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Online/Virtual Fitness Market by Streaming Type (Live, and On-demand), Device Type (Smart TV, Smartphones, Laptops Desktops & Tablets, and Others), Session Type (Group and Solo), Revenue Model (Subscription, Advertisement, and Hybrid) and End User (Professional Gyms, Sports Institutes, Defense Institutes, Educational Institutions, Corporate Institutions, Individuals, and Others): Global Opportunity Analysis and Industry Forecast, 2020-2027

Online/Virtual Fitness Market by Streaming Type (Live, and On-demand), Device...

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Online/Virtual Fitness Market by Streaming Type (Live, and On-demand), Device Type (Smart TV, Smartphones, Laptops Desktops & Tablets, and Others), Session Type (Group and Solo), Revenue Model (Subscription, Advertisement, and Hybrid) and End User (Professional Gyms, Sports Institutes, Defense Institutes, Educational Institutions, Corporate Institutions, Individuals, and Others): Global Opportunity Analysis and Industry Forecast, 2020-2027
Online/Virtual Fitness Market by Streaming...
Report Code
RO9/113/1393

Publish Date
01/Jul/2020

Pages
315
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CHAPTER 1:INTRODUCTION

1.1.REPORT DESCRIPTION
1.2.KEY BENEFITS FOR STAKEHOLDERS

1.2.1.Key market segments
1.2.2.Key market players

1.3.RESEARCH METHODOLOGY

1.3.1.Secondary research
1.3.2.Primary research
1.3.3.Analyst tools & models

CHAPTER 2:EXECUTIVE SUMMARY

2.1.CXO PERSPECTIVE

CHAPTER 3:MARKET OVERVIEW

3.1.MARKET DEFINITION AND SCOPE
3.2.PORTER;S FIVE FORCES ANALYSIS

3.2.1.Moderate-to-high bargaining power of suppliers
3.2.2.Moderate-to-high bargaining power of buyer
3.2.3.Moderate-to-high threat of substitutes
3.2.4.Low-to-high threat of new entrants
3.2.5.Low-to-high competitive rivalry

3.3.VALUE CHAIN ANALYSIS
3.4.MARKET DYNAMICS

3.4.1.Drivers

3.4.1.1.Increase in need for advanced fitness sessions to achieve physical fitness
3.4.1.2.Growing interest of health insurance providers in virtual/online fitness services to reduce health insurances costs
3.4.1.3.Increase in demand for healthy foods
3.4.1.4.Lack of time to attend training sessions at fitness institutes
3.4.1.5.Rising demand for AR & VR based fitness
3.4.1.6.Shut down of gyms and studios due to ongoing COVID-19 Pandemic situation

3.4.2.Restraints

3.4.2.1.No real interaction with the instructor
3.4.2.2.Interruption in the flow of the class due to tech glitches

3.4.3.Opportunities

3.4.3.1.Growing popularity of online fitness programs among elderly population

3.5.MARKET EVOLUTION/ INDUSTRY ROADMAP
3.6.IMPACT OF GOVERNMENT REGULATIONS ON VIRTUAL OR ONLINE FITNESS MARKET
3.7.PATENT ANALYSIS

3.7.1.By Region (1995-2020)
3.7.2.By Applicant

3.8. COVID-19 IMPACT ANALYSIS

3.8.1. Impact on market size
3.8.2. Consumer trends, preferences, and budget impact
3.8.3. Regulatory framework
3.8.4. Economic impact
3.8.5. Key player strategies to tackle negative impact
3.8.6. Opportunity window

CHAPTER 4:VIRTUAL OR ONLINE FITNESS MARKET, STREAMING TYPE

4.1.OVERVIEW
4.2.LIVE STREAMING

4.2.1.Key market trends, growth factors, and opportunities
4.2.2.Market size and forecast, by region
4.2.3.Market analysis, by country

4.3.ON DEMAND STREAMING

4.3.1.Key market trends, growth factors, and opportunities
4.3.2.Market size and forecast, by region
4.3.3.Market analysis, by country

CHAPTER 5:VIRTUAL OR ONLINE FITNESS MARKET, BY DEVICE TYPE

5.1.OVERVIEW
5.2.SMART TV

5.2.1.Key market trends, growth factors, and opportunities
5.2.2.Market size and forecast, by region
5.2.3.Market analysis, by country

