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Virtual Training and Simulation Market by Component (Software and Hardware), End User (Defense and Security, Civil Aviation, Education and Entertainment) - Global Opportunities Analysis and Industry Forecast, 2014 - 2022

Virtual Training and Simulation Market by Component (Software and Hardware),...

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Virtual Training and Simulation Market by Component (Software and Hardware), End User (Defense and Security, Civil Aviation, Education and Entertainment) - Global Opportunities Analysis and Industry Forecast, 2014 - 2022
Virtual Training and Simulation Market...
Report Code
RO9/113/1058

Publish Date
01/Oct/2016

Pages
120
PRICE
$ 1800/-
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CHAPTER 1 INTRODUCTION

1.1 Report description
1.2 Key benefits
1.3 Key market segments
1.4 Research methodology

1.4.1 Secondary research
1.4.2 Primary research
1.4.3 Analyst tools and models

CHAPTER 2 EXECUTIVE SUMMARY

2.1 CXO perspective

CHAPTER 3 MARKET OVERVIEW

3.1 Market definition and scope
3.2 Key findings

3.2.1 Top impacting factors
3.2.2 Top winning strategies
3.2.3 Top investment pockets

3.3 Value chain analysis

3.3.1 Research and development
3.3.2 Component manufacturers
3.3.3 Assembly, programming and testing
3.3.4 Marketing and sales
3.3.5 End user
3.3.6 After sales services

3.4 Porters five forces analysis

3.4.1 Moderate bargaining power of buyers due to highly fragmented market and high switching costs
3.4.2 Large number of suppliers and threat of backward & forward integration lead to moderate bargaining power of suppliers
3.4.3 Presence of strong brands and large number of product launches leads to intense rivalry among competitors
3.4.4 Low threat from in-direct substitutes
3.4.5 Low threat from new entrants due to high initial investment costs and stiff competition from established brands

3.5 Market share analysis, 2015
3.6 Drivers

3.6.1 Increasing awareness about the virtual training and simulation
3.6.2 Cost-effective benefits of virtual training and simulation solutions
3.6.3 Increase in defence, healthcare and education expenditure

3.7 Restraints

3.7.1 Resistance to adopt the virtual training and simulation technology
3.7.2 Lack of investments in R&D

3.8 Opportunities

3.8.1 Advancements in technology
3.8.2 Scope for improvements in other industries (Mining, transportation and energy)

CHAPTER 4 WORLD VIRTUAL TRAINING AND SIMULATION MARKET BY COMPONENTS

4.1 Introduction

4.1.1 Market size and forecast

4.2 Hardware

4.2.1 Key market trends
4.2.2 Key growth factors and opportunities
4.2.3 Market size and forecast

4.3 Software

4.3.1 Key market trends
4.3.2 Key growth factors and opportunities
4.3.3 Market size and forecast

CHAPTER 5 WORLD VIRTUAL TRAINING AND SIMULATION MARKET BY END USER

5.1 Introduction

5.1.1 Market size and forecast

5.2 Defence and security

5.2.1 Key market trends
5.2.2 Key growth factors and opportunities
5.2.3 Market size and forecast

5.3 Civil aviation

5.3.1 Key market trends
5.3.2 Key growth factors and opportunities
5.3.3 Market size and forecast

5.4 Education

5.4.1 Market size and forecast
5.4.2 e-Learning

5.4.2.1 Key market trends
5.4.2.2 Key growth factors and opportunities
5.4.2.3 Market size and forecast

5.4.3 Game-based learning

5.4.3.1 Key market trends
5.4.3.2 Key growth factors and opportunities
5.4.3.3 Market size and forecast

5.5 Entertainment

5.5.1 Key market trends
5.5.2 Key growth factors and opportunities
5.5.3 Market size and forecast

5.6 Others (Digital manufacturing and healthcare)

5.6.1 Key market trends
5.6.2 Key growth factors and opportunities
5.6.3 Market size and Forecast

CHAPTER 6 WORLD VIRTUAL TRAINING AND SIMULATION MARKET BY GEOGRAPHY

6.1 Introduction

6.1.1 Market size and forecast

6.2 North America

6.2.1 Key market trends
6.2.2 Key growth factors and opportunities
6.2.3 Market size and forecast

6.2.3.1 U.S.

6.2.3.1.1 MARKET SIZE AND FORECAST

6.2.3.2 Canada

6.2.3.2.1 MARKET SIZE AND FORECAST

6.2.3.3 Mexico

6.2.3.3.1 MARKET SIZE AND FORECAST

6.3 Europe

6.3.1 Key market trends
6.3.2 Key growth factors and opportunities
6.3.3 Market size and forecast

6.3.3.1 UK

6.3.3.1.1 MARKET SIZE AND FORECAST

6.3.3.2 Germany

6.3.3.2.1 MARKET SIZE AND FORECAST

6.3.3.3 France

6.3.3.3.1 MARKET SIZE AND FORECAST

6.3.3.4 spain

6.3.3.4.1 MARKET SIZE AND FORECAST

6.3.3.5 italy

6.3.3.5.1 MARKET SIZE AND FORECAST

6.3.3.6 Rest of Europe

6.3.3.6.1 MARKET SIZE AND FORECAST

6.4 Asia-Pacific

6.4.1 Key market trends
6.4.2 Key growth factors and opportunities
6.4.3 Market size and forecast

6.4.3.1 China

6.4.3.1.1 MARKET SIZE AND FORECAST

6.4.3.2 India

6.4.3.2.1 MARKET SIZE AND FORECAST

6.4.3.3 Japan

6.4.3.3.1 MARKET SIZE AND FORECAST

6.4.3.4 Rest of Asia-Pacific

6.4.3.4.1 MARKET SIZE AND FORECAST

6.5 LAMEA

6.5.1 Key market trends
6.5.2 Key growth factors and opportunities
6.5.3 Market size and forecast

6.5.3.1 Latin America

6.5.3.1.1 MARKET SIZE AND FORECAST

6.5.3.2 Middle East

6.5.3.2.1 MARKET SIZE AND FORECAST

6.5.3.3 Africa

6.5.3.3.1 MARKET SIZE AND FORECAST

CHAPTER 7 COMPANY PROFILES

7.1 CAE Inc.

7.1.1 Company overview
7.1.2 Business performance
7.1.3 Key strategic moves and development

7.2 L-3 Link Simulation & Training

7.2.1 Company overview
7.2.2 Key strategic moves and development

7.3 Cubic Corporation

7.3.1 Company overview
7.3.2 Business performance
7.3.3 Key strategic moves and development

7.4 ON24, Inc.

7.4.1 Company overview
7.4.2 Key strategic moves and development

7.5 QinetiQ Group plc

7.5.1 Company overview
7.5.2 Business performance
7.5.3 Key strategic moves and development

7.6 BAE Systems plc

7.6.1 Company overview
7.6.2 Business performance
7.6.3 Key strategic moves and development

7.7 Laerdal Medical Corporation

7.7.1 Company overview
7.7.2 Key strategic moves and development

7.8 Kratos Defense & Security Solutions, Inc.

7.8.1 Company overview
7.8.2 Business performance
7.8.3 Key strategic moves and development

7.9 The DiSTI Corporation

7.9.1 Company overview
7.9.2 Key strategic moves and development

7.10 ANSYS, Inc.

7.10.1 Company overview
7.10.2 Business performance
7.10.3 Key strategic moves and development

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