Global virtual reality market is projected to register a CAGR of 48.8% in the forecast period of 2020 to 2027. The new market report contains data for historic year 2018, the base year of calculation is 2019 and the forecast period is 2020 to 2027.
Market Segmentation:
Global Virtual Reality Market, By Component (Hardware and Software), Device Type (Head-Mounted Displays, Projectors & Display Walls and Gesture-Tracking Devices), Technology (Fully Immersive, Non-Immersive and Semi Immersive), Vertical (Entertainment & Media, Healthcare, Industrial, Commercial, Aerospace & Defense, Automotive, Education and Others), Country (U.S., Canada, Mexico, Germany, U.K., France, Switzerland, Italy, Spain, Netherlands, Russia, Belgium, Turkey, Rest of Europe, Japan, China, India, South Korea, Australia, Singapore, Malaysia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific, Brazil, Argentina, Rest of South America, South Africa, UAE, Saudi Arabia, Israel, Egypt, Rest of Middle East and Africa), Industry Trends and Forecast to 2027
Some of the major factors contributing to the growth of the global virtual reality market are:
- Growing technological advancements in virtual reality
- Increasing benefits of virtual reality
Market Players
The key market players for global virtual reality market are listed below:
- Sony Corporation
- Lenovo
- Autodesk Inc.
- Nintendo
- Psious
- WorldViz, Inc.
- Firsthand Technology Inc.
- Sixense Enterprises Inc.
- HTC Corporation
- FOVE, Inc.
- Ultraleap Limited
- StarVR Corp
- Google (A Subsidiary of Alphabet Inc.)
- Qualcomm Technologies, Inc.
- Barco
- HP Development Company, L.P.
- Microsoft
- SAMSUNG ELECTRONICS CO., LTD.
- Facebook Technologies, LLC. (A subsidiary of Facebook Inc.)
- Virtuix