Table of Contents
2019-2024 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Report (Status and Outlook)
1 Scope of the Report
1.1 Market Introduction
1.2 Research Objectives
1.3 Years Considered
1.4 Market Research Methodology
1.5 Economic Indicators
1.6 Currency Considered
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size 2014-2024
2.1.2 Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size CAGR by Region
2.2 Automotive Augmented Reality (AR) and Virtual Reality (VR) Segment by Type
2.2.1 Augmented Reality (AR)
2.2.2 Virtual Reality (VR)
2.3 Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Type
2.3.1 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Market Share by Type (2014-2019)
2.3.2 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Growth Rate by Type (2014-2019)
2.4 Automotive Augmented Reality (AR) and Virtual Reality (VR) Segment by Application
2.4.1 Research & Development
2.4.2 Manufacturing & Supply
2.4.3 Marketing & Sales
2.4.4 Aftersales
2.4.5 Support Functions
2.4.6 Product
2.5 Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Application
2.5.1 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Market Share by Application (2014-2019)
2.5.2 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Growth Rate by Application (2014-2019)
3 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) by Players
3.1 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Market Share by Players
3.1.1 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Players (2017-2019)
3.1.2 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Market Share by Players (2017-2019)
3.2 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) (2017-2019)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 Automotive Augmented Reality (AR) and Virtual Reality (VR) by Regions
4.1 Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Regions
4.2 Americas Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Growth
4.3 APAC Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Growth
4.4 Europe Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Growth
4.5 Middle East & Africa Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Growth
5 Americas
5.1 Americas Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Countries
5.2 Americas Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Type
5.3 Americas Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Application
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Key Economic Indicators of Few Americas Countries
6 APAC
6.1 APAC Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Countries
6.2 APAC Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Type
6.3 APAC Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Application
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 Key Economic Indicators of Few APAC Countries
7 Europe
7.1 Europe Automotive Augmented Reality (AR) and Virtual Reality (VR) by Countries
7.2 Europe Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Type
7.3 Europe Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Application
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
7.9 Spain
7.10 Key Economic Indicators of Few Europe Countries
8 Middle East & Africa
8.1 Middle East & Africa Automotive Augmented Reality (AR) and Virtual Reality (VR) by Countries
8.2 Middle East & Africa Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Type
8.3 Middle East & Africa Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size by Application
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers and Impact
9.1.1 Growing Demand from Key Regions
9.1.2 Growing Demand from Key Applications and Potential Industries
9.2 Market Challenges and Impact
9.3 Market Trends
10 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Forecast
10.1 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Market Size Forecast (2019-2024)
10.2 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Forecast by Regions
10.2.1 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Forecast by Regions (2019-2024)
10.2.2 Americas Market Forecast
10.2.3 APAC Market Forecast
