Table of Content
1 Turn-based Game Market Introduction and Overview
1.1 Turn-based Game Definition
1.2 Market Size Analysis by Types
1.3 Market Size Analysis by Application
1.4 Research Purposes
1.5 Report Timeline
1.6 Economic Analysis of Global Regions
2 Global Market Growth Trends Analysis
2.1 Global Turn-based Game Market Size & Forecast (2018-2029)
2.2 Turn-based Game Growth Trends Analysis by Regions
2.2.1 Turn-based Game Market Size by Regions: 2018 VS 2023 VS 2029
2.2.2 Turn-based Game Historic Market Size by Regions (2018-2023)
2.2.3 Turn-based Game Forecasted Market Size by Regions (2023-2029)
2.2.4 North America Turn-based Game Market Size & Forecast (2018-2029)
2.2.5 Europe Turn-based Game Market Size & Forecast (2018-2029)
2.2.6 Asia-Pacific Turn-based Game Market Size & Forecast (2018-2029)
2.2.7 Latin America Turn-based Game Market Size & Forecast (2018-2029)
2.2.8 Middle East & Africa Turn-based Game Market Size & Forecast (2018-2029)
3 North America
3.1 North America Turn-based Game Revenue by Countries
3.1.1 North America Turn-based Game Revenue by Countries (2018-2029)
3.2 North America Turn-based Game Revenue by Players
3.3 North America Turn-based Game Revenue by Types
3.4 North America Turn-based Game Revenue by Applications
3.5 United States
3.6 Canada
4 Asia Pacific
4.1 Asia Pacific Turn-based Game Revenue by Countries
4.1.1 Asia Pacific Turn-based Game Revenue by Countries (2018-2029)
4.2 Asia Pacific Turn-based Game Revenue by Players
4.3 Asia Pacific Turn-based Game Revenue by Types
4.4 Asia Pacific Turn-based Game Revenue by Applications
4.5 China
4.6 Japan
4.7 Korea
4.8 Southeast Asia
4.9 India
4.10 Australia
5 Europe
5.1 Europe Turn-based Game Revenue by Countries
5.1.1 Europe Turn-based Game Revenue by Countries (2018-2029)
5.2 Europe Turn-based Game Revenue by Players
5.3 Europe Turn-based Game Revenue by Types
5.4 Europe Turn-based Game Revenue by Applications
5.5 Germany
5.6 France
5.7 UK
5.8 Italy
5.9 Russia
5.10 Spain
5.11 Nordic
6 Latin America
6.1 Latin America Turn-based Game Revenue by Countries
6.1.1 Latin America Turn-based Game Revenue by Countries (2018-2029)
6.2 Latin America Turn-based Game Revenue by Players
6.3 Latin America Turn-based Game Revenue by Types
6.4 Latin America Turn-based Game Revenue by Applications
6.5 Brazil
6.6 Argentina
6.7 Colombia
6.8 Mexico
7 Middle East & Africa
7.1 Middle East & Africa Turn-based Game Revenue by Countries
7.1.1 Middle East & Africa Turn-based Game Revenue by Countries (2018-2029)
7.2 Middle East & Africa Turn-based Game Revenue by Players
7.3 Middle East & Africa Turn-based Game Revenue by Types
7.4 Middle East & Africa Turn-based Game Revenue by Applications
7.5 Egypt
7.6 South Africa
7.7 Israel
7.8 Turkey
7.9 GCC Countries
8 Global Turn-based Game Historical and Forecast Market Analysis by Type
8.1 Global Turn-based Game Revenue and Market Share by Type
8.2 Global Turn-based Game Market Forecast by Type (2023-2029)
9 Global Turn-based Game Historical and Forecast Market Analysis by Application
9.1 Global Turn-based Game Revenue Market Share by Application (2018-2023)
9.2 Turn-based Game Market Forecast by Application (2023-2029)
10 Turn-based Game Industry Dynamic Analysis
10.1 Turn-based Game Market Trends Analysis
10.2 Turn-based Game Market Drivers Analysis
