Chapter 1. Preface
1.1. Report description and scope
1.2. Research scope
1.3. Research methodology
1.3.1. Market research process
1.3.2. Market research methodology
Chapter 2. Executive Summary
2.1. Global augmented reality Market, 2015 - 2021, (USD Billion)
2.2. Augmented reality Market: Market snapshot
Chapter 3. Global Augmented Reality Market Industry Analysis
3.1. Augmented reality market: Market dynamics
3.2. Market Drivers
3.2.1. High penetration of smartphone and tablet
3.3. Restraints
3.3.1. Unavailability of hardware and interoperability issues
3.4. Opportunity
3.4.1. Adoption of technological advancement
3.5. Porters Five Forces Analysis
3.6. Market Attractiveness Analysis
3.6.1. Market attractiveness analysis by type segment
3.6.2. Market attractiveness analysis by application segment
3.6.3. Market attractiveness analysis by regional segment
Chapter 4. Global Augmented Reality Market - Competitive Landscape
4.1. Company market share analysis, 2015 (Subject to data availability)
Chapter 5. Global Augmented Reality Market Component Segment Analysis
5.1. Global augmented reality market revenue share, by component , 2015 2021
5.2. Global augmented reality market by sensor, 2015 2021 (USD Billion)
5.3. Global augmented reality market by display, 2015 2021 (USD Billion)
5.4. Global augmented reality market by software, 2015 2021 (USD Billion)
Chapter 6. Global Augmented Reality Market Display Segment Analysis
6.1. Global augmented reality market by display, 2015 2021 (USD Billion)
6.2. Global augmented reality market by head-mounted display , 2015 2021 (USD Billion)
6.3. Global augmented reality market by head-up display , 2015 2021 (USD Billion)
6.4. Global augmented reality market by handheld display, 2015 2021 (USD Billion)
6.5. Global augmented reality market by spatial display, 2015 2021 (USD Billion)
Chapter 7. Global Augmented Reality Market - Application Segment Analysis
7.1. Global augmented reality market revenue share, by application 2015 2021
7.2. Global augmented reality market for aerospace defense, 2015 2021 (USD Billion)
7.3. Global augmented reality market for industrial, 2015 2021 (USD Billion)
7.4. Global augmented reality market for commercial, 2015 2021 (USD Billion)
7.5. Global augmented reality market for e-commerce, 2015 2021 (USD Billion)
7.6. Global augmented reality market for retail, 2015 2021 (USD Billion)
7.7. Global augmented reality market for other, 2015 2021 (USD Billion)
Chapter 8. Augmented Reality Market - Regional Analysis
8.1. Global augmented reality market: Regional overview
8.1.1. Global augmented reality market revenue share, by region, 2015 and 2021
8.2. North America
8.2.1. North America augmented reality market revenue, by component, 2015 2021 (USD Billion)
8.2.2. North America augmented reality market revenue, by display, 2015 2021 (USD Billion)
8.2.3. North America augmented reality market revenue, by application, 2015 2021 (USD Billion)
8.3. Europe
8.3.1. Europe augmented reality market revenue, by component , 2015 2021 (USD Billion)
8.3.2. Europe augmented reality market revenue, by display, 2015 2021 (USD Billion)
8.3.3. Europe augmented reality market revenue, by application, 2015 2021 (USD Billion)
8.4. Asia Pacific
8.4.1. Asia-Pacific augmented reality market revenue, by component , 2015 2021 (USD Billion)
8.4.2. Asia-Pacific augmented reality market revenue, by display, 2015 2021 (USD Billion)
8.4.3. Asia-Pacific augmented reality market revenue, by application, 2015 2021 (USD Billion)
8.4.4. Asia-Pacific augmented reality market revenue, by application, 2015 2021 (USD Billion)
8.5. Latin America
8.5.1. Latin America augmented reality market revenue, by component, 2015 2021 (USD Billion)
8.5.2. Latin America augmented reality market revenue, by display, 2015 2021 (USD Billion)
8.5.3. Latin America augmented reality market revenue, by application, 2015 2021 (USD Billion)
8.6. Middle East Africa
8.6.1. Middle East Africa augmented reality market revenue, by component, 2015 2021 (USD Billion)
8.6.2. Middle East Africa augmented reality market revenue, by display, 2015 2021 (USD Billion)
8.6.3. Middle East Africa augmented reality market revenue, by application, 2015 2021 (USD Billion)
Chapter 9. Company Profiles
9.1. Immersion
9.1.1. Overview
9.1.2. Financials
9.1.3. Type portfolio
9.1.4. Business strategy
9.1.5. Recent developments
9.2. Magic Leap
9.2.1. Overview
9.2.2. Financials
9.2.3. Type portfolio
9.2.4. Business strategy
9.2.5. Recent developments
9.3. Daqri LLC
9.3.1. Overview
9.3.2. Financials
9.3.3. Type portfolio
9.3.4. Business strategy
9.3.5. Recent developments
9.4. Apple
9.4.1. Overview
9.4.2. Financials
9.4.3. Type portfolio
9.4.4. Business strategy
9.4.5. Recent developments
9.5. Blippar
9.5.1. Overview
9.5.2. Financials
9.5.3. Type portfolio
9.5.4. Business strategy
9.5.5. Recent developments
9.6. Sony
9.6.1. Overview
9.6.2. Financials
9.6.3. Type portfolio
9.6.4. Business strategy
9.6.5. Recent developments
9.7. Wikitude
9.7.1. Overview
9.7.2. Financials
9.7.3. Type portfolio
9.7.4. Business strategy
9.7.5. Recent developments
9.8. Microsoft corporation
9.8.1. Overview
9.8.2. Financials
9.8.3. Type portfolio
9.8.4. Business strategy
9.8.5. Recent developments
9.9. Infinity Augmented Reality
9.9.1. Overview
9.9.2. Financials
9.9.3. Type portfolio
9.9.4. Business strategy
9.9.5. Recent developments
9.10. Google
9.10.1. Overview
9.10.2. Financials
9.10.3. Type portfolio
9.10.4. Business strategy
9.10.5. Recent developments
9.11. Cyber Glove Systems Inc.
9.11.1. Overview
9.11.2. Financials
9.11.3. Type portfolio
9.11.4. Business strategy
9.11.5. Recent developments