Table of Content
1 eSports Organization Market Introduction and Overview
1.1 eSports Organization Definition
1.2 Research Purposes
1.3 Currency Rate
1.4 Report Timeline
1.5 Economic Analysis of Global Regions
1.6 Inflation Analysis
1.7 The Impact of the Russian-Ukrainian War on the Market
2 Market Competition by Manufacturers
2.1 Global eSports Organization Revenue and Market Share by Manufacturer
2.2 Manufacturers eSports Organization Production Sites, Area Served, Product Types
2.3 eSports Organization Market Competitive Situation and Trends
2.3.1 eSports Organization Market Concentration Rate
2.3.2 Global Top 5 and Top 10 Players Market Share by Revenue in 2023
2.3.3 Mergers & Acquisitions, Expansion
3 Global eSports Organization Historical Market Analysis by Type
3.1 Market Size Analysis by Types
3.1.4 Global eSports Organization Market Share by Type 2018 VS 2022
3.2 Global eSports Organization Revenue and Market Share by Type
4 Global eSports Organization Historical and Forecast Market Analysis by Application
4.1 Market Size Analysis by Application
4.1.4 Global eSports Organization Market Share by Application 2018 VS 2022
4.2 Global eSports Organization Revenue Market Share by Application (2018-2023)
5 Global Market Growth Trends Analysis
5.1 Global eSports Organization Market Size (2018-2023)
5.2 eSports Organization Growth Trends Analysis by Regions
5.2.1 eSports Organization Market Size by Regions: 2018 VS 2023 VS 2029
5.2.2 eSports Organization Historic Revenue Market Size by Regions (2018-2023)
5.3 North America
5.3.1 North America eSports Organization Revenue by Countries (2018-2023)
5.3.2 North America SWOT Analysis
5.3.3 United States
5.3.4 Canada
5.4 China
5.4.1 China SWOT Analysis
5.5 Asia Pacific (Excluding China)
5.5.1 Asia Pacific eSports Organization Revenue by Countries (2018-2023)
5.5.2 Asia Pacific SWOT Analysis
5.5.3 Japan
5.5.4 Korea
5.5.5 Southeast Asia
5.5.6 India
5.5.7 Australia
5.6 EMEA
5.6.1 EMEA eSports Organization Revenue by Countries (2018-2023)
5.6.2 EMEA SWOT Analysis
5.6.3 Europe
5.6.4 Middle East
5.6.5 Africa
5.7 Latin America
5.7.1 Latin America eSports Organization Revenue by Countries (2018-2023)
5.7.2 Latin America SWOT Analysis
5.7.3 Brazil
5.7.4 Argentina
5.7.5 Mexico
6 Players Profiles
6.1 Fnatic
6.1.1 Fnatic Company Profile
6.1.2 eSports Organization Product Overview
6.1.3 Fnatic eSports Organization Market Performance (2018-2023)
6.1.4 Fnatic Business Overview
6.1.5 SWOT Analysis
6.2 C9
6.2.1 C9 Company Profile
6.2.2 eSports Organization Product Overview
6.2.3 C9 eSports Organization Market Performance (2018-2023)
6.2.4 C9 Business Overview
6.2.5 SWOT Analysis
6.3 SKT
6.3.1 SKT Company Profile
6.3.2 eSports Organization Product Overview
6.3.3 SKT eSports Organization Market Performance (2018-2023)
6.3.4 SKT Business Overview
6.3.5 SWOT Analysis
6.4 Samsung
6.4.1 Samsung Company Profile
6.4.2 eSports Organization Product Overview
6.4.3 Samsung eSports Organization Market Performance (2018-2023)
6.4.4 Samsung Business Overview
6.4.5 SWOT Analysis
6.5 RNG
6.5.1 RNG Company Profile
6.5.2 eSports Organization Product Overview
6.5.3 RNG eSports Organization Market Performance (2018-2023)
6.5.4 RNG Business Overview
6.5.5 SWOT Analysis
6.6 EDG
6.6.1 EDG Company Profile
6.6.2 eSports Organization Product Overview
6.6.3 EDG eSports Organization Market Performance (2018-2023)
6.6.4 EDG Business Overview
6.6.5 SWOT Analysis
6.7 Invictus
6.7.1 Invictus Company Profile
6.7.2 eSports Organization Product Overview
6.7.3 Invictus eSports Organization Market Performance (2018-2023)
6.7.4 Invictus Business Overview
6.7.5 SWOT Analysis
6.8 OG
6.8.1 OG Company Profile
6.8.2 eSports Organization Product Overview
6.8.3 OG eSports Organization Market Performance (2018-2023)
6.8.4 OG Business Overview
6.8.5 SWOT Analysis
6.9 LGD
6.9.1 LGD Company Profile
6.9.2 eSports Organization Product Overview
6.9.3 LGD eSports Organization Market Performance (2018-2023)
6.9.4 LGD Business Overview
6.9.5 SWOT Analysis
6.10 G2
6.10.1 G2 Company Profile
6.10.2 eSports Organization Product Overview
