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Indonesia Over-The-Top (OTT) Market by Component (Solutions and Services), Device Type (Smart Devices, Laptops, Desktops & Tablets, Gaming Consoles, Set-Top Box, and Others), Content Type (Video, Audio/VoIP, Games, Communication, And Others), Revenue Model (Subscription, Advertisement, Transactional, and Hybrid), User Type (Personal and Commercial), and End User (Media & Entertainment, Education & Training, Health & Fitness, Sports & Live Events, IT & Telecom, E-commerce, BFSI, Government, and Others): Opportunity Analysis and Industry Forecast, 2020-2027

Indonesia Over-The-Top (OTT) Market by Component (Solutions and Services), Device...

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Indonesia Over-The-Top (OTT) Market by Component (Solutions and Services), Device Type (Smart Devices, Laptops, Desktops & Tablets, Gaming Consoles, Set-Top Box, and Others), Content Type (Video, Audio/VoIP, Games, Communication, And Others), Revenue Model (Subscription, Advertisement, Transactional, and Hybrid), User Type (Personal and Commercial), and End User (Media & Entertainment, Education & Training, Health & Fitness, Sports & Live Events, IT & Telecom, E-commerce, BFSI, Government, and Others): Opportunity Analysis and Industry Forecast, 2020-2027
Indonesia Over-The-Top (OTT) Market by...
Report Code
RO9/113/1451

Publish Date
23/Feb/2021

Pages
196
PRICE
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CHAPTER 1:INTRODUCTION

1.1.REPORT DESCRIPTION
1.2.KEY BENEFITS FOR STAKEHOLDERS
1.3.KEY MARKET SEGMENTS
1.4.RESEARCH METHODOLOGY

1.4.1.Secondary research
1.4.2.Primary research
1.4.3.Analyst tools & models

CHAPTER 2:EXECUTIVE SUMMARY

2.1.KEY FINDINGS

2.1.1.Top impacting factors
2.1.2.Top investment pockets

2.2.CXO PERSPECTIVE

CHAPTER 3:MARKET OVERVIEW

3.1.MARKET DEFINITION AND SCOPE
3.2.VALUE CHAIN ANALYSIS
3.3.MARKET EVOLUTION/ INDUSTRY ROADMAP
3.4.PORTER'S FIVE FORCES ANALYSIS
3.5.MARKET DYNAMICS

3.5.1.Drivers

3.5.1.1.Increase in popularity of direct carrier billing in over-the-top market
3.5.1.2.Increase in subscription of over-the-top videos (SVoDs) in Indonesia
3.5.1.3.Rise in adoption of smartphones and their compatibility with OTT applications
3.5.1.4.Economical charges of OTT services
3.5.1.5.High internet speed

3.5.2.Restraints

3.5.2.1.Challenges in consumer engagement
3.5.2.2.Dominance in piracy of digital streaming ecosystem

3.5.3.Opportunities

3.5.3.1.Shift in focus toward generation of local content
3.5.3.2.Integration of advanced technologies in OTT services

3.6.CASE STUDY

3.6.1.Case Study 01

3.7.IMPACT OF GOVERNMENT REGULATIONS ON INDONESIA OVER-THE-TOP (OTT) MARKET
3.8.COVID-19 IMPACT ANALYSIS ON INDONESIA OVER-THE-TOP (OTT) MARKET

3.8.1.Impact on market size
3.8.2.Consumer trends, preferences, and budget impact
3.8.3.Economic impact
3.8.4.Regulatory framework
3.8.5.Key player strategies to tackle negative impact
3.8.6.Opportunity window

3.9.QUALITATIVE ANALYSIS: INDONESIA OTT CONTENT CONSUMPTION ANALYSIS
3.10.NUMBER OF OTT PLAYERS ANALYSIS IN INDONESIA, 2019

CHAPTER 4:INDONESIA OVER-THE-TOP MARKET, BY COMPONENT

4.1.OVERVIEW
4.2.SOLUTION

4.2.1.Key market trends, growth factors, and opportunities
4.2.2.Market size and forecast

4.3.SERVICE

4.3.1.Key market trends, growth factors, and opportunities
4.3.2.Market size and forecast

CHAPTER 5:INDONESIA OVER-THE-TOP MARKET, BY DEVICE TYPE

5.1.OVERVIEW
5.2.SMARTPHONES

5.2.1.Key market trends, growth factors, and opportunities
5.2.2.Market size and forecast

5.3.SMART TVS

5.3.1.Key market trends, growth factors, and opportunities
5.3.2.Market size and forecast

5.4.LAPTOPS, DESKTOPS, AND TABLETS

5.4.1.Key market trends, growth factors, and opportunities
5.4.2.Market size and forecast

5.5.GAMING CONSOLES

5.5.1.Key market trends, growth factors, and opportunities
5.5.2.Market size and forecast

5.6.SET-TOP BOX

5.6.1.Key market trends, growth factors, and opportunities
5.6.2.Market size and forecast

5.7.OTHERS

5.7.1.Key market trends, growth factors, and opportunities
5.7.2.Market size and forecast

CHAPTER 6:INDONESIA OVER-THE-TOP MARKET, BY CONTENT TYPE

6.1.OVERVIEW
6.2.VIDEO

6.2.1.Key market trends, growth factors, and opportunities
6.2.2.Market size and forecast

6.3.AUDIO/ VOIP

6.3.1.Key market trends, growth factors, and opportunities
6.3.2.Market size and forecast

