sales@reportocean.com (Bussiness Sales)
+18882123539 (Us - Toll Free)
+919997112116 (Rest Of World)
Family/Indoor Entertainment Centers Market by Visitor Demographics (Families with Children (0-9), Families with Children (9-12), Teenagers (12-18), Young Adults (18-24), Adults (Ages 24+)), Facility Size (Up to 5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 20,001 to 40,000 sq. ft., 1 to 10 acres, 11 to 30 acres, and Over 30 acres), Attendance (0-25,000, 25,001-50,000, 50,001-100,000, 100,001-250,000, 250,001-500,000, 500,001-1.25 Million, 1.25 Million-4 Million, and Over 4 Million), Revenue Source (Entry Fees & Ticket Sales, Food & Beverages, Merchandising, Advertisement, and Others), Application (Arcade Studios, AR and VR gaming Zones, Physical Play Activities, Skill/Competition Games, and Others), Type (Childrens Entertainment Centers (CECs), Childrens Edutainment Centers (CEDCs), Adult Entertainment Centers (AECs), and Location-Based Entertainment Centers (LBECs)): Global Opportunity Analysis and Industry Forecast, 2018 - 2025

Family/Indoor Entertainment Centers Market by Visitor Demographics (Families with Children...

Home / Categories / Information & Communications Technology
Family/Indoor Entertainment Centers Market by Visitor Demographics (Families with Children (0-9), Families with Children (9-12), Teenagers (12-18), Young Adults (18-24), Adults (Ages 24+)), Facility Size (Up to 5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001 to 20,000 sq. ft., 20,001 to 40,000 sq. ft., 1 to 10 acres, 11 to 30 acres, and Over 30 acres), Attendance (0-25,000, 25,001-50,000, 50,001-100,000, 100,001-250,000, 250,001-500,000, 500,001-1.25 Million, 1.25 Million-4 Million, and Over 4 Million), Revenue Source (Entry Fees & Ticket Sales, Food & Beverages, Merchandising, Advertisement, and Others), Application (Arcade Studios, AR and VR gaming Zones, Physical Play Activities, Skill/Competition Games, and Others), Type (Childrens Entertainment Centers (CECs), Childrens Edutainment Centers (CEDCs), Adult Entertainment Centers (AECs), and Location-Based Entertainment Centers (LBECs)): Global Opportunity Analysis and Industry Forecast, 2018 - 2025
Family/Indoor Entertainment Centers Market by...
Report Code
RO9/113/1232

Publish Date
19/Jan/2019

Pages
342
PRICE
$ 1800/-
This is a single user license, allowing one specific user access to the product. The product is a PDF.
$ 2350/-
This is a 1-5 user license, allowing up to five users have access to the product. The product is a PDF.
$ 2850/-
This is an enterprise license, allowing all employees within your organization access to the product. The product is a PDF..
CHAPTER 1: INTRODUCTION

1.1. REPORT DESCRIPTION
1.2. KEY BENEFITS FOR STAKEHOLDERS
1.3. RESEARCH METHODOLOGY

1.3.1. Secondary research
1.3.2. Primary research
1.3.3. Analyst tools & models

CHAPTER 2: EXECUTIVE SUMMARY

2.1. CXO PERSPECTIVE

CHAPTER 3: MARKET OVERVIEW

3.1. MARKET DEFINITION AND SCOPE
3.2. KEY FINDINGS

3.2.1. Top impacting factors
3.2.2. Top investment pockets
3.2.3. Top winning strategies

3.3. PORTER'S FIVE FORCES ANALYSIS
3.4. KEY PLAYER POSITIONING, 2017
3.5. MARKET DYNAMICS

3.5.1. Drivers
3.5.2. Restraints
3.5.3. Opportunities

CHAPTER 4: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS

4.1. OVERVIEW
4.2. FAMILIES WITH CHILDREN (0-9)

4.2.1. Key market trends, growth factors and opportunities
4.2.2. Market size and forecast, by region
4.2.3. Market analysis, by country

4.3. FAMILIES WITH CHILDREN (9-12)

4.3.1. Key market trends, growth factors and opportunities
4.3.2. Market size and forecast, by region
4.3.3. Market analysis, by country

