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Mixed Reality market by Component (Hardware and Software), Device Type (Wired and Wireless), and Application (Aerospace & Defense, Architecture, Entertainment & Gaming, Medical, and Others) - Global Opportunity Analysis and Industry Forecast, 2018-2024

Mixed Reality market by Component (Hardware and Software), Device Type...

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Mixed Reality market by Component (Hardware and Software), Device Type (Wired and Wireless), and Application (Aerospace & Defense, Architecture, Entertainment & Gaming, Medical, and Others) - Global Opportunity Analysis and Industry Forecast, 2018-2024
Mixed Reality market by Component...
Report Code
RO11/113/1118

Publish Date
01/May/2018

Pages
276
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CHAPTER 1 INTRODUCTION

1.1. REPORT DESCRIPTION
1.2. KEY BENEFITS FOR STAKEHOLDERS
1.3. KEY MARKET SEGMENTS
1.4. RESEARCH METHODOLOGY

1.4.1. Primary research
1.4.2. Secondary research
1.4.3. Analyst tools and models

CHAPTER 2 EXECUTIVE SUMMARY

2.1. CXO PERSPECTIVES

CHAPTER 3 MARKET OVERVIEW

3.1. MARKET DEFINITION AND SCOPE
3.2. KEY FINDINGS

3.2.1. Top winning strategies
3.2.2. Top impacting factors
3.2.3. Top investment pockets

3.3. PORTERS FIVE FORCES ANALYSIS

3.3.1. High bargaining power of suppliers
3.3.2. Moderate threat of new entrants
3.3.3. Moderate threat of substitutes
3.3.4. Moderate intensity of rivalry
3.3.5. Low bargaining power of buyers

3.4. KEY MARKET PLAYER POSITIONING, 2016
3.5. MARKET DYNAMICS

3.5.1. Drivers

3.5.1.1. Rising consumer electronics market
3.5.1.2. Growing adoption in games and entertainment industry
3.5.1.3. Rising demand of the mixed reality by the education sector

3.5.2. Restraint

3.5.2.1. High cost
3.5.2.2. Connectivity

3.5.3. Opportunity

3.5.3.1. Rising innovation

CHAPTER 4 MIXED REALITY MARKET, BY COMPONENT

4.1. OVERVIEW
4.2. HARDWARE

4.2.1. Key market trends
4.2.2. Key growth factors and opportunities
4.2.3. Market size and forecast

4.3. SOFTWARE

4.3.1. Key market trends
4.3.2. Key growth factors and opportunities
4.3.3. Market size and forecast

CHAPTER 5 MIXED REALITY MARKET, BY DEVICE TYPE

5.1. OVERVIEW
5.2. WIRED

5.2.1. Key market trends
5.2.2. Key growth factors and opportunities
5.2.3. Market size and forecast

5.3. WIRELESS

5.3.1. Key market trends
5.3.2. Key growth factors and opportunities
5.3.3. Market size and forecast

CHAPTER 6 MIXED REALITY MARKET, BY APPLICATION

6.1. OVERVIEW
6.2. INDUSTRIAL

6.2.1. Key market trends
6.2.2. Key growth factors and opportunities
6.2.3. Market size and forecast

6.3. AEROSPACE & DEFENSE

6.3.1. Key market trends
6.3.2. Key growth factors and opportunities
6.3.3. Market size and forecast

6.4. MEDICAL

6.4.1. Key market trends
6.4.2. Key growth factors and opportunities
6.4.3. Market size and forecast

6.5. ARCHITECTURE

6.5.1. Key market trends
6.5.2. Key growth factors and opportunities
6.5.3. Market size and forecast

6.6. CONSUMER ELECTRONICS

6.6.1. Key market trends
6.6.2. Key growth factors and opportunities
6.6.3. Market size and forecast

6.7. OTHERS

6.7.1. Key market trends
6.7.2. Key growth factors and opportunities
6.7.3. Market size and forecast

CHAPTER 7 MIXED REALITY MARKET, BY GEOGRAPHY

7.1. OVERVIEW
7.2. NORTH AMERICA

7.2.1. Key market trends
7.2.2. Key growth factors and opportunities
7.2.3. Market size and forecast, by country
7.2.4. Market size and forecast, by application
7.2.5. U.S.

7.2.5.1. Market size and forecast

7.2.6. Canada

7.2.6.1. Market size and forecast

7.2.7. Mexico

7.2.7.1. Market size and forecast

7.3. EUROPE

7.3.1. Key market trends
7.3.2. Key growth factors and opportunities
7.3.3. Market size and forecast, by country
7.3.4. Market size and forecast, by application
7.3.5. Germany

7.3.5.1. Market size and forecast

7.3.6. UK

7.3.6.1. Market size and forecast

7.3.7. France

7.3.7.1. Market size and forecast

7.3.8. Rest of Europe

7.3.8.1. Market size and forecast

7.4. ASIA-PACIFIC

7.4.1. Key market trends
7.4.2. Key growth factors and opportunities
7.4.3. Market size and forecast, by country
7.4.4. Market size and forecast, by application
7.4.5. China

7.4.5.1. Market size and forecast

7.4.6. Japan

7.4.6.1. Market size and forecast

7.4.7. India

7.4.7.1. Market size and forecast

7.4.8. Rest of Asia-Pacific

7.4.8.1. Market size and forecast

7.5. LAMEA

7.5.1. Key market trends
7.5.2. Key growth factors and opportunities
7.5.3. Market size and forecast, by region
7.5.4. Market size and forecast, by application
7.5.5. Latin America

7.5.5.1. Market size and forecast

7.5.6. The Middle East

7.5.6.1. Market size and forecast

7.5.7. Africa

7.5.7.1. Market size and forecast

CHAPTER 8 COMPANY PROFILES

8.1. HTC CORPORATION

8.1.1. Company overview
8.1.2. Operating Business Segments
8.1.3. Business performance
8.1.4. Key strategic moves and developments

8.2. INTEL CORPORATION

8.2.1. Company overview
8.2.2. Operating Business Segments
8.2.3. Business performance
8.2.4. Key strategic moves and developments

8.3. MAGIC LEAP, INC.

8.3.1. Company overview
8.3.2. Key strategic moves and developments

8.4. MICROSOFT CORPORATION

8.4.1. Company overview
8.4.2. Operating Business Segments
8.4.3. Business performance
8.4.4. Key strategic moves and developments

8.5. FACEBOOK

8.5.1. Company overview
8.5.2. Operating Business Segments
8.5.3. Business performance
8.5.4. Key strategic moves and developments

8.6. SEIKO EPSON CORPORATION

8.6.1. Company overview
8.6.2. Operating Business Segments
8.6.3. Business performance
8.6.4. Key strategic moves and developments

8.7. META COMPANY

8.7.1. Company overview
8.7.2. Key strategic moves and developments

8.8. EON REALITY, INC.

8.8.1. Company overview
8.8.2. Operating Business Segments
8.8.3. Key strategic moves and developments

8.9. GOOGLE, INC.

8.9.1. Company overview
8.9.2. Operating Business Segments
8.9.3. Key strategic moves and developments

8.10. SAMSUNG ELECTRONICS CO., LTD.

8.10.1. Company overview
8.10.2. Operating Business Segments
8.10.3. Business performance
8.10.4. Key strategic moves and developments

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