5.3.SMARTPHONE

5.3.1.Key market trends, growth factors, and opportunities
5.3.2.Market size and forecast, by region
5.3.3.Market analysis, by country

5.4.LAPTOPS, DESKTOPS, AND TABLETS

5.4.1.Key market trends, growth factors, and opportunities
5.4.2.Market size and forecast, by region
5.4.3.Market analysis, by country

5.5.OTHERS

5.5.1.Key market trends, growth factors, and opportunities
5.5.2.Market size and forecast, by region
5.5.3.Market analysis, by country

CHAPTER 6:VIRTUAL OR ONLINE FITNESS MARKET, BY SESSION TYPE

6.1.OVERVIEW
6.2.GROUP

6.2.1.Key market trends, growth factors, and opportunities
6.2.2.Market size and forecast, by region
6.2.3.Market analysis, by country

6.3.SOLO

6.3.1.Key market trends, growth factors, and opportunities
6.3.2.Market size and forecast, by region

CHAPTER 7:VIRTUAL OR ONLINE FITNESS MARKET, BY REVENUE MODEL

7.1.OVERVIEW
7.2.SUBSCRIPTION

7.2.1.Key market trends, growth factors, and opportunities
7.2.2.Market size and forecast, by region
7.2.3.Market analysis, by country

7.3.ADVERTISEMENT

7.3.1.Key market trends, growth factors, and opportunities
7.3.2.Market size and forecast, by region
7.3.3.Market analysis, by country

7.4.HYBRID

7.4.1.Key market trends, growth factors, and opportunities
7.4.2.Market size and forecast, by region
7.4.3.Market analysis, by country

CHAPTER 8:VIRTUAL OR ONLINE FITNESS MARKET, BY END USER

8.1.OVERVIEW
8.2.PROFESSIONAL GYMS

8.2.1.Key market trends, growth factors, and opportunities
8.2.2.Market size and forecast, by region
8.2.3.Market analysis, by country

8.3.SPORTS INSTITUTES

8.3.1.Key market trends, growth factors, and opportunities
8.3.2.Market size and forecast, by region
8.3.3.Market analysis, by country

8.3.DEFENSE INSTITUTES

8.3.1.Key market trends, growth factors, and opportunities
8.3.2.Market size and forecast, by region
8.3.3.Market analysis, by country

8.4.EDUCATIONAL INSTITUTES

8.4.1.Key market trends, growth factors, and opportunities
8.4.2.Market size and forecast, by region
8.4.3.Market analysis, by country

8.5.CORPORATE INSTITUTION

8.5.1.Key market trends, growth factors, and opportunities
8.5.2.Market size and forecast, by region
8.5.3.Market analysis, by country

8.6.INDIVIDUALS

8.6.1.Key market trends, growth factors, and opportunities
8.6.2.Market size and forecast, by region
8.6.3.Market analysis, by country

8.7.OTHERS

8.7.1.Key market trends, growth factors, and opportunities
8.7.2.Market size and forecast, by region
8.7.3.Market analysis, by country

CHAPTER 9:VIRTUAL OR ONLINE FITNESS MARKET, BY REGION

9.1.OVERVIEW
9.2.NORTH AMERICA

9.2.1.Key market trends, growth factors and opportunities
9.2.2.Market size and forecast, by streaming type
9.2.3.Market size and forecast, by device type
9.2.4.Market size and forecast, by session type
9.2.5.Market size and forecast, by revenue model
9.2.6.Market size and forecast, by end user
9.2.7.Market analysis by country

9.2.7.1.U.S.

