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Augmented and Virtual Reality Market by Platform (Mobile, Console and PC) and Application (Videogames, Live Events and Video Entertainment, Military and Healthcare) - Global Opportunity and Forecast, 2014-2022

Augmented and Virtual Reality Market by Platform (Mobile, Console and...

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Augmented and Virtual Reality Market by Platform (Mobile, Console and PC) and Application (Videogames, Live Events and Video Entertainment, Military and Healthcare) - Global Opportunity and Forecast, 2014-2022
Augmented and Virtual Reality Market...
Report Code
RO9/113/1095

Publish Date
29/Sep/2024

Pages
172
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TABLE 1. AUGMENTED & VIRTUAL REALITY MARKET, BY PLATFORM, 2014-2022 ($MILLION)
TABLE 2. AUGMENTED & VITRUAL REALITY MARKET FOR MOBILE SEGMENT, BY REGION, 2014-2022 ($MILLION)
TABLE 3. AUGMENTED & VIRTUAL REALITY MARKET FOR CONSOLE SEGMENT, BY REGION, 2014-2022 ($MILLION)
TABLE 4. AUGMENTED & VIRTUAL REALITY MARKET FOR PC SEGMENT, BY REGION, 2014-2022 ($MILLION)
TABLE 5. AUGMENTED & VIRTUAL REALITY MARKET, BY APPLICATION, 2014-2022 ($MILLION)
TABLE 6. AUGMENTED & VIRTUAL REALITY MARKET FOR VIDEOGAMES SEGMENT, BY REGION, 2014-2022 ($MILLION)
TABLE 7. AUGMENTED & VIRTUAL REALITY MARKET FOR LIVE EVENTS AND VIDEO ENTERTAINMENT SEGMENT, BY REGION, 2014-2022 ($MILLION)
TABLE 8. AUGMENTED & VIRTUAL REALITY MARKET FOR MILITARY SEGMENT, BY REGION, 2014-2022 ($MILLION)
TABLE 9. AUGMENTED & VIRTUAL REALITY MARKET FOR HEALTHCARE SEGMENT, BY REGION, 2014-2022 ($MILLION)
TABLE 10. AUGMENTED & VIRTUAL REALITY MARKET FOR OTHERS SEGMENT, BY REGION, 2014-2022 ($MILLION)
TABLE 11. AUGMENTED & VIRTUAL REALITY MARKET, BY REGION, 2014-2022 ($MILLION)
TABLE 12. NORTH AMERICA AUGMENTED & VIRTUAL REALITY MARKET, BY PLATFORM, 2014-2022 ($MILLION)
TABLE 13. NORTH AMERICA AUGMENTED & VIRTUAL REALITY MARKET, BY APPLICATION, 2014-2022 ($MILLION)
TABLE 14. NORTH AMERICA AUGMENTED & VIRTUAL REALITY MARKET, BY COUNTRY, 2014-2022 ($MILLION)
TABLE 15. EUROPE AUGMENTED & VIRTUAL REALITY MARKET, BY PLATFORM, 2014-2022 ($MILLION)
TABLE 16. EUROPE AUGMENTED & VIRTUAL REALITY MARKET, BY APPLICATION, 2014-2022 ($MILLION)
TABLE 17. EUROPE AUGMENTED & VIRTUAL REALITY MARKET, BY COUNTRY, 2014-2022 ($MILLION)
TABLE 18. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET, BY PLATFORM, 2014-2022 ($MILLION)
TABLE 19. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET, BY APPLICATION, 2014-2022 ($MILLION)
TABLE 20. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET, BY COUNTRY, 2014-2022 ($MILLION)
TABLE 21. LAMEA AUGMENTED & VIRTUAL REALITY MARKET, BY PLATFORM, 2014-2022 ($MILLION)
TABLE 22. LAMEA AUGMENTED & VIRTUAL REALITY MARKET, BY APPLICATION, 2014-2022 ($MILLION)