4.4. TEENAGERS (12-18)

4.4.1. Key market trends, growth factors and opportunities
4.4.2. Market size and forecast, by region
4.4.3. Market analysis, by country

4.5. YOUNG ADULTS (18-24)

4.5.1. Key market trends, growth factors and opportunities
4.5.2. Market size and forecast, by region
4.5.3. Market analysis, by country

4.6. ADULTS (AGES 24+)

4.6.1. Key market trends, growth factors and opportunities
4.6.2. Market size and forecast, by region
4.6.3. Market analysis, by country

CHAPTER 5: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE

5.1. OVERVIEW
5.2. UP TO 5,000 SQ. FT

5.2.1. Key market trends, growth factors and opportunities
5.2.2. Market size and forecast, by region
5.2.3. Market analysis, by country

5.3. 5,001 TO 10,000 SQ. FT.

5.3.1. Key market trends, growth factors and opportunities
5.3.2. Market size and forecast, by region
5.3.3. Market analysis, by country

5.4. 10,001 TO 20,000 SQ. FT.

5.4.1. Key market trends, growth factors and opportunities
5.4.2. Market size and forecast, by region
5.4.3. Market analysis, by country

5.5. 20,001 TO 40,000 SQ. FT

5.5.1. Key market trends, growth factors and opportunities
5.5.2. Market size and forecast, by region
5.5.3. Market analysis, by country

5.6. 1 TO 10 ACRES

5.6.1. Key market trends, growth factors and opportunities
5.6.2. Market size and forecast, by region
5.6.3. Market analysis, by country

5.7. 11 TO 30 ACRES

5.7.1. Key market trends, growth factors and opportunities
5.7.2. Market size and forecast, by region
5.7.3. Market analysis, by country

5.8. OVER 30 ACRES

5.8.1. Key market trends, growth factors and opportunities
5.8.2. Market size and forecast, by region
5.8.3. Market analysis, by country

CHAPTER 6: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY ATTENDANCE

6.1. OVERVIEW
6.2. 0-25,000

6.2.1. Key market trends, growth factors and opportunities
6.2.2. Market size and forecast, by region
6.2.3. Market analysis, by country

6.3. 25,001-50,000

6.3.1. Key market trends, growth factors and opportunities
6.3.2. Market size and forecast, by region
6.3.3. Market analysis, by country

6.4. 50,001-100,000

6.4.1. Key market trends, growth factors and opportunities
6.4.2. Market size and forecast, by region
6.4.3. Market analysis, by country

6.5. 100,001-250,000

6.5.1. Key market trends, growth factors and opportunities
6.5.2. Market size and forecast, by region
6.5.3. Market analysis, by country

6.6. 250,001-500,000

6.6.1. Key market trends, growth factors and opportunities
6.6.2. Market size and forecast, by region
6.6.3. Market analysis, by country

6.7. 500,001-1.25 MILLION

6.7.1. Key market trends, growth factors and opportunities
6.7.2. Market size and forecast, by region
6.7.3. Market analysis, by country

6.8. 1.25 MILLION-4 MILLION

6.8.1. Key market trends, growth factors and opportunities
6.8.2. Market size and forecast, by region
6.8.3. Market analysis, by country

6.9. OVER 4 MILLION

6.9.1. Key market trends, growth factors and opportunities
6.9.2. Market size and forecast, by region
6.9.3. Market analysis, by country

CHAPTER 7: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE

7.1. OVERVIEW
7.2. ENTRY FEES & TICKET SALES

7.2.1. Key market trends, growth factors and opportunities
7.2.2. Market size and forecast, by region
7.2.3. Market analysis, by country

7.3. FOOD & BEVERAGES

7.3.1. Key market trends, growth factors and opportunities
7.3.2. Market size and forecast, by region
7.3.3. Market analysis, by country

7.4. MERCHANDISING

7.4.1. Key market trends, growth factors and opportunities
7.4.2. Market size and forecast, by region
7.4.3. Market analysis, by country

7.5. ADVERTISEMENT

7.5.1. Key market trends, growth factors and opportunities
7.5.2. Market size and forecast, by region
7.5.3. Market analysis, by country

7.6. OTHERS

7.6.1. Key market trends, growth factors and opportunities
7.6.2. Market size and forecast, by region
7.6.3. Market analysis, by country