6.10.3 G2 eSports Organization Market Performance (2018-2023)
6.10.4 G2 Business Overview
6.10.5 SWOT Analysis
6.11 TSM
6.11.1 TSM Company Profile
6.11.2 eSports Organization Product Overview
6.11.3 TSM eSports Organization Market Performance (2018-2023)
6.11.4 TSM Business Overview
6.11.5 SWOT Analysis
6.12 CLG
6.12.1 CLG Company Profile
6.12.2 eSports Organization Product Overview
6.12.3 CLG eSports Organization Market Performance (2018-2023)
6.12.4 CLG Business Overview
6.12.5 SWOT Analysis
6.13 Team Liquid
6.13.1 Team Liquid Company Profile
6.13.2 eSports Organization Product Overview
6.13.3 Team Liquid eSports Organization Market Performance (2018-2023)
6.13.4 Team Liquid Business Overview
6.13.5 SWOT Analysis
6.14 Echo Fox
6.14.1 Echo Fox Company Profile
6.14.2 eSports Organization Product Overview
6.14.3 Echo Fox eSports Organization Market Performance (2018-2023)
6.14.4 Echo Fox Business Overview
6.14.5 SWOT Analysis
6.15 100 Thieves
6.15.1 100 Thieves Company Profile
6.15.2 eSports Organization Product Overview
6.15.3 100 Thieves eSports Organization Market Performance (2018-2023)
6.15.4 100 Thieves Business Overview
6.15.5 SWOT Analysis
6.16 Clutch Gaming
6.16.1 Clutch Gaming Company Profile
6.16.2 eSports Organization Product Overview
6.16.3 Clutch Gaming eSports Organization Market Performance (2018-2023)
6.16.4 Clutch Gaming Business Overview
6.16.5 SWOT Analysis
6.17 Optic
6.17.1 Optic Company Profile
6.17.2 eSports Organization Product Overview
6.17.3 Optic eSports Organization Market Performance (2018-2023)
6.17.4 Optic Business Overview
6.17.5 SWOT Analysis
6.18 GGS
6.18.1 GGS Company Profile
6.18.2 eSports Organization Product Overview
6.18.3 GGS eSports Organization Market Performance (2018-2023)
6.18.4 GGS Business Overview
6.18.5 SWOT Analysis
6.19 Flyquest
6.19.1 Flyquest Company Profile
6.19.2 eSports Organization Product Overview
6.19.3 Flyquest eSports Organization Market Performance (2018-2023)
6.19.4 Flyquest Business Overview
6.19.5 SWOT Analysis
6.20 Splyce
6.20.1 Splyce Company Profile
6.20.2 eSports Organization Product Overview
6.20.3 Splyce eSports Organization Market Performance (2018-2023)
6.20.4 Splyce Business Overview
6.20.5 SWOT Analysis
6.21 Misfits
6.21.1 Misfits Company Profile
6.21.2 eSports Organization Product Overview
6.21.3 Misfits eSports Organization Market Performance (2018-2023)
6.21.4 Misfits Business Overview
6.21.5 SWOT Analysis
6.22 Schalke 04
6.22.1 Schalke 04 Company Profile
6.22.2 eSports Organization Product Overview
6.22.3 Schalke 04 eSports Organization Market Performance (2018-2023)
6.22.4 Schalke 04 Business Overview
6.22.5 SWOT Analysis
6.23 Counter Logic Gaming
6.23.1 Counter Logic Gaming Company Profile
6.23.2 eSports Organization Product Overview
6.23.3 Counter Logic Gaming eSports Organization Market Performance (2018-2023)
6.23.4 Counter Logic Gaming Business Overview
6.23.5 SWOT Analysis
7 eSports Organization Business Cost Analysis
7.1 Labor Cost Analysis
7.2 Proportion of Manufacturing Cost Structure
7.3 eSports Organization Industrial Chain Analysis
8 eSports Organization Industry Dynamic Analysis
8.1 eSports Organization Market Trends Analysis
8.2 eSports Organization Market Drivers Analysis
8.3 eSports Organization Market Challenges Analysis
8.4 eSports Organization Market Restraints Analysis
9 Global eSports Organization Forecast Market Analysis by Type & Application
9.1 Global eSports Organization Revenue Market Forecast by Type (2023-2029)
9.2 eSports Organization Revenue Market Forecast by Application (2023-2029)
10 Global eSports Organization Forecast Market Analysis by Region
10.1 eSports Organization Revenue Market Forecast by Region (2023-2029)
10.2 North America eSports Organization Forecast Market Analysis
10.3 EMEA eSports Organization Forecast Market Analysis
10.4 China eSports Organization Forecast Market Analysis
10.5 Asia-Pacific eSports Organization Forecast Market Analysis
10.6 Latin America eSports Organization Forecast Market Analysis
11 Research Findings and Conclusion