TABLE 23. LAMEA AUGMENTED & VIRTUAL REALITY MARKET, BY COUNTRY, 2014-2022 ($MILLION)
TABLE 24. ALPHABET: COMPANY SNAPSHOT
TABLE 25. ALPHABET INC.: OPERATING SEGMENTS
TABLE 26. ALPHABET INC.: PRODUCT PORTFOLIO
TABLE 27. FACEBOOK: COMPANY SNAPSHOT
TABLE 28. FACEBOOK: OPERATING SEGMENTS
TABLE 29. FACEBOOK: PRODUCT PORTFOLIO
TABLE 30. INTEL: COMPANY SNAPSHOT
TABLE 31. INTEL: OPERATING SEGMENTS
TABLE 32. INTEL: PRODUCT PORTFOLIO
TABLE 33. MAGIC LEAP: COMPANY SNAPSHOT
TABLE 34. MAGIC LEAP: OPERATING SEGMENTS
TABLE 35. MAGIC LEAP: PRODUCT PORTFOLIO
TABLE 36. MARXENT LABS: COMPANY SNAPSHOT
TABLE 37. MARXENT LABS: OPERATING SEGMENTS
TABLE 38. MARXENT LABS: PRODUCT PORTFOLIO
TABLE 39. MICROSOFT: COMPANY SNAPSHOT
TABLE 40. ABC: OPERATING SEGMENTS
TABLE 41. MICROSOFT: PRODUCT PORTFOLIO
TABLE 42. NVIDIA: COMPANY SNAPSHOT
TABLE 43. NVIDIA: OPERATING SEGMENTS
TABLE 44. NVIDIA: PRODUCT PORTFOLIO
TABLE 45. QUALCOMM: COMPANY SNAPSHOT
TABLE 46. QUALCOMM: OPERATING SEGMENTS
TABLE 47. QUALCOMM: PRODUCT PORTFOLIO
TABLE 48. SAMSUNG: COMPANY SNAPSHOT
TABLE 49. SAMSUNG: OPERATING SEGMENTS
TABLE 50. SAMSUNG: PRODUCT PORTFOLIO
TABLE 51. VUZIX: COMPANY SNAPSHOT
TABLE 52. VUZIX: OPERATING SEGMENTS
TABLE 53. VUZIX: PRODUCT PORTFOLIO
LIST OF FIGURE
FIGURE 1. GLOBAL AUGMENTED & VIRTUAL REALITY MARKET SEGMENTATION
FIGURE 2. GLOBAL AUGMENTED AND VIRTUAL REALITY MARKET, 2015 & 2022
FIGURE 3. GLOBAL AUGMENTED AND VIRTUAL REALITY MARKET, BY REGION, 2015 & 2022
FIGURE 4. KEY INVESTMENT POCKETS
FIGURE 5. AUGMENTED & VIRTUAL REALITY MARKET, BY PLATFORM
FIGURE 7. AUGMENTED & VIRTUAL REALITY MARKET, BY MOBILE, 2014-2022 ($MILLION)
FIGURE 8. AUGMENTED & VIRTUAL REALITY MARKET, BY CONSOLE, 2014-2022 ($MILLION)
FIGURE 9. AUGMENTED & VIRTUAL REALITY MARKET BY PC, 2014-2022 ($MILLION)
FIGURE 10. AUGMENTED & VIRTUAL REALITY MARKET, BY APPLICATION, 2014-2022 ($ MILLION)
FIGURE 11. AUGMENTED & VIRTUAL REALITY MARKET, BY VIDEOGAMES, 2014-2022 ($MILLION)
FIGURE 12. AUGMENTED & VIRTUAL REALITY MARKET, BY LIVE EVENTS AND VIDEO ENTERTAINMENT, 2014-2022 ($MILLION)
FIGURE 13. AUGMENTED & VIRTUAL REALITY MARKET, BY MILITARY, 2014-2022 ($MILLION)
FIGURE 14. AUGMENTED & VIRTUAL REALITY MARKET, BY HEALTHCARE, 2014-2022 ($MILLION)
FIGURE 15. AUGMENTED & VIRTUAL REALITY MARKET, BY OTHERS, 2014-2022 ($MILLION)
FIGURE 16. AUGMENTED & VIRTUAL REALITY MARKET, BY REGION, 2015(%)
FIGURE 17. NORTH AMERICA AUGMENTED & VIRTUAL REALITY MARKET
FIGURE 18. U.S. AUGMENTED & VIRTUAL REALITY MARKET, 2014-2022 ($MILLION)
FIGURE 19. CANADA AUGMENTED & VIRTUAL REALITY MARKET, 2014-2022 ($MILLION)
FIGURE 20. MEXICO AUGMENTED & VIRTUAL REALITY MARKET, 2014-2022 ($MILLION)
FIGURE 21. EUROPE AUGMENTED & VIRTUAL REALITY MARKET
FIGURE 22. GERMANY AUGMENTED & VIRTUAL REALITY MARKET, 2014-2022 ($MILLION)
