6.4 Asia Pacific STEAM Education Revenue and Growth (2018-2029)
6.5 South America STEAM Education Revenue and Growth (2018-2029)
6.6 Middle East and Africa STEAM Education Revenue and Growth (2018-2029)
7 North America STEAM Education by Country, by Type, and by Application
7.1 North America STEAM Education Revenue by Type (2018-2029)
7.2 North America STEAM Education Revenue by Application (2018-2029)
7.3 North America STEAM Education Revenue and Market Share by Countries
7.3.1 North America STEAM Education Revenue in Value by Country (2018-2029)
7.3.2 United States STEAM Education Revenue and Growth (2018-2029)
7.3.3 Canada STEAM Education Revenue and Growth (2018-2029)
7.3.4 Mexico STEAM Education Revenue and Growth (2018-2029)
7.4 North America SWOT Analysis
8 Europe STEAM Education by Country, by Type, and by Application
8.1 Europe STEAM Education Revenue by Type (2018-2029)
8.2 Europe STEAM Education Revenue by Application (2018-2029)
8.3 Europe STEAM Education Revenue and Market Share by Countries
8.3.1 Europe STEAM Education Revenue in Value by Country (2018-2029)
8.3.2 Germany STEAM Education Revenue and Growth (2018-2029)
8.3.3 France STEAM Education Revenue and Growth (2018-2029)
8.3.4 United Kingdom STEAM Education Revenue and Growth (2018-2029)
8.3.5 Russia STEAM Education Revenue and Growth (2018-2029)
8.3.6 Italy STEAM Education Revenue and Growth (2018-2029)
8.3.7 Nordic STEAM Education Revenue and Growth (2018-2029)
8.4 Europe SWOT Analysis
9 Asia Pacific STEAM Education by Country, by Type, and by Application
9.1 Asia Pacific STEAM Education Revenue by Type (2018-2029)
9.2 Asia Pacific STEAM Education Revenue by Application (2018-2029)
9.3 Asia Pacific STEAM Education Revenue and Market Share by Countries
9.3.1 Asia Pacific STEAM Education Revenue in Value by Country (2018-2029)
9.3.2 China STEAM Education Revenue and Growth (2018-2029)
9.3.3 Japan STEAM Education Revenue and Growth (2018-2029)
9.3.4 Korea STEAM Education Revenue and Growth (2018-2029)
9.3.5 India STEAM Education Revenue and Growth (2018-2029)
9.3.6 Southeast Asia STEAM Education Revenue and Growth (2018-2029)
9.3.7 Australia STEAM Education Revenue and Growth (2018-2029)
9.4 Asia Pacific SWOT Analysis
10 South America STEAM Education by Country, by Type, and by Application
10.1 South America STEAM Education Revenue by Type (2018-2029)
10.2 South America STEAM Education Revenue by Application (2018-2029)
10.3 South America STEAM Education Revenue and Market Share by Countries
10.3.1 South America STEAM Education Revenue in Value by Country (2018-2029)
10.3.2 Brazil STEAM Education Revenue and Growth (2018-2029)
10.3.3 Argentina STEAM Education Revenue and Growth (2018-2029)
10.4 South America SWOT Analysis
11 Middle East & Africa STEAM Education by Country, by Type, and by Application
11.1 Middle East & Africa STEAM Education Revenue by Type (2018-2029)
11.2 Middle East & Africa STEAM Education Revenue by Application (2018-2029)
11.3 Middle East & Africa STEAM Education Revenue and Market Share by Countries
11.3.1 Middle East & Africa STEAM Education Revenue in Value by Country (2018-2029)
11.3.2 Turkey STEAM Education Revenue and Growth (2018-2029)
11.3.3 Egypt STEAM Education Revenue and Growth (2018-2029)
11.3.4 Saudi Arabia STEAM Education Revenue and Growth (2018-2029)
11.3.5 UAE STEAM Education Revenue and Growth (2018-2029)
11.3.6 South Africa STEAM Education Revenue and Growth (2018-2029)
11.4 Middle East and Africa SWOT Analysis
12 STEAM Education Business Cost Analysis
12.1 Proportion of Business Cost Structure
12.1.1 Labor Cost
12.1.2 Operating Expenses
12.2 STEAM Education Industrial Chain Analysis
13 Research Findings and Conclusion
14 Methodology and Data Source
14.1 A Methodology
14.1.1 Research Process
14.1.2 Market Size Estimation
14.1.3 Market Breakdown and Data Triangulation
14.2 B Data Source
14.2.1 Legal Disclaimer