9.2.7.1.1.1.Market size and forecast, by streaming type
9.2.7.1.1.2.Market size and forecast, by device type
9.2.7.1.1.3.Market size and forecast, by session type
9.2.7.1.1.4.Market size and forecast, by revenue model
9.2.7.1.1.5.Market size and forecast, by end user

9.2.7.2.Canada

9.2.7.2.1.1.Market size and forecast, by streaming type
9.2.7.2.1.2.Market size and forecast, by device type
9.2.7.2.1.3.Market size and forecast, by session type
9.2.7.2.1.4.Market size and forecast, by revenue model
9.2.7.2.1.5.Market size and forecast, by end user

9.3.EUROPE

9.3.1.Key market trends, growth factors and opportunities
9.3.2.Market size and forecast, by streaming type
9.3.3.Market size and forecast, by device type
9.3.4.Market size and forecast, by session type
9.3.5.Market size and forecast, by revenue model
9.3.6.Market size and forecast, by end user
9.3.7.Market analysis by country

9.3.7.1.Germany

9.3.7.1.1.1.Market size and forecast, by streaming type
9.3.7.1.1.2.Market size and forecast, by device type
9.3.7.1.1.3.Market size and forecast, by session type
9.3.7.1.1.4.Market size and forecast, by revenue model
9.3.7.1.1.5.Market size and forecast, by end user

9.3.7.2.UK

9.3.7.2.1.1.Market size and forecast, by streaming type
9.3.7.2.1.2.Market size and forecast, by device type
9.3.7.2.1.3.Market size and forecast, by session type
9.3.7.2.1.4.Market size and forecast, by revenue model
9.3.7.2.1.5.Market size and forecast, by end user

9.3.7.3.Spain

9.3.7.3.1.1.Market size and forecast, by streaming type
9.3.7.3.1.2.Market size and forecast, by device type
9.3.7.3.1.3.Market size and forecast, by session type
9.3.7.3.1.4.Market size and forecast, by revenue model
9.3.7.3.1.5.Market size and forecast, by end user

9.3.7.4.Italy

9.3.7.4.1.1.Market size and forecast, by streaming type
9.3.7.4.1.2.Market size and forecast, by device type
9.3.7.4.1.3.Market size and forecast, by session type
9.3.7.4.1.4.Market size and forecast, by revenue model
9.3.7.4.1.5.Market size and forecast, by end user

9.3.7.5.Rest of Europe

9.3.7.5.1.1.Market size and forecast, by streaming type
9.3.7.5.1.2.Market size and forecast, by device type
9.3.7.5.1.3.Market size and forecast, by session type
9.3.7.5.1.4.Market size and forecast, by revenue model
9.3.7.5.1.5.Market size and forecast, by end user

9.4.ASIA-PACIFIC

9.4.1.Key market trends, growth factors and opportunities
9.4.2.Market size and forecast, by streaming type
9.4.3.Market size and forecast, by device type
9.4.4.Market size and forecast, by session type
9.4.5.Market size and forecast, by revenue model
9.4.6.Market size and forecast, by end user
9.4.7.Market analysis by country

9.4.7.1.Japan

9.4.7.1.1.1.Market size and forecast, by streaming type
9.4.7.1.1.2.Market size and forecast, by device type
9.4.7.1.1.3.Market size and forecast, by session type
9.4.7.1.1.4.Market size and forecast, by revenue model
9.4.7.1.1.5.Market size and forecast, by end user

9.4.7.2.China

9.4.7.2.1.1.Market size and forecast, by streaming type
9.4.7.2.1.2.Market size and forecast, by device type
9.4.7.2.1.3.Market size and forecast, by session type
9.4.7.2.1.4.Market size and forecast, by revenue model
9.4.7.2.1.5.Market size and forecast, by end user

9.4.7.3.Australia

9.4.7.3.1.1.Market size and forecast, by streaming type
9.4.7.3.1.2.Market size and forecast, by device type
9.4.7.3.1.3.Market size and forecast, by session type
9.4.7.3.1.4.Market size and forecast, by revenue model
9.4.7.3.1.5.Market size and forecast, by end user

9.4.7.4.India

9.4.7.4.1.1.Market size and forecast, by streaming type
9.4.7.4.1.2.Market size and forecast, by device type
9.4.7.4.1.3.Market size and forecast, by session type
9.4.7.4.1.4.Market size and forecast, by revenue model
9.4.7.4.1.5.Market size and forecast, by end user

9.4.7.5.Australia

9.4.7.5.1.1.Market size and forecast, by streaming type
9.4.7.5.1.2.Market size and forecast, by device type
9.4.7.5.1.3.Market size and forecast, by session type
9.4.7.5.1.4.Market size and forecast, by revenue model
9.4.7.5.1.5.Market size and forecast, by end user