10.2.4 Europe Market Forecast
10.2.5 Middle East & Africa Market Forecast
10.3 Americas Forecast by Countries
10.3.1 United States Market Forecast
10.3.2 Canada Market Forecast
10.3.3 Mexico Market Forecast
10.3.4 Brazil Market Forecast
10.4 APAC Forecast by Countries
10.4.1 China Market Forecast
10.4.2 Japan Market Forecast
10.4.3 Korea Market Forecast
10.4.4 Southeast Asia Market Forecast
10.4.5 India Market Forecast
10.4.6 Australia Market Forecast
10.5 Europe Forecast by Countries
10.5.1 Germany Market Forecast
10.5.2 France Market Forecast
10.5.3 UK Market Forecast
10.5.4 Italy Market Forecast
10.5.5 Russia Market Forecast
10.5.6 Spain Market Forecast
10.6 Middle East & Africa Forecast by Countries
10.6.1 Egypt Market Forecast
10.6.2 South Africa Market Forecast
10.6.3 Israel Market Forecast
10.6.4 Turkey Market Forecast
10.6.5 GCC Countries Market Forecast
10.7 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Forecast by Type
10.8 Global Automotive Augmented Reality (AR) and Virtual Reality (VR) Forecast by Application
11 Key Players Analysis
11.1 Continental
11.1.1 Company Details
11.1.2 Automotive Augmented Reality (AR) and Virtual Reality (VR) Product Offered
11.1.3 Continental Automotive Augmented Reality (AR) and Virtual Reality (VR) Revenue, Gross Margin and Market Share (2017-2019)
11.1.4 Main Business Overview
11.1.5 Continental News
11.2 Microsoft
11.2.1 Company Details
11.2.2 Automotive Augmented Reality (AR) and Virtual Reality (VR) Product Offered
11.2.3 Microsoft Automotive Augmented Reality (AR) and Virtual Reality (VR) Revenue, Gross Margin and Market Share (2017-2019)
11.2.4 Main Business Overview
11.2.5 Microsoft News
11.3 Visteon Corporation
11.3.1 Company Details
11.3.2 Automotive Augmented Reality (AR) and Virtual Reality (VR) Product Offered
11.3.3 Visteon Corporation Automotive Augmented Reality (AR) and Virtual Reality (VR) Revenue, Gross Margin and Market Share (2017-2019)
11.3.4 Main Business Overview
11.3.5 Visteon Corporation News
11.4 Volkswagen
11.4.1 Company Details
11.4.2 Automotive Augmented Reality (AR) and Virtual Reality (VR) Product Offered
11.4.3 Volkswagen Automotive Augmented Reality (AR) and Virtual Reality (VR) Revenue, Gross Margin and Market Share (2017-2019)
11.4.4 Main Business Overview
11.4.5 Volkswagen News
11.5 Unity
11.5.1 Company Details
11.5.2 Automotive Augmented Reality (AR) and Virtual Reality (VR) Product Offered
11.5.3 Unity Automotive Augmented Reality (AR) and Virtual Reality (VR) Revenue, Gross Margin and Market Share (2017-2019)
11.5.4 Main Business Overview
11.5.5 Unity News
11.6 Bosch
11.6.1 Company Details
11.6.2 Automotive Augmented Reality (AR) and Virtual Reality (VR) Product Offered
11.6.3 Bosch Automotive Augmented Reality (AR) and Virtual Reality (VR) Revenue, Gross Margin and Market Share (2017-2019)
11.6.4 Main Business Overview
11.6.5 Bosch News
11.7 DAQRI
11.7.1 Company Details
11.7.2 Automotive Augmented Reality (AR) and Virtual Reality (VR) Product Offered
11.7.3 DAQRI Automotive Augmented Reality (AR) and Virtual Reality (VR) Revenue, Gross Margin and Market Share (2017-2019)
11.7.4 Main Business Overview
11.7.5 DAQRI News
11.8 HTC
11.8.1 Company Details
11.8.2 Automotive Augmented Reality (AR) and Virtual Reality (VR) Product Offered
11.8.3 HTC Automotive Augmented Reality (AR) and Virtual Reality (VR) Revenue, Gross Margin and Market Share (2017-2019)
11.8.4 Main Business Overview
11.8.5 HTC News
11.9 Hyundai Motor
11.9.1 Company Details
11.9.2 Automotive Augmented Reality (AR) and Virtual Reality (VR) Product Offered
11.9.3 Hyundai Motor Automotive Augmented Reality (AR) and Virtual Reality (VR) Revenue, Gross Margin and Market Share (2017-2019)
11.9.4 Main Business Overview
11.9.5 Hyundai Motor News
11.10 Wayray
11.10.1 Company Details
11.10.2 Automotive Augmented Reality (AR) and Virtual Reality (VR) Product Offered
11.10.3 Wayray Automotive Augmented Reality (AR) and Virtual Reality (VR) Revenue, Gross Margin and Market Share (2017-2019)
11.10.4 Main Business Overview
11.10.5 Wayray News
12 Research Findings and Conclusion