CHAPTER 8: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY APPLICATIONS

8.1. OVERVIEW
8.2. ARCADE STUDIOS

8.2.1. Key market trends, growth factors and opportunities
8.2.2. Market size and forecast, by region
8.2.3. Market analysis, by country

8.3. AR AND VR GAMING ZONES

8.3.1. Key market trends, growth factors and opportunities
8.3.2. Market size and forecast, by region
8.3.3. Market analysis, by country

8.4. PHYSICAL PLAY ACTIVITIES

8.4.1. Key market trends, growth factors and opportunities
8.4.2. Market size and forecast, by region
8.4.3. Market analysis, by country

8.5. SKILL/COMPETITION GAMES

8.5.1. Key market trends, growth factors and opportunities
8.5.2. Market size and forecast, by region
8.5.3. Market analysis, by country

8.6. OTHERS

8.6.1. Key market trends, growth factors and opportunities
8.6.2. Market size and forecast, by region
8.6.3. Market analysis, by country

CHAPTER 9: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE

9.1. OVERVIEW
9.2. CHILDRENS ENTERTAINMENT CENTERS (CECS)

9.2.1. Key market trends, growth factors and opportunities
9.2.2. Market size and forecast, by region
9.2.3. Market analysis, by country

9.3. CHILDRENS EDUTAINMENT CENTERS (CEDCS)

9.3.1. Key market trends, growth factors and opportunities
9.3.2. Market size and forecast, by region
9.3.3. Market analysis, by country

9.4. ADULT ENTERTAINMENT CENTERS (AECS)

9.4.1. Key market trends, growth factors and opportunities
9.4.2. Market size and forecast, by region
9.4.3. Market analysis, by country

9.5. LOCATION-BASED ENTERTAINMENT CENTERS (LBECS)

9.5.1. Key market trends, growth factors and opportunities
9.5.2. Market size and forecast, by region
9.5.3. Market analysis, by country

CHAPTER 10: FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REGION

10.1. OVERVIEW
10.2. NORTH AMERICA

10.2.1. Key market trends, growth factors and opportunities
10.2.2. Market size and forecast

10.2.2.1. Market size and forecast, by visitor demographics
10.2.2.2. Market size and forecast, by facility size
10.2.2.3. Market size and forecast, by attendance
10.2.2.4. Market size and forecast, by revenue source
10.2.2.5. Market size and forecast, by applications
10.2.2.6. Market size and forecast, by type
10.2.2.7. Market size and forecast, by country
10.2.2.8. U.S.

10.2.2.8.1. Market size and forecast, by visitor demographics
10.2.2.8.2. Market size and forecast, by facility size
10.2.2.8.3. Market size and forecast, by attendance
10.2.2.8.4. Market size and forecast, by revenue source
10.2.2.8.5. Market size and forecast, by applications
10.2.2.8.6. Market size and forecast, by Type

10.2.2.9. Canada

10.2.2.9.1. Market size and forecast, by visitor demographics
10.2.2.9.2. Market size and forecast, by facility size
10.2.2.9.3. Market size and forecast, by attendance
10.2.2.9.4. Market size and forecast, by revenue source
10.2.2.9.5. Market size and forecast, by applications
10.2.2.9.6. Market size and forecast, by Type

10.3. EUROPE

10.3.1. Key market trends, growth factors and opportunities
10.3.2. Market size and forecast

10.3.2.1. Market size and forecast, by visitor demographics
10.3.2.2. Market size and forecast, by facility size
10.3.2.3. Market size and forecast, by attendance
10.3.2.4. Market size and forecast, by revenue source
10.3.2.5. Market size and forecast, by applications
10.3.2.6. Market size and forecast, by type
10.3.2.7. Market size and forecast, by country
10.3.2.8. UK

10.3.2.8.1. Market size and forecast, by visitor demographics
10.3.2.8.2. Market size and forecast, by facility size
10.3.2.8.3. Market size and forecast, by attendance
10.3.2.8.4. Market size and forecast, by revenue source
10.3.2.8.5. Market size and forecast, by applications
10.3.2.8.6. Market size and forecast, by Type