9.4.7.6.Rest of Asia-Pacific

9.4.7.6.1.1.Market size and forecast, by streaming type
9.4.7.6.1.2.Market size and forecast, by device type
9.4.7.6.1.3.Market size and forecast, by session type
9.4.7.6.1.4.Market size and forecast, by revenue model
9.4.7.6.1.5.Market size and forecast, by end user

9.5.LAMEA

9.5.1.Key market trends, growth factors and opportunities
9.5.2.Market size and forecast, by streaming type
9.5.3.Market size and forecast, by device type
9.5.4.Market size and forecast, by session type
9.5.5.Market size and forecast, by revenue model
9.5.6.Market size and forecast, by end user
9.5.7.Market analysis by country

9.5.7.1.Latin America

9.5.7.1.1.1.Market size and forecast, by streaming type
9.5.7.1.1.2.Market size and forecast, by device type
9.5.7.1.1.3.Market size and forecast, by session type
9.5.7.1.1.4.Market size and forecast, by revenue model
9.5.7.1.1.5.Market size and forecast, by end user

9.5.7.2.Middle East

9.5.7.2.1.1.Market size and forecast, by streaming type
9.5.7.2.1.2.Market size and forecast, by device type
9.5.7.2.1.3.Market size and forecast, by session type
9.5.7.2.1.4.Market size and forecast, by revenue model
9.5.7.2.1.5.Market size and forecast, by end user

9.5.7.3.Africa

9.5.7.3.1.1.Market size and forecast, by streaming type
9.5.7.3.1.2.Market size and forecast, by device type
9.5.7.3.1.3.Market size and forecast, by session type
9.5.7.3.1.4.Market size and forecast, by revenue model
9.5.7.3.1.5.Market size and forecast, by end user

CHAPTER 10:COMPETITIVE LANDSCAPE

10.1.KEY PLAYER POSITIONING ANALYSIS, 2019
10.2.TOP WINNING STRATEGIES
10.3.COMPETITIVE DASHBOARD
10.4.KEY DEVELOPMENTS

10.4.1.New product launches
10.4.2.Product development
10.4.3.Collaboration
10.4.4.Acquisition
10.4.5.Partnership
10.4.6.Business Expansion
10.4.7.Agreement

CHAPTER 11:COMPANY PROFILES

11.1.CLASSPASS INC.

11.1.1.Company overview
11.1.2.Key executives
11.1.3.Company snapshot
11.1.4.Product portfolio
11.1.5.Key strategic moves and developments

11.2.FITBIT, INC.

11.2.1.Company overview
11.2.2.Key executives
11.2.3.Company snapshot
11.2.4.Product portfolio
11.2.5.Key strategic moves and developments

11.3.FITNESSONDEMAND

11.3.1.Company overview
11.3.2.Key executives
11.3.3.Company snapshot
11.3.4.Product portfolio
11.3.5.Key strategic moves and developments

11.4.LES MILLS INTERNATIONAL LTD.

11.4.1.Company overview
11.4.2.Key executives
11.4.3.Company snapshot
11.4.4.Product portfolio
11.4.5.Key strategic moves and developments

11.5.NAVIGATE WELLBEING SOLUTIONS

11.5.1.Company overview
11.5.2.Key executives
11.5.3.Company snapshot
11.5.4.Product portfolio

11.6.PEERFIT, INC.

11.6.1.Company overview
11.6.2.Key executives
11.6.3.Company snapshot
11.6.4.Product portfolio
11.6.5.Key strategic moves and developments

11.7.REH-FIT CENTRE

11.7.1.Company overview
11.7.2.Key executives
11.7.3.Company snapshot
11.7.4.Product portfolio

11.8.SWORKIT

11.8.1.Company overview
11.8.2.Key executives
11.8.3.Company snapshot
11.8.4.Product portfolio
11.8.5.Key strategic moves and developments

11.9.VIVA LEISURE

11.9.1.Company overview
11.9.2.Key executives
11.9.3.Company snapshot
11.9.4.Product portfolio
11.9.5.Business performance
11.9.6.Key strategic moves and developments

11.10.WELLBEATS, INC.

11.10.1.Company overview
11.10.2.Key executives
11.10.3.Company snapshot
11.10.4.Product portfolio
11.10.5.Key strategic moves and developments

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