6.4.GAMES

6.4.1.Key market trends, growth factors, and opportunities
6.4.2.Market size and forecast

6.5.COMMUNICATION

6.5.1.Key market trends, growth factors, and opportunities
6.5.2.Market size and forecast

6.6.OTHERS

6.6.1.Key market trends, growth factors, and opportunities
6.6.2.Market size and forecast

CHAPTER 7:INDONESIA OVER-THE-TOP MARKET, BY REVENUE MODEL

7.1.OVERVIEW
7.2.SUBSCRIPTION

7.2.1.Key market trends, growth factors, and opportunities
7.2.2.Market size and forecast

7.3.ADVERTISEMENT

7.3.1.Key market trends, growth factors, and opportunities
7.3.2.Market size and forecast

7.4.HYBRID

7.4.1.Key market trends, growth factors, and opportunities
7.4.2.Market size and forecast

7.5.OTHERS

7.5.1.Key market trends, growth factors, and opportunities
7.5.2.Market size and forecast

CHAPTER 8:INDONESIA OVER-THE-TOP MARKET, BY USER TYPE

8.1.OVERVIEW
8.2.PERSONAL

8.2.1.Key market trends, growth factors, and opportunities
8.2.2.Market size and forecast

8.3.COMMERCIAL

8.3.1.Key market trends, growth factors, and opportunities
8.3.2.Market size and forecast

CHAPTER 9:INDONESIA OVER-THE-TOP MARKET, BY END USER

9.1.OVERVIEW
9.2.MEDIA & ENTERTAINMENT

9.2.1.Key market trends, growth factors, and opportunities
9.2.2.Market size and forecast

9.3.EDUCATION & TRAINING

9.3.1.Key market trends, growth factors, and opportunities
9.3.2.Market size and forecast

9.4.HEALTH & FITNESS

9.4.1.Key market trends, growth factors, and opportunities
9.4.2.Market size and forecast

9.5.IT & TELECOM

9.5.1.Key market trends, growth factors, and opportunities
9.5.2.Market size and forecast

9.6.E-COMMERCE

9.6.1.Key market trends, growth factors, and opportunities
9.6.2.Market size and forecast

9.7.BFSI

9.7.1.Key market trends, growth factors, and opportunities
9.7.2.Market size and forecast

9.8.GOVERNMENT

9.8.1.Key market trends, growth factors, and opportunities
9.8.2.Market size and forecast

9.9.OTHERS

9.9.1.Key market trends, growth factors, and opportunities
9.9.2.Market size and forecast

CHAPTER 10:COMPETITIVE LANDSCAPE

10.1.KEY PLAYER POSITIONING
10.2.COMPETITIVE DASHBOARD
10.3.TOP WINNING STRATEGIES
10.4.KEY DEVELOPMENTS

10.4.1.New product launches
10.4.2.Product development
10.4.3.Collaboration
10.4.4.Acquisition
10.4.5.Partnership
10.4.6.Agreement
10.4.7.Business expansion

CHAPTER 11:COMPANY PROFILES

11.1.AMAZON PRIME VIDEO

11.1.1.Company overview
11.1.2.Key executive
11.1.3.Company snapshot
11.1.4.Operating business segments
11.1.5.Product portfolio
11.1.6.Business performance
11.1.7.Key Strategic Move(s)s and developments

11.2.CATCHPLAY

11.2.1.Company overview
11.2.2.Key executives
11.2.3.Company snapshot
11.2.4.Product portfolio
11.2.5.Key strategic moves and developments

11.3.IFLIX

11.3.1.Company overview
11.3.2.Key executives
11.3.3.Company snapshot
11.3.4.Product portfolio
11.3.5.Key strategic moves and developments

11.4.MOLA TV

11.4.1.Company overview
11.4.2.Key executives
11.4.3.Company snapshot
11.4.4.Product portfolio
11.4.5.Key strategic moves and developments

11.5.PT. MEDIA NUSANTARA CITRA TBK. (MNC MEDIA)

11.5.1.Company overview
11.5.2.Key executives
11.5.3.Company snapshot
11.5.4.Product portfolio
11.5.5.Business performance
11.5.6.Key strategic moves and developments

11.6.NETFLIX INDONESIA

11.6.1.Company overview
11.6.2.Key executives
11.6.3.Company snapshot
11.6.4.Product portfolio
11.6.5.R&D expenditure
11.6.6.Business performance
11.6.7.Key strategic moves and developments

11.7.PT TELEKOMUNIKASI SELULAR (TELKOMSEL)

11.7.1.Company overview
11.7.2.Key executives
11.7.3.Company snapshot
11.7.4.Product portfolio
11.7.5.Business performance
11.7.6.Key strategic moves and developments

11.8.PT. TELEKOMUNIKASI INDONESIA, TBK (TELKOM INDONESIA)

11.8.1.Company overview
11.8.2.Key executives
11.8.3.Company snapshot
11.8.4.Operating business segments
11.8.5.Product portfolio
11.8.6.Business performance
11.8.7.Key strategic moves and developments

11.9.VIDIO.COM

11.9.1.Company overview
11.9.2.Key executives
11.9.3.Company snapshot
11.9.4.Product portfolio
11.9.5.Key strategic moves and developments

11.10.VIU

11.10.1.Company overview
11.10.2.Key executives
11.10.3.Company snapshot
11.10.4.Operating business segments
11.10.5.Product portfolio
11.10.6.Business performance
11.10.7.Key strategic moves and developments

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