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Fantasy Sports Market Size, Share & Trends Analysis - Global opportunity analysis and industry forecast 2030

Fantasy Sports Market Size, Share & Trends Analysis - Global...

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Fantasy Sports Market Size, Share & Trends Analysis - Global opportunity analysis and industry forecast 2030
Fantasy Sports Market Size, Share...
Report Code
RO13/107/1761

Publish Date
13/Apr/2022

Pages
210
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The global fantasy sports market size was US$ 22.9 billion in 2021. The global fantasy sports market size is forecast to reach US$ 66.9 billion by 2030, growing at a compound annual growth rate (CAGR) of 14.9% during the forecast period from 2022 to 2030. 

Fantasy sports are online game platforms in which players create and manage virtual teams of real professional athletes. Over the course of a whole sports league or season, participants compete against each other's fantasy teams. Based on the performance of genuine professional sports players, the user who scores the most points get the money. Customers can expect total openness from players in the fantasy sports market when it comes to their financial transactions. All financial transactions on sports fantasy sites are protected by secure payment gateways, giving players more confidence.

Factors Influencing Market Growth

  • Enhancing internet connectivity and growing smartphone ownerships are rising number of fantasy sports users. Thus, this factor is fueling the global market growth.
  • The growing demand for adventure-based entertainment due to the hectic lifestyles of the young population drives the global market. 
  • The rising adoption of advanced technologies such as secured payment gateways, user-friendly interfaces, blockchain-based apps, and fantasy chatbots fuels the global market growth. 

Impact Analysis of COVID-19

The COVID-19 pandemic had a negative impact on the global fantasy sports market. Governments worldwide imposed lockdown in order to prevent the spread of COVID-19. As a result, various leagues and tournaments were either canceled or postponed. The cancellation of sporting events has resulted in significant losses for all involved parties. However, stay-at-home orders and lockdowns have resulted in an exponential increase in online gamers. As a result, the expansion of the fantasy sports sector is aided by the introduction of many unique virtual events such as quizzes, new launches, and the addition of new sports by leading organizations to assure user involvement.

Regional Insights

North America garnered the highest share in the market in 2021 and is forecast to grow significantly during the forecast period. As a result of the growing number of users in various fantasy sports. In addition, the rising accessibility of high-speed internet connectivity and the increasing popularity of sports such as football and baseball. Additionally, the adoption of the latest technologies such as blockchain and artificial intelligence (AI) to offer more fascinating experiences is expanding the popularity of fantasy sports. Therefore, these factors are forecast to fuel the regional market growth. 

The Asia Pacific region is forecast to have lucrative growth in the market during the forecast period. As a result of the rising users of fantasy sports. In addition, India is emerging as the largest market for fantasy sports due to the growing craze of cricket and football. Therefore, these factors are forecast to drive market growth in the region.

Leading Competitors

The leading prominent companies profiled in the global fantasy sports market are:

  • Rotoworld (Comcast Corporation)
  • Marzen Media LLC
  • Roto Sports Incorporated
  • Fantrax 
  • Good Gamer Entertainment Incorporated
  • NFL Enterprises LLC
  • DraftKings 
  • Sportech Incorporated
  • FanDuel Group
  • Dream Sports Incorporated
  • Other Prominent Players

Scope of the Report

The global fantasy sports market segmentation focuses on Sports Type, Platform, Age Group, Usage Type, Gaming Mode, and Region.

Segmentation based on Sports Type

  • Baseball
  • Hockey
  • Basket Ball
  • Football
  • Cricket
  • Others

Segmentation based on Platform

  • Mobile Application
  • Website

Segmentation based on Age Group

  • Under 25 Years
  • 25 to 40 Years
  • Above 40 Years

Segmentation based on Usage Type

  • Free
  • Paid

Segmentation based on Gaming Mode

  • Solo Game Play
  • Squad Game Play

Segmentation based on Region

  • North America
  • The U.S.
  • Canada
  • Mexico
  • Europe
  • Western Europe
  • The UK
  • Germany
  • France
  • Italy
  • Spain
  • Rest of Western Europe
  • Eastern Europe
  • Poland
  • Russia
  • Rest of Eastern Europe
  • Asia Pacific
  • China
  • India
  • Japan
  • Australia & New Zealand
  • ASEAN
  • Rest of Asia Pacific
  • Middle East & Africa (MEA)
  • UAE
  • Saudi Arabia
  • South Africa
  • Rest of MEA
  • South America
  • Brazil
  • Argentina
  • Rest of South America

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