10.3.2.9. France

10.3.2.9.1. Market size and forecast, by visitor demographics
10.3.2.9.2. Market size and forecast, by facility size
10.3.2.9.3. Market size and forecast, by attendance
10.3.2.9.4. Market size and forecast, by revenue source
10.3.2.9.5. Market size and forecast, by applications
10.3.2.9.6. Market size and forecast, by Type

10.3.2.10.Germany

10.3.2.10.1. Market size and forecast, by visitor demographics
10.3.2.10.2. Market size and forecast, by facility size
10.3.2.10.3. Market size and forecast, by attendance
10.3.2.10.4. Market size and forecast, by revenue source
10.3.2.10.5. Market size and forecast, by applications
10.3.2.10.6. Market size and forecast, by Type

10.3.2.11.Denmark

10.3.2.11.1. Market size and forecast, by visitor demographics
10.3.2.11.2. Market size and forecast, by facility size
10.3.2.11.3. Market size and forecast, by attendance
10.3.2.11.4. Market size and forecast, by revenue source
10.3.2.11.5. Market size and forecast, by applications
10.3.2.11.6. Market size and forecast, by Type

10.3.2.12.Spain

10.3.2.12.1. Market size and forecast, by visitor demographics
10.3.2.12.2. Market size and forecast, by facility size
10.3.2.12.3. Market size and forecast, by attendance
10.3.2.12.4. Market size and forecast, by revenue source
10.3.2.12.5. Market size and forecast, by applications
10.3.2.12.6. Market size and forecast, by Type

10.3.2.13.Rest of Europe

10.3.2.13.1. Market size and forecast, by visitor demographics
10.3.2.13.2. Market size and forecast, by facility size
10.3.2.13.3. Market size and forecast, by attendance
10.3.2.13.4. Market size and forecast, by revenue source
10.3.2.13.5. Market size and forecast, by applications
10.3.2.13.6. Market size and forecast, by Type

10.4. ASIA-PACIFIC

10.4.1. Key market trends, growth factors and opportunities
10.4.2. Market size and forecast

10.4.2.1. Market size and forecast, by visitor demographics
10.4.2.2. Market size and forecast, by facility size
10.4.2.3. Market size and forecast, by attendance
10.4.2.4. Market size and forecast, by revenue source
10.4.2.5. Market size and forecast, by applications
10.4.2.6. Market size and forecast, by type
10.4.2.7. Market size and forecast, by country
10.4.2.8. China

10.4.2.8.1. Market size and forecast, by visitor demographics
10.4.2.8.2. Market size and forecast, by facility size
10.4.2.8.3. Market size and forecast, by attendance
10.4.2.8.4. Market size and forecast, by revenue source
10.4.2.8.5. Market size and forecast, by applications
10.4.2.8.6. Market size and forecast, by Type

10.4.2.9. India

10.4.2.9.1. Market size and forecast, by visitor demographics
10.4.2.9.2. Market size and forecast, by facility size
10.4.2.9.3. Market size and forecast, by attendance
10.4.2.9.4. Market size and forecast, by revenue source
10.4.2.9.5. Market size and forecast, by applications
10.4.2.9.6. Market size and forecast, by Type

10.4.2.10. Japan

10.4.2.10.1. Market size and forecast, by visitor demographics
10.4.2.10.2. Market size and forecast, by facility size
10.4.2.10.3. Market size and forecast, by attendance
10.4.2.10.4. Market size and forecast, by revenue source
10.4.2.10.5. Market size and forecast, by applications
10.4.2.10.6. Market size and forecast, by Type

10.4.2.11.Singapore

10.4.2.11.1. Market size and forecast, by visitor demographics
10.4.2.11.2. Market size and forecast, by facility size
10.4.2.11.3. Market size and forecast, by attendance
10.4.2.11.4. Market size and forecast, by revenue source
10.4.2.11.5. Market size and forecast, by applications
10.4.2.11.6. Market size and forecast, by Type

10.4.2.12.South Korea

10.4.2.12.1. Market size and forecast, by visitor demographics
10.4.2.12.2. Market size and forecast, by facility size
10.4.2.12.3. Market size and forecast, by attendance
10.4.2.12.4. Market size and forecast, by revenue source
10.4.2.12.5. Market size and forecast, by applications
10.4.2.12.6. Market size and forecast, by Type