FIGURE 23. U.K. AUGMENTED & VIRTUAL REALITY MARKET, 2014-2022 ($MILLION)
FIGURE 24. FRANCE AUGMENTED & VIRTUAL REALITY MARKET, 2014-2022 ($MILLION)
FIGURE 25. SPAIN AUGMENTED & VIRTUAL REALITY MARKET, 2014-2022 ($MILLION)
FIGURE 26. RUSSIA AUGMENTED & VIRTUAL REALITY MARKET, 2014-2022 ($MILLION)
FIGURE 27. REST OF EUROPE AUGMENTED & VIRTUAL REALITY MARKET, 2014-2022 ($MILLION)
FIGURE 28. ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET
FIGURE 29. CHINA AUGMENTED & VIRTUAL REALITY MARKET, 2014-2022 ($MILLION)
FIGURE 30. JAPAN AUGMENTED & VIRTUAL REALITY MARKET, 2014-2022 ($MILLION)
FIGURE 31. SOUTH KOREA AUGMENTED & VIRTUAL REALITY MARKET, 2014-2022 ($MILLION)
FIGURE 32. REST OF ASIA-PACIFIC AUGMENTED & VIRTUAL REALITY MARKET, 2014-2022 ($MILLION)
FIGURE 33. LAMEA AUGMENTED & VIRTUAL REALITY MARKET
FIGURE 34. LATIN AMERICA AUGMENTED & VIRTUAL REALITY MARKET, 2014-2022 ($MILLION)
FIGURE 35. MIDDLE EAST AUGMENTED & VIRTUAL REALITY MARKET, 2014-2022 ($MILLION)
FIGURE 36. AFRICA AUGMENTED & VIRTUAL REALITY MARKET, 2014-2022 ($MILLION)
FIGURE 37. ALPHABET INC.: REVENUE, 2014-2016 ($MILLION)
FIGURE 38. ALPHABET INC.: REVENUE SHARE BY SEGMENT, 2016 (%)
FIGURE 39. ALPHABET INC.: REVENUE SHARE BY GEOGRAPHY, 2016 (%)
FIGURE 40. ALPHABET INC.: STRATEGY SHARE, 2014-2017 (%)
FIGURE 41. FACEBOOK: REVENUE, 2014-2016 ($MILLION)
FIGURE 42. FACEBOOK: REVENUE SHARE BY SEGMENT, 2016 (%)
FIGURE 43. FACEBOOK: REVENUE SHARE BY GEOGRAPHY, 2016 (%)
FIGURE 44. FACEBOOK: STRATEGY SHARE, 2014-2016 (%)
FIGURE 45. INTEL: REVENUE, 2013-2015 ($MILLION)
FIGURE 46. INTEL: REVENUE SHARE BY SEGMENT, 2015 (%)
FIGURE 47. INTEL: REVENUE SHARE BY GEOGRAPHY, 2015 (%)
FIGURE 48. INTEL: STRATEGY SHARE, 2014-2016 (%)
FIGURE 49. MARXENT LABS: STRATEGY SHARE, 2014-2016 (%)
FIGURE 50. MICROSOFT: REVENUE, 2014-2016 ($MILLION)
FIGURE 51. MICROSOFT: REVENUE SHARE BY SEGMENT, 2016 (%)
FIGURE 52. MICROSOFT: REVENUE SHARE BY GEOGRAPHY, 2016 (%)
FIGURE 53. MICROSOFT: STRATEGY SHARE, 2014-2016 (%)
FIGURE 54. NVIDIA: REVENUE, 2014-2016 ($MILLION)
FIGURE 55. NVIDIA: REVENUE SHARE BY SEGMENT, 2016 (%)
FIGURE 56. NVIDIA: REVENUE SHARE BY GEOGRAPHY, 2016 (%)
FIGURE 57. NVIDIA: STRATEGY SHARE, 2014-2016 (%)
FIGURE 58. QUALCOMM: REVENUE, 2014-2016 ($MILLION)
FIGURE 59. QUALCOMM: REVENUE SHARE BY SEGMENT, 2016 (%)
FIGURE 60. QUALCOMM: REVENUE SHARE BY GEOGRAPHY, 2016 (%)
FIGURE 61. QUALCOMM: STRATEGY SHARE, 2014-2016 (%)
FIGURE 62. SAMSUNG ABC: REVENUE, 2013-2015 ($MILLION)
FIGURE 63. SAMSUNG: REVENUE SHARE BY SEGMENT, 2015 (%)
FIGURE 64. SAMSUNG: REVENUE SHARE BY GEOGRAPHY, 2015 (%)
FIGURE 65. SAMSUNG: STRATEGY SHARE, 2014-2016 (%)
FIGURE 66. VUZIX: REVENUE, 2013-2015 ($MILLION)
FIGURE 67. VUZIX: REVENUE SHARE BY SEGMENT, 2015 (%)
FIGURE 68. VUZIX: STRATEGY SHARE, 2014-2016 (%)

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