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Global In-flight Entertainment Market Research Report - Forecast to 2023

Global In-flight Entertainment Market Research Report - Forecast to 2023

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Global In-flight Entertainment Market Research Report - Forecast to 2023
Global In-flight Entertainment Market Research...
Report Code
RO2/111/1002

Publish Date
05/Apr/2018

Pages
159
PRICE
$ 4450/-
This is a single user license, allowing one specific user access to the product. The product is a PDF.
$ 6250/-
This is an enterprise license, allowing all employees within your organization access to the product. The product is a PDF..
Table of Contents:

1 Report Prologue
2 Market Introduction
2.1 Definition
2.2 The Scope of the Study
2.3 List of Assumptions
2.4 Market Structure
2.5 Key Takeaways
2.6 Key Buying Criteria
3 Research Methodology
3.1 Research Process
3.2 Primary Research
3.3 Secondary Research
3.4 Market Size Estimation
3.5 Forecast Model
4 Market Dynamics
4.1 Introduction
4.2 Drivers
4.2.1 Increase in passenger traffic and subsequent demand for new aircraft
4.2.2 Rising uptake of in-flight entertainment and connectivity systems by airlines
4.3 Restraints
4.3.1 Cyber security threats
4.3.2 Costs associated with IFEC implementation
4.4 Opportunities
4.4.1 Advancements in connectivity solutions
4.4.2 Emerging BYOD concept
5 Market Factor Analysis
5.1 Porter's Five Forces Model
5.1.1 Threat of New Entrants
5.1.2 Bargaining Power of Suppliers
5.1.3 Bargaining Power of Buyers
5.1.4 Threat of Substitutes
5.1.5 Intensity of Rivalry
5.2 Supply Chain
6 Global In-Flight Entertainment Market, By Platform
6.1 Overview
6.1.1 Narrow-Body Aircraft
6.1.2 Wide-Body Aircraft
6.1.3 Business Jets
7 Global In-Flight Entertainment Market, By Product Type
7.1 Overview
7.1.1 Hardware
7.1.2 Connectivity & Communication
7.1.2.1 Wired
7.1.2.2 Wireless
7.1.2.2.1 Antenna
7.1.2.2.2 Wireless LAN Controller
7.1.2.2.3 Wireless Access Point
7.1.2.2.4 Wireless Hotspot Gateway
7.1.2.2.5 Others
8 In-Flight Entertainment Market, By Technology
8.1 Overview
8.1.1 Air-to-ground technology
8.1.2 Satellite technology
9 Global In-Flight Entertainment Market, By Service Type
9.1 Overview
9.1.1 Video Display Systems
9.1.2 Data Connectivity
9.1.3 Flight Tracker
9.1.4 Others
10 Global In-Flight Entertainment Market, By Region
10.1 Overview
10.2 North America
10.2.1 North America: In-flight Entertainment Market PESTL Analysis, By Region
10.2.2 U.S.
10.2.2.1 U.S. by Platform
10.2.2.2 U.S. by Product Type
10.2.2.3 U.S. by Service Type
10.2.3 Canada
10.2.3.1 Canada by Platform
10.2.3.2 Canada by Product Type
10.2.3.3 Canada by Service Type
10.2.4 Mexico
10.2.4.1 Mexico by Platform
10.2.4.2 Mexico by Product Type
10.2.4.3 Mexico by Service Type
10.3 Europe
10.3.1 Europe: In-Flight Entertainment Market PESTL Analysis, By Region
10.3.2 France
10.3.2.1 France by Platform
10.3.2.2 France by Product Type
10.3.2.3 France by Service Type
10.3.3 U.K
10.3.3.1 U.K by Platform
10.3.3.2 U.K by Product Type
10.3.3.3 U.K by Service Type
10.3.4 Germany
10.3.4.1 Germany by Platform
10.3.4.2 Germany by Product Type
10.3.4.3 Germany by Service Type
10.3.5 Spain
10.3.5.1 Spain by Platform
10.3.5.2 Spain by Product Type
10.3.5.3 Spain by Service Type
10.3.6 Italy
10.3.6.1 Italy by Platform
10.3.6.2 Italy by Product Type
10.3.6.3 Italy by Service Type
10.3.7 Rest of Europe
10.3.7.1 Rest of Europe by Platform
10.3.7.2 Rest of Europe by Product Type
10.3.7.3 Rest of Europe by Service Type
10.4 Asia Pacific
10.4.1 Asia Pacific: In-Flight Entertainment Market PESTL Analysis, By Region
10.4.2 China
10.4.2.1 China by Platform
10.4.2.2 China by Product Type
