Table of Contents:
1 Executive Summary
2 Market Introduction
2.1 Definition
2.2 Scope of the Study
2.3 Market Structure
3 Market Insights
4 Research Methodology
4.1 Research Process
4.2 Forecast Model
4.3 List of Assumptions
5 Market Dynamics
5.1 Introduction
5.2 Drivers
5.2.1 Demand for Head Mounted Display (HMD) Devices in Gaming, Sports and Entertainment Industries
5.2.2 High Adoption of Immersive Display Technology in the Manufacturing Sector
5.3 Restraints
5.3.1 Limited Battery Life and Image Latency Issues
5.4 Opportunities
5.4.1 Research and Development of Mixed Reality for Various Applications
5.5 Value Chain Analysis
5.6 Porter's Five Forces Model
5.6.1 Threat of new entrants
5.6.2 Bargaining power of suppliers
5.6.3 Bargaining power of buyers
5.6.4 Threat of substitute
5.6.5 Rivalry
5.7 Market Alerts
5.7.1 Impact Analysis of Emerging Technology
5.7.2 Use Cases
5.7.2.1 Education and Training
5.7.2.2 Product Design and Visualization
6 Global Mixed Reality Market, by Component
6.1 Overview
6.2 Hardware
6.2.1 Sensors
6.2.2 Power Units
6.2.3 Processors
6.2.4 Displays
6.2.5 Input Devices
6.3 Software
6.3.1 Custom Software
6.3.2 Out-of-Box Software
7 Global Mixed Reality Market, by Product
7.1 Overview
7.2 Head Mounted Display (HMD)
7.3 Head-Up Display
7.4 Smartphone/Tablet PC
7.4.1 Computer Display
8 Global Mixed Reality Market, by Verticals
8.1 Overview
8.2 Education
8.3 Gaming & Entertainment
8.4 Medical
8.5 Military & Aerospace
8.6 Manufacturing
8.7 Automotive
8.8 Architecture
8.9 IT
9 Global Mixed Reality Market, by Region
9.1 Overview
9.2 North America
9.2.1 US
9.2.2 Canada
9.2.3 Mexico
9.3 Europe
9.3.1 UK
9.3.2 Germany
9.3.3 France
9.3.4 Rest of Europe
9.4 Asia-Pacific
9.4.1 China
9.4.2 Japan
9.4.3 India
9.4.4 Rest of Asia-Pacific
9.5 Rest of the World
9.5.1 Latin America
9.5.2 Middle East & Africa
10 Competitive Landscape Overview
10.1 Competitive Overview
10.2 Market Share Analysis
10.3 Competitive Benchmarking
11 Company Profiles
11.1 Samsung Electronics Co., Ltd
11.1.1 Company Overview
11.1.2 Financial Overview
11.1.3 Product/Solution/Service Offered
11.1.4 Key Developments
11.1.5 SWOT Analysis
11.1.6 Key Strategies
11.2 Seiko Epson Corporation
11.2.1 Company Overview
11.2.2 Financial Overview
11.2.3 Product/Solution/Service Offered
11.2.4 Key Developments
11.2.5 SWOT Analysis
11.2.6 Key Strategies
11.3 Magic Leap, Inc.
11.3.1 Company Overview
11.3.2 Product/Solution/Service Offered
11.3.3 Key Developments
11.4 Intel Corporation
11.4.1 Company Overview
11.4.2 Financial Overview
11.4.3 Product/Solution/Service Offered
11.4.4 Key Developments
11.4.5 SWOT Analysis
11.4.6 Key Strategies
11.5 Google LLC
11.5.1 Company Overview
11.5.2 Financial Overview
11.5.3 Product/Solution/Service Offered
11.5.4 Key Developments
11.5.5 SWOT Analysis
11.5.6 Key Strategies
11.6 Microsoft Corporation
11.6.1 Company Overview
11.6.2 Financial Overview
11.6.3 Product/Solution/Service Offered
11.6.4 Key Developments
11.6.5 SWOT Analysis
11.6.6 Key Strategies
11.7 Accenture PLC
11.7.1 Company Overview
11.7.2 Financial Overview
11.7.3 Product/Solution/Service Offered
11.7.4 Key Developments
11.7.5 SWOT Analysis
11.7.6 Key Strategies
11.8 Sony Corporation
11.8.1 Company Overview
11.8.2 Financial Overview
11.8.3 Product/Solution/Service Offered
11.8.4 Key Developments
11.8.5 SWOT Analysis
11.8.6 Key Strategies
11.9 HTC Corporation
11.9.1 Company Overview
11.9.2 Financial Overview
11.9.3 Product/Solution/Service Offered
11.9.4 Key Developments
11.9.5 SWOT Analysis
11.9.6 Key Strategies
11.1 Facebook Inc.
11.10.1 Company Overview
11.10.2 Financial Overview
11.10.3 Product/Solution/Service Offered
11.10.4 Key Developments
11.10.5 SWOT Analysis
11.10.6 Key Strategies