10.3 Turn-based Game Market Challenges Analysis
10.4 Turn-based Game Market Restraints Analysis
10.5 Turn-based Game Industry Mergers & Acquisitions
10.6 Turn-based Game Industry New Entrants and Expansion Plans
11 Players Profiles
11.1 KRAFTON, INC
11.1.1 KRAFTON, INC Company Profile
11.1.2 Turn-based Game Product Overview
11.1.3 KRAFTON, INC Turn-based Game Market Performance (2018-2023)
11.1.4 KRAFTON, INC Business Overview
11.2 Changyou Company
11.2.1 Changyou Company Company Profile
11.2.2 Turn-based Game Product Overview
11.2.3 Changyou Company Turn-based Game Market Performance (2018-2023)
11.2.4 Changyou Company Business Overview
11.3 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game)
11.3.1 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Company Profile
11.3.2 Turn-based Game Product Overview
11.3.3 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Turn-based Game Market Performance (2018-2023)
11.3.4 Xiamen Extreme Interactive Network Technology Co., Ltd. (Extreme Game) Business Overview
11.4 Playkot
11.4.1 Playkot Company Profile
11.4.2 Turn-based Game Product Overview
11.4.3 Playkot Turn-based Game Market Performance (2018-2023)
11.4.4 Playkot Business Overview
11.5 Tencent Games
11.5.1 Tencent Games Company Profile
11.5.2 Turn-based Game Product Overview
11.5.3 Tencent Games Turn-based Game Market Performance (2018-2023)
11.5.4 Tencent Games Business Overview
11.6 Notagamestudio
11.6.1 Notagamestudio Company Profile
11.6.2 Turn-based Game Product Overview
11.6.3 Notagamestudio Turn-based Game Market Performance (2018-2023)
11.6.4 Notagamestudio Business Overview
11.7 Konami Holdings Corporation
11.7.1 Konami Holdings Corporation Company Profile
11.7.2 Turn-based Game Product Overview
11.7.3 Konami Holdings Corporation Turn-based Game Market Performance (2018-2023)
11.7.4 Konami Holdings Corporation Business Overview
11.8 Blizzard Entertainment
11.8.1 Blizzard Entertainment Company Profile
11.8.2 Turn-based Game Product Overview
11.8.3 Blizzard Entertainment Turn-based Game Market Performance (2018-2023)
11.8.4 Blizzard Entertainment Business Overview
11.9 Bushiroad
11.9.1 Bushiroad Company Profile
11.9.2 Turn-based Game Product Overview
11.9.3 Bushiroad Turn-based Game Market Performance (2018-2023)
11.9.4 Bushiroad Business Overview
11.10 Cyber??Agent, Inc
11.10.1 Cyber??Agent, Inc Company Profile
11.10.2 Turn-based Game Product Overview
11.10.3 Cyber??Agent, Inc Turn-based Game Market Performance (2018-2023)
11.10.4 Cyber??Agent, Inc Business Overview
11.11 Fantasy Flight Games
11.11.1 Fantasy Flight Games Company Profile
11.11.2 Turn-based Game Product Overview
11.11.3 Fantasy Flight Games Turn-based Game Market Performance (2018-2023)
11.11.4 Fantasy Flight Games Business Overview
11.12 Riot Games
11.12.1 Riot Games Company Profile
11.12.2 Turn-based Game Product Overview
11.12.3 Riot Games Turn-based Game Market Performance (2018-2023)
11.12.4 Riot Games Business Overview
11.13 Kyy Games
11.13.1 Kyy Games Company Profile
11.13.2 Turn-based Game Product Overview
11.13.3 Kyy Games Turn-based Game Market Performance (2018-2023)
11.13.4 Kyy Games Business Overview
11.14 Legend Story Studios
11.14.1 Legend Story Studios Company Profile
11.14.2 Turn-based Game Product Overview