10.4.2.3 China by Service Type
10.4.3 India
10.4.3.1 India by Platform
10.4.3.1 India by Product Type
10.4.3.2 India by Service Type
10.4.4 Japan
10.4.4.1 Japan by Platform
10.4.4.2 Japan by Product Type
10.4.4.3 Japan by Service Type
10.4.5 Australia
10.4.5.1 Australia by Platform
10.4.5.2 Australia by Product Type
10.4.5.3 Australia by Service Type
10.4.6 South Korea
10.4.6.1 South Korea by Platform
10.4.6.2 South Korea by Product Type
10.4.6.3 South Korea by Service Type
10.4.7 Rest of Asia Pacific
10.4.7.1 Rest of Asia Pacific by Platform
10.4.7.2 Rest of Asia Pacific by Product Type
10.4.7.3 Rest of Asia Pacific by Service Type
10.5 Middle East & Africa
10.5.1 Middle East & Africa: In-Flight Entertainment Market PESTL Analysis, By Region
10.5.2 UAE
10.5.2.1 UAE by Platform
10.5.2.2 UAE by Product Type
10.5.2.3 UAE by Service Type
10.5.3 Saudi Arabia
10.5.3.1 Saudi Arabia by Platform
10.5.3.2 Saudi Arabia by Product Type
10.5.3.3 Saudi Arabia by Service Type
10.5.4 Rest of the Middle East & Africa
10.5.4.1 Rest of the Middle East & Africa by Platform
10.5.4.2 Rest of the Middle East & Africa by Product Type
10.5.4.3 Rest of the Middle East & Africa by Service Type
10.6 South America
10.6.1 South America: In-Flight Entertainment Market PESTL Analysis, By Region
10.6.2 Brazil
10.6.2.1 Brazil by Platform
10.6.2.2 Brazil by Product Type
10.6.2.3 Brazil by Service Type
10.6.3 Rest of South America
10.6.3.1 Rest of South America by Platform
10.6.3.2 Rest of South America by Product Type
10.6.3.3 Rest of South America by Service Type
11 Competitive Landscape
11.1 Competitive Scenario
11.2 Market Share Analysis
11.3 Mergers & Acquisitions
12 Company Profiles
12.1 FDS Avionics Corp.
12.1.1 Company Overview
12.1.2 Financial Overview
12.1.3 Product Offerings
12.1.4 Key Developments
12.1.5 Strategy
12.1.6 SWOT Analysis
12.2 Global Eagle Entertainment Inc.
12.2.1 Company Overview
12.2.2 Financial Overview
12.2.3 Product Offerings
12.2.4 Key Developments
12.2.5 Strategy
12.2.6 SWOT Analysis
12.3 Gogo Inc.
12.3.1 Company Overview
12.3.2 Financial Overview
12.3.3 Product Offerings
12.3.4 Key Developments
12.3.5 Strategy
12.3.6 SWOT Analysis
12.4 Honeywell International Inc.
12.4.1 Company Overview
12.4.2 Financial Overview
12.4.3 Product Offerings
12.4.4 Key Developments
12.4.5 Strategy
12.4.6 SWOT Analysis
12.5 Inmarsat Plc
12.5.1 Company Overview
12.5.2 Financial Overview
12.5.3 Product Offerings
12.5.4 Key Developments
12.5.5 Strategy
12.5.6 SWOT Analysis
12.6 Lufthansa Systems
12.6.1 Company Overview
12.6.2 Financial Overview
12.6.3 Product Offerings
12.6.4 Key Developments
12.6.5 Strategy
12.6.6 SWOT Analysis
12.7 Panasonic Avionics Corporation
12.7.1 Company Overview
12.7.2 Financial Overview
12.7.3 Product Offerings
12.7.4 Key Developments
12.7.5 Strategy
12.7.6 SWOT Analysis
12.8 Rockwell Collins
12.8.1 Company Overview
12.8.2 Financial Overview
12.8.3 Product Offerings
12.8.4 Key Developments
12.8.5 Strategy
12.8.6 SWOT Analysis
12.9 SITAONAIR
12.9.1 Company Overview
12.9.2 Financial Overview
12.9.3 Product Offerings
12.9.4 Key Developments
12.9.5 Strategy
12.9.6 SWOT Analysis
12.1 Thales Group
12.10.1 Company Overview
12.10.2 Financial Overview
12.10.3 Product Offerings
12.10.4 Key Developments
12.10.5 Strategy
12.10.6 SWOT Analysis
12.11 Viasat Inc.
12.11.1 Company Overview
12.11.2 Financial Overview
12.11.3 Product Offerings
12.11.4 Key Developments
12.11.5 Strategy
12.11.6 SWOT Analysis
12.12 Zodiac Aerospace
12.12.1 Company Overview
12.12.2 Financial Overview
12.12.3 Product Offerings
12.12.4 Key Developments
12.12.5 Strategy
12.12.6 SWOT Analysis
13 Conclusion
14 Appendix
14.1 References

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