10.4.2.13.Rest of Asia-Pacific

10.4.2.13.1. Market size and forecast, by visitor demographics
10.4.2.13.2. Market size and forecast, by facility size
10.4.2.13.3. Market size and forecast, by attendance
10.4.2.13.4. Market size and forecast, by revenue source
10.4.2.13.5. Market size and forecast, by applications
10.4.2.13.6. Market size and forecast, by Type

10.5. LAMEA

10.5.1. Key market trends, growth factors and opportunities
10.5.2. Market size and forecast

10.5.2.1. Market size and forecast, by visitor demographics
10.5.2.2. Market size and forecast, by facility size
10.5.2.3. Market size and forecast, by attendance
10.5.2.4. Market size and forecast, by revenue source
10.5.2.5. Market size and forecast, by applications
10.5.2.6. Market size and forecast, by type
10.5.2.7. Market size and forecast, by country
10.5.2.8. Latin America

10.5.2.8.1. Market size and forecast, by visitor demographics
10.5.2.8.2. Market size and forecast, by facility size
10.5.2.8.3. Market size and forecast, by attendance
10.5.2.8.4. Market size and forecast, by revenue source
10.5.2.8.5. Market size and forecast, by applications
10.5.2.8.6. Market size and forecast, by Type

10.5.2.9. Middle East

10.5.2.9.1. Market size and forecast, by visitor demographics
10.5.2.9.2. Market size and forecast, by facility size
10.5.2.9.3. Market size and forecast, by attendance
10.5.2.9.4. Market size and forecast, by revenue source
10.5.2.9.5. Market size and forecast, by applications
10.5.2.9.6. Market size and forecast, by Type

10.5.2.10.Africa

10.5.2.10.1. Market size and forecast, by visitor demographics
10.5.2.10.2. Market size and forecast, by facility size
10.5.2.10.3. Market size and forecast, by attendance
10.5.2.10.4. Market size and forecast, by revenue source
10.5.2.10.5. Market size and forecast, by applications
10.5.2.10.6. Market size and forecast, by Type

CHAPTER 11: COMPANY PROFILE

11.1. DAVE & BUSTERS

11.1.1. Company overview
11.1.2. Company snapshot
11.1.3. Operating business segments
11.1.4. Product portfolio
11.1.5. Business performance
11.1.6. Key strategic moves and developments

11.2. CEC ENTERTAINMENT, INC.

11.2.1. Company overview
11.2.2. Company snapshot
11.2.3. Product portfolio

11.3. CINERGY ENTERTAINMENT

11.3.1. Company overview
11.3.2. Company snapshot
11.3.3. Product portfolio
11.3.4. Key strategic moves and developments

11.4. KIDZANIA

11.4.1. Company overview
11.4.2. Company snapshot
11.4.3. Product portfolio
11.4.4. Business performance
11.4.5. Key strategic moves and developments

11.5. SCENE 75 ENTERTAINMENT CENTERS

11.5.1. Company overview
11.5.2. Company snapshot
11.5.3. Product portfolio
11.5.4. Key strategic moves and developments

11.6. THE WALT DISNEY COMPANY

11.6.1. Company overview
11.6.2. Company snapshot
11.6.3. Product portfolio

11.7. LUCKY STRIKE ENTERTAINMENT

11.7.1. Company overview
11.7.2. Company snapshot
11.7.3. Product portfolio
11.7.4. Key strategic moves and developments

11.8. FUNCITY

11.8.1. Company overview
11.8.2. Company snapshot
11.8.3. Operating business segments
11.8.4. Product portfolio
11.8.5. Business performance
11.8.6. Key strategic moves and developments

11.9. SMAAASH ENTERTAINMENT PVT. LTD.

11.9.1. Company overview
11.9.2. Company snapshot
11.9.3. Product portfolio
11.9.4. Key strategic moves and developments

11.10. LEGOLAND DISCOVERY CENTER

11.10.1. Company overview
11.10.2. Company snapshot
11.10.3. Product portfolio
11.10.4. Key strategic moves and developments

OUR CLIENTS

500 N Michigan Ave, Suite 600, Chicago, Illinois 60611, UNITED STATES
+18882123539
sales@reportocean.com