11.14.3 Legend Story Studios Turn-based Game Market Performance (2018-2023)
11.14.4 Legend Story Studios Business Overview
11.15 Sorare
11.15.1 Sorare Company Profile
11.15.2 Turn-based Game Product Overview
11.15.3 Sorare Turn-based Game Market Performance (2018-2023)
11.15.4 Sorare Business Overview
11.16 Splinterlands
11.16.1 Splinterlands Company Profile
11.16.2 Turn-based Game Product Overview
11.16.3 Splinterlands Turn-based Game Market Performance (2018-2023)
11.16.4 Splinterlands Business Overview
11.17 Gods Unchained
11.17.1 Gods Unchained Company Profile
11.17.2 Turn-based Game Product Overview
11.17.3 Gods Unchained Turn-based Game Market Performance (2018-2023)
11.17.4 Gods Unchained Business Overview
11.18 Crypto Spells
11.18.1 Crypto Spells Company Profile
11.18.2 Turn-based Game Product Overview
11.18.3 Crypto Spells Turn-based Game Market Performance (2018-2023)
11.18.4 Crypto Spells Business Overview
11.19 Dawn of Gods
11.19.1 Dawn of Gods Company Profile
11.19.2 Turn-based Game Product Overview
11.19.3 Dawn of Gods Turn-based Game Market Performance (2018-2023)
11.19.4 Dawn of Gods Business Overview
11.20 Metropolis Origins
11.20.1 Metropolis Origins Company Profile
11.20.2 Turn-based Game Product Overview
11.20.3 Metropolis Origins Turn-based Game Market Performance (2018-2023)
11.20.4 Metropolis Origins Business Overview
11.21 Kepithor Studios
11.21.1 Kepithor Studios Company Profile
11.21.2 Turn-based Game Product Overview
11.21.3 Kepithor Studios Turn-based Game Market Performance (2018-2023)
11.21.4 Kepithor Studios Business Overview
11.22 Reality Gaming Group Limited
11.22.1 Reality Gaming Group Limited Company Profile
11.22.2 Turn-based Game Product Overview
11.22.3 Reality Gaming Group Limited Turn-based Game Market Performance (2018-2023)
11.22.4 Reality Gaming Group Limited Business Overview
11.23 Horizon Blockchain Games
11.23.1 Horizon Blockchain Games Company Profile
11.23.2 Turn-based Game Product Overview
11.23.3 Horizon Blockchain Games Turn-based Game Market Performance (2018-2023)
11.23.4 Horizon Blockchain Games Business Overview
11.24 AXEL MARK INC.
11.24.1 AXEL MARK INC. Company Profile
11.24.2 Turn-based Game Product Overview
11.24.3 AXEL MARK INC. Turn-based Game Market Performance (2018-2023)
11.24.4 AXEL MARK INC. Business Overview
11.25 TaleCraft
11.25.1 TaleCraft Company Profile
11.25.2 Turn-based Game Product Overview
11.25.3 TaleCraft Turn-based Game Market Performance (2018-2023)
11.25.4 TaleCraft Business Overview
11.26 Rose City Games(Floppy Knights)
11.26.1 Rose City Games(Floppy Knights) Company Profile
11.26.2 Turn-based Game Product Overview
11.26.3 Rose City Games(Floppy Knights) Turn-based Game Market Performance (2018-2023)
11.26.4 Rose City Games(Floppy Knights) Business Overview
11.27 Cybernetic Walrus(Rise of Humanity)
11.27.1 Cybernetic Walrus(Rise of Humanity) Company Profile
11.27.2 Turn-based Game Product Overview
11.27.3 Cybernetic Walrus(Rise of Humanity) Turn-based Game Market Performance (2018-2023)
11.27.4 Cybernetic Walrus(Rise of Humanity) Business Overview
11.28 Doolittle Gaming
11.28.1 Doolittle Gaming Company Profile
11.28.2 Turn-based Game Product Overview
11.28.3 Doolittle Gaming Turn-based Game Market Performance (2018-2023)
11.28.4 Doolittle Gaming Business Overview
12 Research Findings and Conclusion